RESIDENT EVIL 2 +19 +1 (table Update14.1)

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jonaaa
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Re: RESIDENT EVIL 2 +14 +3 (table Update10)

Post by jonaaa » Sun Feb 10, 2019 8:16 pm

davidraksa wrote:
Sun Feb 10, 2019 8:02 pm
It doesn't work with the codex version? When I chek the activate box the cheat engine freezes and then nothing happens
Working fine on CODEX.

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Re: RESIDENT EVIL 2 +14 +3 (table Update10)

Post by Empress_Ravenna » Sun Feb 10, 2019 9:37 pm

no, it works with Codex, only thing tricky was the no Reload, but that doesnt matter anymore when u adjust Damage mod to like 200 and 1 hit kill everything and the DLC handgun is fast reload

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Re: RESIDENT EVIL 2 +14 +3 (table Update10)

Post by davidraksa » Sun Feb 10, 2019 10:07 pm

I used the crackfix from codex and now it works (but few things doesn't)

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Re: RESIDENT EVIL 2 +14 +3 (table Update10)

Post by jonaaa » Sun Feb 10, 2019 10:25 pm

davidraksa wrote:
Sun Feb 10, 2019 10:07 pm
I used the crackfix from codex and now it works (but few things doesn't)
There's something wrong with your environment then, i used the normal and the crackfix, both are working fine (all options).

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Re: RESIDENT EVIL 2 +14 +3 (table Update10)

Post by Cielos » Mon Feb 11, 2019 4:35 am

PrinceRevivalDK wrote:
Sun Feb 10, 2019 7:25 pm
Cielos wrote:
Sun Feb 10, 2019 5:55 pm
Update10
- added tofu zombies, can be found under damage mod. read description for details!
- moved damage multiplier under damage mod.
[...]
I am very confused about this new script, the blow off head and limbs with any weapon sounds very fun but all these new things under the weapon mod is a bit confusing and lacks a description, i .. how does it work hmm ?
"lacks a description"
it's on the first post.
but if you mean the "new things" you found if you freeze the green entries after you activated the script:
- you don't need to freeze them (put a tick in the check box). they are modifier used by the script once the script is activated. freezing them DOES NOTHING for the script.
- if you just want to change the value, you still don't need to freeze them, the changes is immediate with or without freezing the address.
- the "new things" you found after you freeze the green entries is for debug. you don't need them.

"how does it work"
activate the script. press and hold the specified key and fire your gun at the zombies.
if you don't want to hold a key for the script to take effect, set "method" to "always".
just like the description on the first post said.

///
Empress_Ravenna wrote:
Sun Feb 10, 2019 9:37 pm
no, it works with Codex, only thing tricky was the no Reload, but that doesnt matter anymore when u adjust Damage mod to like 200 and 1 hit kill everything and the DLC handgun is fast reload
what's tricky about the "no reload" script?

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Re: RESIDENT EVIL 2 +14 +3 (table Update10)

Post by NewMember » Mon Feb 11, 2019 5:48 am

How do I change x y z coordinates of the camera while still following the player? Example, I want to put camera behind my character's ass similar to Parasite Eve The 3rd Birthday's secret view option. :roll:

Image

And also the opening post said read info for more details on tofu zombies but no description is actually written. How exactly do you make this work? I tried 4th survivor with it turned on but nothing happens. :|

Image

:?: :?: :?: :?:
Image

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Re: RESIDENT EVIL 2 +14 +3 (table Update10)

Post by alphaqgood » Mon Feb 11, 2019 6:56 am

Cielos wrote:
Sun Feb 10, 2019 5:55 pm
Update10
- added tofu zombies, can be found under damage mod. read description for details!
- moved damage multiplier under damage mod.
finally have time to trace the zombies' limbs damage routine. with this new script you can blow the zombies' head off with any gun anytime you want...
showcase of the cheat:
https://youtu.be/CgbVwCS2uKc
phpBB [video]

fraps doesn't work well with the game it seems, the vid is a little bit lag....
How did you make Clair look like that? that's look like Noir but no hat and black shirt?

