Dungeon of the Endless (2016-10-14)
Posted: Fri Mar 31, 2017 8:15 pm
Simple table for Dungeon of the Endless, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.
Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect "Example: Set Health to Max?" address.
E. Do action ZZZ.
V1005
1. Tested game version V1.1.5. May work on other versions.
V1004
1. Tested game version V1.1.0. May work on other versions.
V1003
1. Tested game version V1.0.71. May work on other versions.
2. Health.
"Heroes Unlock Floors Set to Complete?" sets Heroes Unlock Floors to be completed.
V1002
1. Tested game version V1.0.58. May work on other versions.
2. Health.
"Heroes Set to Invincible?" sets Heroes to Godmode.
3. Player.
"Stocks Set to Massive?" sets stocks to massive.
4. Artifact.
"Research Set to 1-Turn?" sets Research to 1 turn.
V1001
1. Research Doors.
"Research Doors Set to 3 Doors Less? (0 = No, 1 = Yes)" will effectively set Research to 1-Door completion.
V1000
1. Game version V1.0.15.
2. Party Stocks.
"Party Stocks Set to Massive? (0 = No, 1 = Yes)" will set Player Stock to massive quantities when the "Major Module List" is opened.
3. Heroes Health Points.
"Heroes Health Points Set to 9999? (0 = No, 1 = Yes)" will set Heroes Health Points to 9999 (effectively Godmode).
Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect "Example: Set Health to Max?" address.
E. Do action ZZZ.
V1005
1. Tested game version V1.1.5. May work on other versions.
V1004
1. Tested game version V1.1.0. May work on other versions.
V1003
1. Tested game version V1.0.71. May work on other versions.
2. Health.
"Heroes Unlock Floors Set to Complete?" sets Heroes Unlock Floors to be completed.
V1002
1. Tested game version V1.0.58. May work on other versions.
2. Health.
"Heroes Set to Invincible?" sets Heroes to Godmode.
3. Player.
"Stocks Set to Massive?" sets stocks to massive.
4. Artifact.
"Research Set to 1-Turn?" sets Research to 1 turn.
V1001
1. Research Doors.
"Research Doors Set to 3 Doors Less? (0 = No, 1 = Yes)" will effectively set Research to 1-Door completion.
V1000
1. Game version V1.0.15.
2. Party Stocks.
"Party Stocks Set to Massive? (0 = No, 1 = Yes)" will set Player Stock to massive quantities when the "Major Module List" is opened.
3. Heroes Health Points.
"Heroes Health Points Set to 9999? (0 = No, 1 = Yes)" will set Heroes Health Points to 9999 (effectively Godmode).