Cities: Skylines (2016-12-07)

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Shinkansen
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Cities: Skylines (2016-12-07)

Post by Shinkansen » Fri Mar 31, 2017 8:12 pm

Simple table for Cities: Skylines, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Fixes / new options request that also provide savegames will have a higher chance of being looked at.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.


V1008
1. Tested game version Natural Disasters V1.60-f4. May work on other versions.


V1007
1. Tested game version Snowfall V1.50-f4. May work on other versions.


V1006
1. Tested game version Snowfall V1.4.1-f2. May work on other versions.
Redownload if Building was crashing.


V1005
1. Tested game version Snowfall V1.3.0-f5. May work on other versions.

2. Building.
"Buffers Set to Massive?" sets Water, Electricity etc buffers to massive. May still need at least one appropriate building to take effect.
"Production Set to Massive?" sets Production to massive.
"Water Pollution Set to 0?" sets Water Pollution to 0.
"Fire Set to 0?" sets Fire to 0.
"Happiness Set to Massive?" sets Happiness to massive.
"Health Set to Massive?" sets Health to massive.
"Education Set to Massive?" sets Education to massive.


V1004
1. Tested game version After Dark V1.2.0-f3. May work on other versions.


V1003
1. Tested game version 1.05 and 1.06b. May work on other versions.

2. CheckMilestoneImpl.
This unlocks all Unique Buildings across all games.

Backup "userGameState.cgs" before doing this!
A. Start a NEW game.
B. Activate "CheckMilestoneImpl Base Address Scan Initialization (Activate This First)".
C. Activate "CheckMilestoneImpl Base Address Scan (To Activate: Play Map, To Update: Play Map)".
D. Enable "Unlock Set to Unlock Value?" by putting a 1 into its value.
E. Wait 10 seconds.
F. Disable "Unlock Set to Unlock Value?" by putting a 0 into its value. Not doing this can cause weird effects on future loaded games.
G. Exit to main menu without saving game.
H. Unique buildings are now unlocked for all other games.

3. EconomyManager.
City Stats renamed to EconomyManager.
To manually change money, multiply by 100 and change this.
"EconomyManager -> m_lastCashAmount"


V1002
1. Population Stats.
"Population Set to Population Value?" sets Population to "Population Value".
This is temporary but will enable the corresponding population unlocks before recalculated / reset by the game.


V1001
1. City Stats.
"Money Set to Money Value?" sets Money to "Money Value".
Fixed negative values.
- Money actually stored as 8 bytes.
- Negative Money affects the upper 4 bytes which V1000 did not change.


V1000
1. City Stats.
"Money Set to 9999999?" sets Money to 9999999.
Attachments
Shinkansen Cities Skylines - Natural Disasters V1008.CT
2016-12-07
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Warlock
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Re: Cities: Skylines (2016-12-07)

Post by Warlock » Sat Oct 21, 2017 11:40 pm

Please update trainer v1.7.0-f5

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Re: Cities: Skylines (2016-12-07)

Post by Gunteraz » Wed Nov 01, 2017 9:50 am

I'd also like to request an update as it doesnt' seem to work on the latest patch.

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Rawlord
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Re: Cities: Skylines (2016-12-07)

Post by Rawlord » Wed Nov 01, 2017 12:39 pm

What patch number is it up to now?

azathoth
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Re: Cities: Skylines (2016-12-07)

Post by azathoth » Thu Nov 23, 2017 5:44 am

request for update current patch is

1.9.0-f5

Shaine
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Re: Cities: Skylines (2016-12-07)

Post by Shaine » Mon Nov 27, 2017 7:04 am

Request for update current patch is v1.9.0f5. Thanks!

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Darkedone02
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Re: Cities: Skylines (2016-12-07)

Post by Darkedone02 » Thu Dec 28, 2017 2:59 am

I would love to have this updated too

wtxar24
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Re: Cities: Skylines (2016-12-07)

Post by wtxar24 » Fri Dec 29, 2017 10:05 am

any update?

Zozinhu
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Re: Cities: Skylines (2016-12-07)

Post by Zozinhu » Sat Jan 06, 2018 11:19 am

Would you kindly update this table?

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Darkedone02
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Re: Cities: Skylines (2016-12-07)

Post by Darkedone02 » Sun Jan 07, 2018 9:46 am

please?

sportled
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Re: Cities: Skylines (2016-12-07)

Post by sportled » Sun Feb 18, 2018 6:54 pm

looks like dev is awol..... wish an update too esp to cheat the stupid food in shelters during disasters -_-

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totalabyss
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Re: Cities: Skylines (2016-12-07)

Post by totalabyss » Wed Aug 22, 2018 11:19 pm

Any chance of an update for this game? it keeps getting expantions and it has a huge player base. would be ncie to have a fully functioning table.

the current game version 1.10.1-f3

xspeed
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Re: Cities: Skylines (2016-12-07)

Post by xspeed » Wed Oct 10, 2018 11:45 am

Hello it there any chance to update the table to 1.10.1-f3 version?

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Re: Cities: Skylines (2016-12-07)

Post by stammelford » Tue Oct 23, 2018 8:00 pm

I'd also love an update if anyone has the knowhow/is still playing. :)

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