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Re: RESIDENT EVIL 2 +14 +3 (table Update10)

Post by konizu » Mon Feb 11, 2019 7:55 am

Still hoping for an invisibility cheat for the game - hopefully someone can find it so I can easily pass by the Police Pedobear Chief

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Re: RESIDENT EVIL 2 +14 +3 (table Update10)

Post by NewMember » Mon Feb 11, 2019 9:47 am

Follow mode options isn't working (doesn't toggle) when copied to a different table (I combined Camera&FOV + Adaptive Difficulty + Update 10 in one table). Please fix if possible thanks.

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Re: RESIDENT EVIL 2 +14 +3 (table Update10)

Post by PrinceRevivalDK » Mon Feb 11, 2019 11:20 am

Cielos wrote:
Mon Feb 11, 2019 4:35 am
"lacks a description"
it's on the first post.
but if you mean the "new things" you found if you freeze the green entries after you activated the script:
- you don't need to freeze them (put a tick in the check box). they are modifier used by the script once the script is activated. freezing them DOES NOTHING for the script.
- if you just want to change the value, you still don't need to freeze them, the changes is immediate with or without freezing the address.
- the "new things" you found after you freeze the green entries is for debug. you don't need them.

"how does it work"
activate the script. press and hold the specified key and fire your gun at the zombies.
if you don't want to hold a key for the script to take effect, set "method" to "always".
just like the description on the first post said.

Ahhh i found out, i didnt actually think the new feature blowing off heads and stuff was part of the Tufo mod,
until i tried it out, to be honest i thought it changed zombies into tufo's like the one you play in the mode after the campaign,
thats why i was so confused about it lol.

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Re: RESIDENT EVIL 2 +14 +3 (table Update10)

Post by Mister Modification » Mon Feb 11, 2019 11:21 am

Character model mod .6 is broken for me:

Error:[string "lua_aobscan("charIDReadForLoadoutOnLoadAOB","..."]:1: attempt to call a nil value (global 'lua_aobscan')

EDIT:

Version 7.5 is still working and since 8 it is broken.

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Re: RESIDENT EVIL 2 +14 +3 (table Update10)

Post by NewMember » Mon Feb 11, 2019 12:38 pm

PrinceRevivalDK wrote:
Mon Feb 11, 2019 11:20 am
Cielos wrote:
Mon Feb 11, 2019 4:35 am
"lacks a description"
it's on the first post.
but if you mean the "new things" you found if you freeze the green entries after you activated the script:
- you don't need to freeze them (put a tick in the check box). they are modifier used by the script once the script is activated. freezing them DOES NOTHING for the script.
- if you just want to change the value, you still don't need to freeze them, the changes is immediate with or without freezing the address.
- the "new things" you found after you freeze the green entries is for debug. you don't need them.

"how does it work"
activate the script. press and hold the specified key and fire your gun at the zombies.
if you don't want to hold a key for the script to take effect, set "method" to "always".
just like the description on the first post said.

Ahhh i found out, i didnt actually think the new feature blowing off heads and stuff was part of the Tufo mod,
until i tried it out, to be honest i thought it changed zombies into tufo's like the one you play in the mode after the campaign,
thats why i was so confused about it lol.
Tofu zombies doesn't really change the zombies into Tofu character/costume? Lol :o

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Re: RESIDENT EVIL 2 +14 +3 (table Update10)

Post by Exeter » Mon Feb 11, 2019 1:26 pm

Does nobody read? He even posted a video on what it does. :C

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Re: RESIDENT EVIL 2 +14 +3 (table Update10)

Post by Cielos » Mon Feb 11, 2019 1:33 pm

NewMember wrote:
Mon Feb 11, 2019 5:48 am
How do I change x y z coordinates of the camera while still following the player? Example, I want to put camera behind my character's ass similar to Parasite Eve The 3rd Birthday's secret view option. :roll:

Image

And also the opening post said read info for more details on tofu zombies but no description is actually written. How exactly do you make this work? I tried 4th survivor with it turned on but nothing happens. :|

Image

:?: :?: :?: :?:
[...]
"How do I change x y z coordinates of the camera while still following the player?"
read the script description in the first post.

