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Subnautica: Below Zero

Posted: Wed Jan 30, 2019 9:07 pm
by fantomas


Current Game Version: Build 42908 [ Feb, 2021 ] New!

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Just be aware that the game is using mono and it might generate the code differently on each system. The CT might or might not work properly on your system.

[Link]

Re: Subnautica: Below Zero

Posted: Wed Jan 30, 2019 10:31 pm
by fantomas
First start, after my PDA has rebooted in emergency mode, I'm now able to see my health/food/water values, and for what I can to say, I'm using Subnautica cheat table and all scripts seem to work fine, maybe with minor fixes but globally, they work fine.

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Even the dev console is enabled :lol:

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Besides, I see no relevance to open a new topic.

Re: Subnautica: Below Zero

Posted: Thu Jan 31, 2019 6:58 am
by blaHbluBB
thank you for the heads-up/tip on using the/your old Subnautica table ;)

Re: Subnautica: Below Zero

Posted: Thu Jan 31, 2019 7:49 am
by fantomas
@blaHbluBB

You're welcome. ;)

I'll post here updated cheat table as soon as I'd check them all. For now, the 'Ignore Craft Requirement' script does not work but I have a proper new code but as in its current state the game is just not stable enough, the game will crash.

But I guess it will be ok after some updates. :)

Re: Subnautica: Below Zero

Posted: Thu Jan 31, 2019 8:06 am
by blaHbluBB
take you time, the game is still fresh behind it's ears so to speak :)

i played thru everything the game has to offer story wise ATM, so for exploring and trying stuff out(unfinished zones and stuff) i was looking for a table, and thanks to you found one :)

Re: Subnautica: Below Zero

Posted: Thu Jan 31, 2019 1:14 pm
by fantomas
[Link] - It's the same as for Subnautica except that some vehicles are missing.

Re: Subnautica: Below Zero

Posted: Thu Jan 31, 2019 7:00 pm
by blaHbluBB
and again, thank you for the, in this case, link :)

Re: Subnautica: Below Zero

Posted: Sat Feb 02, 2019 8:35 am
by fantomas
@all

I'll post here Subnautica's cheat table, edited for SubnauticaZero BUT I'll only post scripts that I can confirm they are useful. Why I'm saying that? Because the most of them are no longer useful (as long as I can tell), such like 'Never Infected', even if the pieces of the code are still there.

-- Edit --

Done! Pls post your feedback. ;)

A particular thing about 'IgnoreCraftRequirement' - It also will unlock all recipes (as least it is what I understood :P ) in Fabricator.

Re: Subnautica: Below Zero

Posted: Wed Feb 06, 2019 4:56 pm
by blaHbluBB
sorry, i've got no time to play atm :(
i'll give it a go as soon as i have some time to try out your table :)

anyways, thank you :)

Re: Subnautica: Below Zero

Posted: Tue Feb 12, 2019 6:01 pm
by fantomas
  • CT has been updated to support the latest Build e9991
  • Added some console commands
    • noDamageCheat (radiation) - It concerns more Subnautica but the code is still the same, so I just leave it there. Do not know if it will be useful in this game.
    • fastScan - Instant scanning
    • noQuickSlotCooldown - no cooldown when you use torpedo
  • Added some pointers
    • Vehicle - it currently concerns seamoth (invoked though mobile vehicle bay) only. As example, use the option 'invincible' to make you seamoth no damage.
    • GroundMotor Base Addresses - change your player walk and jump speed. The special feature - 'allowMidAirJumping', disabled by default.
    • UnderwaterMotor Base Addresses - change your player swim speed.
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-- Edit --

I also forgot to mention that 'Weld at hover, No Leak, No Damage, Hull Strength, Inf Fuel (FireExtinguisher)' scripts, previously marked as 'Useless', are just as useful. :)


-- Edit2 [ Feb 13, 2019 ] --

GroundMotor Base Addresses - change your player walk and jump speed. The special feature - 'allowMidAirJumping', disabled by default.
UnderwaterMotor Base Addresses - change your player swim speed.


As I was doing the scripts for Subnautica as well, I noticed that the 'UnderwaterMotor Base Addresses' script was working for both... moreover, we can see it on the top screenshot, the pointer addresses are the same. So I guess in the next CT update, I'll removed the first and keep the second.

Re: Subnautica: Below Zero

Posted: Tue Feb 12, 2019 10:32 pm
by mysticroots
IgnoreCraftRequirement breaks the fabricator. No crafting menu will appear until game restart.

Re: Subnautica: Below Zero

Posted: Tue Feb 12, 2019 11:37 pm
by fantomas
mysticroots wrote:
Tue Feb 12, 2019 10:32 pm
IgnoreCraftRequirement breaks the fabricator. No crafting menu will appear until game restart.
Hi,

What's your game version and which CT version you used? The 'Ignore Craft Requirement' from the first released CT has that behavior in the latest e9991 version, you mentioned. It is why I made a new update.

Also, be aware that I do not play the game under steam, maybe the CT will not work properly for steam users.

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Re: Subnautica: Below Zero

Posted: Wed Feb 13, 2019 7:05 pm
by mysticroots
maybe it's a steam issue then as im running it on steam v.9892 and cheat engine v.6.8.2

Re: Subnautica: Below Zero

Posted: Wed Feb 13, 2019 9:33 pm
by fantomas
mysticroots wrote:
Wed Feb 13, 2019 7:05 pm
maybe it's a steam issue then as im running it on steam v.9892 and cheat engine v.6.8.2
Do you have access to experimental updates branch? They already released build e10106 - They seem working very quickly.

[Link]

Sometimes the code is the same for both users types (steam/no-steam) but sometimes it differs. But what you can to do it to check the code in your system with mine, then edit the script (it should not have much difference).

Re: Subnautica: Below Zero

Posted: Thu Apr 04, 2019 12:57 pm
by fantomas
Minor fixes to support the latest build e12122 [ April 03, 2019 ]