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Master of Orion (2016-12-04)

Posted: Fri Mar 31, 2017 8:48 pm
by Shinkansen
Simple table for Master of Orion, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


Important information.
1. To avoid traits from disappearing, modify this before saving / loading:
- "Civilization_static -> PERK_MAX_SCORE". Custom Race Points


V1005
1. Tested game version V54.6 2.0.35234W64S, V55.1_2.1.40241 64-bit. May work on other versions.


V1004
1. Tested game version V49.5 64-bit, V51.3 1.3.33428W64G 64-bit. May work on other versions.


V1003
1. ShipBlueprint.
Allows the following to be modfied. Likely to affect enemies, so restart game / revert changes after making ship blueprints.
- "ShipBlueprint Stats -> hull -> space". Maximum Hull space.
- "ShipBlueprint Stats -> hull -> specialSlots". Maximum Special slots.
- "ShipBlueprint Stats -> hull -> weaponSlots". Maximum Weapon slots.


V1002
1. Colony.
Allows the following to be modfied.
- "Colony Stats -> accumProductionPoints". Production points for Colony.
- "Colony Stats -> accumLifePoints". Growth points for Colony.


V1001
1. Civilization_static.
Allows the following to be modfied.
- "Civilization_static -> PERK_MAX_SCORE". Custom Race Points


V1000
1. Tested game version 64-bit. May work on other versions.

2. Civilization.
Allows the following to be modfied.
- "Civilization Stats -> capitalColony -> accumProductionPoints". Production points for Capital Colony.
- "Civilization Stats -> capitalColony -> accumLifePoints". Growth points for Capital Colony.
- "Civilization Stats -> research -> stockPoints". Research Points.
- "Civilization Stats -> billionCredits". Credits.

Re: Master of Orion (2016-12-04)

Posted: Thu May 04, 2017 10:16 am
by Allen1013
Dang no v55. Not up to date, oh well I'll try it and see. Thanks for the table.

Re: Master of Orion (2016-12-04)

Posted: Sun Jun 18, 2017 2:20 pm
by kitten1984
any chance for an update to this one?