RESIDENT EVIL 2 +19 +1 (table Update14.3)

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Re: RESIDENT EVIL 2 +19 +1 (table Update14)

Post by Exeter » Tue Apr 23, 2019 8:25 am

Click on it......

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Re: RESIDENT EVIL 2 +19 +1 (table Update14)

Post by AngEviL » Wed Apr 24, 2019 3:45 pm

Anybody knows of an easy way to make the camera offset apply to aiming as well ? I am thinking that the script checks if the weapon is aimed, and then it disables the custom zoom values. I tried deleting various fields from the follow cam script, thinking I could remove that check, but I couldn't get it to work.
Baiscally I would like to zoom out the camera when aiming as well, to fit more with the zoomed out regular camera I use.

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Re: RESIDENT EVIL 2 +19 +1 (table Update14)

Post by kusaka » Thu Apr 25, 2019 1:48 pm

please help. From yesterday, I can't use almost function in re2.ct.
Maybe this caused by latest update. this cheat was great because it be only tool swapping almost human model.
So I wont to use it again. does anyone have the solution?

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Re: RESIDENT EVIL 2 +19 +1 (table Update14)

Post by alphazolam » Thu Apr 25, 2019 8:02 pm

Yeah, ever since the last game update a few days ago I cannot change my health or my inventory using Marcus101RR's pointers table anymore

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Re: RESIDENT EVIL 2 +19 +1 (table Update14)

Post by FeelTheMagic » Thu Apr 25, 2019 10:55 pm

Do anyone think that they can make a code or cheat where you can't be hit or grabbed by Zombies, Lickers, Dogs, G-Adults(Sewer Monsters) and Mr. X and also during boss fights? There is a guy who made a trainer who goes by the name "wilsonso" who has this same kind of cheat on his trainer that does that, Here is the link for whoever is interested in his trainer, http://residentevilmodding.boards.net/t ... r-wilsonso, His trainer doesn't work right now with the latest patch that just been released like a day ago though. Here is a video of the cheat in action: https://www.youtube.com/watch?v=r2bp5E1ZyJs, If anyone can make a cheat or code that does the same exact thing that is shown in that video that would be excellent and much appreciated! =)

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Re: RESIDENT EVIL 2 +19 +1 (table Update14)

Post by Cielos » Fri Apr 26, 2019 8:42 am

AngEviL wrote:
Wed Apr 24, 2019 3:45 pm
Anybody knows of an easy way to make the camera offset apply to aiming as well ? I am thinking that the script checks if the weapon is aimed, and then it disables the custom zoom values. I tried deleting various fields from the follow cam script, thinking I could remove that check, but I couldn't get it to work.
Baiscally I would like to zoom out the camera when aiming as well, to fit more with the zoomed out regular camera I use.
after you activated the script, you should see a green entry named "custom aim y". try setting the value to 1.5, see if it suits you.

///
kusaka wrote:
Thu Apr 25, 2019 1:48 pm
please help. From yesterday, I can't use almost function in re2.ct.
Maybe this caused by latest update. this cheat was great because it be only tool swapping almost human model.
So I wont to use it again. does anyone have the solution?
thanks for the report. I'll update it now. I assume by "almost function" you mean the "character model mod" script, right? anything else seems not working for you?

///
FeelTheMagic wrote:
Thu Apr 25, 2019 10:55 pm
Do anyone think that they can make a code or cheat where you can't be hit or grabbed by Zombies, Lickers, Dogs, G-Adults(Sewer Monsters) and Mr. X and also during boss fights? There is a guy who made a trainer who goes by the name "wilsonso" who has this same kind of cheat on his trainer that does that, Here is the link for whoever is interested in his trainer, http://residentevilmodding.boards.net/t ... r-wilsonso, His trainer doesn't work right now with the latest patch that just been released like a day ago though. Here is a video of the cheat in action: https://www.youtube.com/watch?v=r2bp5E1ZyJs, If anyone can make a cheat or code that does the same exact thing that is shown in that video that would be excellent and much appreciated! =)
I haven't check the vid you provided but..
after you activate the enable script, you should find a blank entry towards the end of the table, inside you should find a red entry named "god". try setting it to 1 and see if it works.
I'm using the "god (auto reset)" one as a cheap way to prevent zombies from touching you (attack/grab/etc) when the character is in red condition (<=360). but this flag would be set by the game when you're in cut-scene or something, and would be reset when you're controlling the character. but this "god" one should do the check last time I view the game code - as it's been a while, so I'm not sure.
IF this flag doesn't make you "god", a work around is by editing the "undead" script. on Line 76, you should see this dd #360. change it to dd #1200, this should do the trick.... again I haven't tested it. good luck~

////////////////////
EDIT:
Update14.1
- updated character model mod. removed an injection point, which was used when an mini cut-scene ended (like after a boss fight) for the character's loadout appearance check. it seems the game removed this check, or just utilize other opcodes that I've patched already. anyway, it should work on the latest update (as of 2019.04.26) now.
so, re-download if you want that option~
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Re: RESIDENT EVIL 2 +19 +1 (table Update14.1)

Post by FeelTheMagic » Fri Apr 26, 2019 9:47 am

Thanks Cielos! Your the best! =)

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Re: RESIDENT EVIL 2 +19 +1 (table Update14)

Post by EeK » Fri Apr 26, 2019 10:26 am

EeK wrote:
Tue Apr 02, 2019 7:49 pm
Hello!

