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Cities: Skylines (2020-06-07)

Posted: Fri Mar 31, 2017 8:12 pm
by Shinkansen
Simple table for Cities: Skylines, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Fixes / new options request that also provide savegames will have a higher chance of being looked at.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.


V1008
1. Tested game version Natural Disasters V1.60-f4. May work on other versions.


V1007
1. Tested game version Snowfall V1.50-f4. May work on other versions.


V1006
1. Tested game version Snowfall V1.4.1-f2. May work on other versions.
Redownload if Building was crashing.


V1005
1. Tested game version Snowfall V1.3.0-f5. May work on other versions.

2. Building.
"Buffers Set to Massive?" sets Water, Electricity etc buffers to massive. May still need at least one appropriate building to take effect.
"Production Set to Massive?" sets Production to massive.
"Water Pollution Set to 0?" sets Water Pollution to 0.
"Fire Set to 0?" sets Fire to 0.
"Happiness Set to Massive?" sets Happiness to massive.
"Health Set to Massive?" sets Health to massive.
"Education Set to Massive?" sets Education to massive.


V1004
1. Tested game version After Dark V1.2.0-f3. May work on other versions.


V1003
1. Tested game version 1.05 and 1.06b. May work on other versions.

2. CheckMilestoneImpl.
This unlocks all Unique Buildings across all games.

Backup "userGameState.cgs" before doing this!
A. Start a NEW game.
B. Activate "CheckMilestoneImpl Base Address Scan Initialization (Activate This First)".
C. Activate "CheckMilestoneImpl Base Address Scan (To Activate: Play Map, To Update: Play Map)".
D. Enable "Unlock Set to Unlock Value?" by putting a 1 into its value.
E. Wait 10 seconds.
F. Disable "Unlock Set to Unlock Value?" by putting a 0 into its value. Not doing this can cause weird effects on future loaded games.
G. Exit to main menu without saving game.
H. Unique buildings are now unlocked for all other games.

3. EconomyManager.
City Stats renamed to EconomyManager.
To manually change money, multiply by 100 and change this.
"EconomyManager -> m_lastCashAmount"


V1002
1. Population Stats.
"Population Set to Population Value?" sets Population to "Population Value".
This is temporary but will enable the corresponding population unlocks before recalculated / reset by the game.


V1001
1. City Stats.
"Money Set to Money Value?" sets Money to "Money Value".
Fixed negative values.
- Money actually stored as 8 bytes.
- Negative Money affects the upper 4 bytes which V1000 did not change.


V1000
1. City Stats.
"Money Set to 9999999?" sets Money to 9999999.

Re: Cities: Skylines (2016-12-07)

Posted: Sat Oct 21, 2017 11:40 pm
by Warlock
Please update trainer v1.7.0-f5

Re: Cities: Skylines (2016-12-07)

Posted: Wed Nov 01, 2017 9:50 am
by Gunteraz
I'd also like to request an update as it doesnt' seem to work on the latest patch.

Re: Cities: Skylines (2016-12-07)

Posted: Wed Nov 01, 2017 12:39 pm
by Rawlord
What patch number is it up to now?

Re: Cities: Skylines (2016-12-07)

Posted: Thu Nov 23, 2017 5:44 am
by azathoth
request for update current patch is

1.9.0-f5

Re: Cities: Skylines (2016-12-07)

Posted: Mon Nov 27, 2017 7:04 am
by Shaine
Request for update current patch is v1.9.0f5. Thanks!

Re: Cities: Skylines (2016-12-07)

Posted: Thu Dec 28, 2017 2:59 am
by Darkedone02
I would love to have this updated too

Re: Cities: Skylines (2016-12-07)

Posted: Fri Dec 29, 2017 10:05 am
by wtxar24
any update?

Re: Cities: Skylines (2016-12-07)

Posted: Sat Jan 06, 2018 11:19 am
by Zozinhu
Would you kindly update this table?

Re: Cities: Skylines (2016-12-07)

Posted: Sun Jan 07, 2018 9:46 am
by Darkedone02
please?

Re: Cities: Skylines (2016-12-07)

Posted: Sun Feb 18, 2018 6:54 pm
by sportled
looks like dev is awol..... wish an update too esp to cheat the stupid food in shelters during disasters -_-

Re: Cities: Skylines (2016-12-07)

Posted: Wed Aug 22, 2018 11:19 pm
by totalabyss
Any chance of an update for this game? it keeps getting expantions and it has a huge player base. would be ncie to have a fully functioning table.

the current game version 1.10.1-f3

Re: Cities: Skylines (2016-12-07)

Posted: Wed Oct 10, 2018 11:45 am
by xspeed
Hello it there any chance to update the table to 1.10.1-f3 version?

Re: Cities: Skylines (2016-12-07)

Posted: Tue Oct 23, 2018 8:00 pm
by stammelford
I'd also love an update if anyone has the knowhow/is still playing. :)

Re: Cities: Skylines (2016-12-07)

Posted: Tue Feb 05, 2019 6:57 am
by wtxar24
this table still work ,already checked with current version