Cities: Skylines (2020-06-07)

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Shinkansen
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Cities: Skylines (2020-06-07)

Post by Shinkansen »

Simple table for Cities: Skylines, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Fixes / new options request that also provide savegames will have a higher chance of being looked at.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.


V1008
1. Tested game version Natural Disasters V1.60-f4. May work on other versions.


V1007
1. Tested game version Snowfall V1.50-f4. May work on other versions.


V1006
1. Tested game version Snowfall V1.4.1-f2. May work on other versions.
Redownload if Building was crashing.


V1005
1. Tested game version Snowfall V1.3.0-f5. May work on other versions.

2. Building.
"Buffers Set to Massive?" sets Water, Electricity etc buffers to massive. May still need at least one appropriate building to take effect.
"Production Set to Massive?" sets Production to massive.
"Water Pollution Set to 0?" sets Water Pollution to 0.
"Fire Set to 0?" sets Fire to 0.
"Happiness Set to Massive?" sets Happiness to massive.
"Health Set to Massive?" sets Health to massive.
"Education Set to Massive?" sets Education to massive.


V1004
1. Tested game version After Dark V1.2.0-f3. May work on other versions.


V1003
1. Tested game version 1.05 and 1.06b. May work on other versions.

2. CheckMilestoneImpl.
This unlocks all Unique Buildings across all games.

Backup "userGameState.cgs" before doing this!
A. Start a NEW game.
B. Activate "CheckMilestoneImpl Base Address Scan Initialization (Activate This First)".
C. Activate "CheckMilestoneImpl Base Address Scan (To Activate: Play Map, To Update: Play Map)".
D. Enable "Unlock Set to Unlock Value?" by putting a 1 into its value.
E. Wait 10 seconds.
F. Disable "Unlock Set to Unlock Value?" by putting a 0 into its value. Not doing this can cause weird effects on future loaded games.
G. Exit to main menu without saving game.
H. Unique buildings are now unlocked for all other games.

3. EconomyManager.
City Stats renamed to EconomyManager.
To manually change money, multiply by 100 and change this.
"EconomyManager -> m_lastCashAmount"


V1002
1. Population Stats.
"Population Set to Population Value?" sets Population to "Population Value".
This is temporary but will enable the corresponding population unlocks before recalculated / reset by the game.


V1001
1. City Stats.
"Money Set to Money Value?" sets Money to "Money Value".
Fixed negative values.
- Money actually stored as 8 bytes.
- Negative Money affects the upper 4 bytes which V1000 did not change.


V1000
1. City Stats.
"Money Set to 9999999?" sets Money to 9999999.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Shinkansen Cities Skylines - Sunset Harbor V1009.CT
2020-06-07
(77.14 KiB) Downloaded 15928 times
Shinkansen Cities Skylines - Natural Disasters V1008.CT
2016-12-07
(63.7 KiB) Downloaded 1824 times

Warlock
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Re: Cities: Skylines (2016-12-07)

Post by Warlock »

Please update trainer v1.7.0-f5

Gunteraz
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Re: Cities: Skylines (2016-12-07)

Post by Gunteraz »

I'd also like to request an update as it doesnt' seem to work on the latest patch.

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Rawlord
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Re: Cities: Skylines (2016-12-07)

Post by Rawlord »

What patch number is it up to now?

azathoth
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Re: Cities: Skylines (2016-12-07)

Post by azathoth »

request for update current patch is

1.9.0-f5

Shaine
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Re: Cities: Skylines (2016-12-07)

Post by Shaine »

Request for update current patch is v1.9.0f5. Thanks!

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Darkedone02
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Re: Cities: Skylines (2016-12-07)

Post by Darkedone02 »

I would love to have this updated too

wtxar24
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Re: Cities: Skylines (2016-12-07)

Post by wtxar24 »

any update?

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Zozinhu
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Re: Cities: Skylines (2016-12-07)

Post by Zozinhu »

Would you kindly update this table?

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Darkedone02
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Re: Cities: Skylines (2016-12-07)

Post by Darkedone02 »

please?

sportled
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Re: Cities: Skylines (2016-12-07)

Post by sportled »

looks like dev is awol..... wish an update too esp to cheat the stupid food in shelters during disasters -_-

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totalabyss
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Re: Cities: Skylines (2016-12-07)

Post by totalabyss »

Any chance of an update for this game? it keeps getting expantions and it has a huge player base. would be ncie to have a fully functioning table.

the current game version 1.10.1-f3

xspeed
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Re: Cities: Skylines (2016-12-07)

Post by xspeed »

Hello it there any chance to update the table to 1.10.1-f3 version?

stammelford
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Re: Cities: Skylines (2016-12-07)

Post by stammelford »

I'd also love an update if anyone has the knowhow/is still playing. :)

wtxar24
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Re: Cities: Skylines (2016-12-07)

Post by wtxar24 »

this table still work ,already checked with current version

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