I'm new to Cheat Engine and also to these forums. I signed up to ask how to add a script to an existing table.

For example, I was able to download and run the Made by Cielos table, but I wanted to add the Tyrant script. How do I do that?

Thanks in advance!
Any help?

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Re: RESIDENT EVIL 2 +19 +1 (table Update14)

Post by Cielos » Fri Apr 26, 2019 10:43 am

EeK wrote:
Fri Apr 26, 2019 10:26 am
EeK wrote:
Tue Apr 02, 2019 7:49 pm
Hello!

I'm new to Cheat Engine and also to these forums. I signed up to ask how to add a script to an existing table.

For example, I was able to download and run the Made by Cielos table, but I wanted to add the Tyrant script. How do I do that?

Thanks in advance!
Any help?
1. open your table, hook CE to the game as usual.
2. on the script post, click "SELECT ALL".
3. on CE, click "Memory View".
4. when the "Memory View" window is in focus, press CTRL-A.
5. in the just pop-up window, press CTRL-V.
6. on this window toolbar, click "File > Assign to current cheat table".
7. (optional) drag&drop the just added script to wherever you want.
8. save the table so that you don't need to do this all again.

note that I haven't tested gir489's script for the latest update. if it doesn't work anymore, contact him. or you can find a mod that manipulate Mr.X behaviour. some stop him from attacking, some even prevent him from existence~

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Re: RESIDENT EVIL 2 +19 +1 (table Update14.2)

Post by ChrisRed21 » Fri Apr 26, 2019 5:59 pm

Does the character swap / voice work for anyone anymore? previously it worked before a couple days ago, but now when I tick the option, it doesn't actually tick. Did the game update by any chance? anyone had this issue?

I'm using the latest table as well.

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Re: RESIDENT EVIL 2 +19 +1 (table Update14.2)

Post by replitealc » Sat Apr 27, 2019 4:48 am

Hey! Me too, i can't use no cheat table from Cheat Engine...i entered today on Steam and i percepted the download from update of Resident Evil 2!
Suck! Today what i wanna will try the conquest 'no damage', 'no defense item', AND, 'no use the box'!

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Re: RESIDENT EVIL 2 +19 +1 (table Update14.2)

Post by Exeter » Sat Apr 27, 2019 4:05 pm

replitealc wrote:
Sat Apr 27, 2019 4:48 am
Hey! Me too, i can't use no cheat table from Cheat Engine...i entered today on Steam and i percepted the download from update of Resident Evil 2!
Suck! Today what i wanna will try the conquest 'no damage', 'no defense item', AND, 'no use the box'!
You're going to get banned from RE.net for messing with the 'used item box x amount of times' values. Multiple people already reported this. And a few table creators already removed the ability to modify the values.

replitealc
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Re: RESIDENT EVIL 2 +19 +1 (table Update14.2)

Post by replitealc » Sun Apr 28, 2019 5:34 pm

Exeter wrote:
Sat Apr 27, 2019 4:05 pm

You're going to get banned from RE.net for messing with the 'used item box x amount of times' values. Multiple people already reported this. And a few table creators already removed the ability to modify the values.
No, you don't did undertanding! This consquest's aren't on RE.Net (weekely chalenge, i know)! This is the conquests ON just game by Steam! Steam's conquests, ok?
But, despite the majority the cheats doesn't work, the 'Edit pickup item' cheat works fine! So, i need only freeze the ammunation value, kill every enemy before they hurt me, and run the game pickuping just the extrmealy necessary's itens like keys, and other itens to enable some exit/passageway.

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Re: RESIDENT EVIL 2 +19 +1 (table Update14.2)

Post by LucyHF » Wed May 01, 2019 10:15 am

Hey Cielos,
Can you look into damage mod, the God mode for enemies. I try to freeze value to 1, so that zombies won't die unless their head bursts. It works well in the first part of RPD. But when you return again from Parking lot, it crashes frequently, especially if Mr. X is roaming around. Is there any way to get rid of these crashes.

The God mode (auto reset) makes the bullet pass through enemies, so it's not very handy.

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Re: RESIDENT EVIL 2 +19 +1 (table Update14.2)

Post by retta » Thu May 02, 2019 2:20 pm

None of the tables work with non denuvo exe. Please tell me how to enable scripts?

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