Just Cause 3 - table v: 1.0.1 CT

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TheyCallMeTim13
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Just Cause 3 - table v: 1.0.1 CT

Post by TheyCallMeTim13 » Sun Jan 27, 2019 5:46 pm

Just Cause 3 - table v: 1.0.1 CT
Game Name: Just Cause 3
Game Vendor: Steam
Game Version:
Game Process: JustCause3.exe
Game File Version:


Made by
reverser69
Little Baby Barty D


Features:
FeaturesShow
  • I2CETState
    Saves and loads table state (i.e.: what memory records are enabled).
    Uses named states (i.e.: 'default', 'testState', or 'SuperCheated'), if no name is given then 'default' is used.
    • Save Table State : Default
    • Save Table State : Casual
    • Save Table State : Full
    • Save Table State : Test
    • Load Table State : Default
    • Load Table State : Casual
    • Load Table State : Full
    • Load Table State : Test
  • Infinite Health
  • Infinite Oxygen
  • Super Speed
  • Infinite Ammo
  • No Reload
  • No Recoil
  • Infinite Nitrous
  • Wingsuit, Range & Demolition Score Multiplier
  • Demolition Timer Multiplier
  • Demolition Destruction Multiplier Timer
  • Race & Blast Timer Multiplier
  • Gun Range Timer Multiplier
  • Infinite Bavarium Shield
  • Wingsuit: Infinite Guns
  • Wingsuit: Infinite Boost
  • Rebel Drop Unlocker { reverser69 }
  • No Rebel Drop Timeout { reverser69 }
Other Features:
  • Auto Table Updater
  • Auto Attach to process
  • Simple Logger (with levels)
  • Debug Section:
    • Helpers:
      • Print Game Module Info
      • Print Game Module Version
      • Enable Compact Mode
      • Disable Compact Mode
      • Set Logger Level : WARN (Default)
      • Set Logger Level : INFO
      • Set Logger Level : DEBUG
      • Set Logger Level : TRACE
    • All hooks have their own section, check scripts for real hook names.

Versions:
Table Versions InfoShow
  • v 1.0.1: Initial release

Current Table:
JustCause3.[v1.0.1].CT
(222.06 KiB) Downloaded 52 times

If you find anything you want to know more about how it works (the Lua stuff, or any of the AA scripts), just let me know.

For editing/updatingShow
Just extract the CEA table files in to a folder named "ceaFiles" for running local files instead of the table files.
See this Lua extension with helper tools for extracting the table files into folders used by my Lua modules:
Add Table Helpers to Tools Menu.

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