"And also the opening post said read info for more details on tofu zombies but no description is actually written."
1. OP said "read description for details". as the same as all other scripts/options, the descriptions are always all in the OP.
2. read the post above yours.
3. judging by the screenshots from your postS about how you use the table, please also read this post for some general notes about using my tables, specifically the underlined words on these 2 points:
2. entries in Red means they are addresses or pointers.
if it's an address, you're free to edit and freeze the value.
if it's a pointer, you're free to edit the value, but freezing the value isn't recommended unless you know what you're doing.

3. entries in Green means they are pointers usually act as a modifier for the script. changing the value won't affect the game DIRECTLY. e.g., a min value the script would allows the health to drop to. a multiplier for the script to control how fast you can fly around, etc.
you're free to edit the value, while freezing it won't do anything.
a final note:
next time I'll ignore your question when the answer can be found in the very same page of your post, and literally right above yours.... (and as I'm prove-reading, it's the same post you just quote from)

///
alphaqgood wrote:
Mon Feb 11, 2019 6:56 am
[...]
How did you make Clair look like that? that's look like Noir but no hat and black shirt?
mod.
http://residentevilmodding.boards.net/t ... messy-hair

///
PrinceRevivalDK wrote:
Mon Feb 11, 2019 11:20 am
[...]
Ahhh i found out, i didnt actually think the new feature blowing off heads and stuff was part of the Tufo mod,
until i tried it out, to be honest i thought it changed zombies into tufo's like the one you play in the mode after the campaign,
thats why i was so confused about it lol.
you don't really need to think/guess what it does nor need to actually tried it out to understand what it does. I fucking typed the description of the script in the first post...
but I can see it can be confused with the in-game character, thinking that it's changing the zombies model to Tofu model.... IF it's not under damage mod already instead of character model mod; a video to show what the new cheat does, in which you quote the post from asking how to make it work; and, again, over 6 lines of description of the script, in point form, describing what the script does, in the post you download the table from. :evil:

that said...
tofu, as you may know already, is an Asian food that is very soft most of the time. that's why I used it as the name of the script.
I named the script "weak limbs" originally, but as it can also blow out the head and/or cut off the waist with one shot, "weak limbs" doesn't really include all the functions, so I changed it to tofu instead.
so, let me know if you have a better suggestion for the name and I can change it on next update~ (if there's another update... hoping the current table could survive the coming patch for the new DLCs...)
or I'll just rename it something like "weak zombies"... but still, with this script alone they doesn't really die easier if you keep their head intact.... ...I don't know. just let me know if any of you come up with a better name.

///
Mister Modification wrote:
Mon Feb 11, 2019 11:21 am
Character model mod .6 is broken for me:

Error:[string "lua_aobscan("charIDReadForLoadoutOnLoadAOB","..."]:1: attempt to call a nil value (global 'lua_aobscan')

EDIT:

Version 7.5 is still working and since 8 it is broken.
game version?

///
Exeter wrote:
Mon Feb 11, 2019 1:26 pm
Does nobody read? He even posted a video on what it does. :C
again, thanks you!

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Re: RESIDENT EVIL 2 +14 +3 (table Update10)

Post by PrinceRevivalDK » Mon Feb 11, 2019 3:51 pm

NewMember wrote:
Mon Feb 11, 2019 12:38 pm
Tofu zombies doesn't really change the zombies into Tofu character/costume? Lol :o
Haha unfortunately no, that's what i thought. but it just makes them like butter lol, bullets just pierce through them shooting off their limbs and heads nomatter which weapon you are using, now every gun is a powerful 1 headshotting magnum xD !

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