RESIDENT EVIL 2 +15 +3 (table Update11.6)

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gir489
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Re: RESIDENT EVIL 2 +9 +3 (table Update6.1)

Post by gir489 » Sat Feb 09, 2019 12:44 am

PrinceRevivalDK wrote:
Fri Feb 08, 2019 9:05 pm
If that is the case there should be a way to change weapon scripts a way to have the infinite ammo sign right? like if the weapon has the sign and the game mode script sets it as a normal weapon it should be posible to reverse that option
right now im using the script that doesnt decrease the weapons ammo (the way No reload should have been) my op atleast lol :P..
but it would be awesome to change those numbers into inf sign instead or something, i know its just for the looks but it would be pretty sweet still, dont know :P ?
I wanted the same thing, but just CBF'd to work it out. Game got boring and I stopped playing it.

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Re: RESIDENT EVIL 2 +12 +3 (table Update8)

Post by Empress_Ravenna » Sat Feb 09, 2019 2:22 am

gir489 wrote:
Thu Feb 07, 2019 3:14 pm
Empress_Ravenna wrote:
Thu Feb 07, 2019 2:05 pm
ok i'll try that after i save Sherry from the evil Pedo monster Sheriff dude >;D.. i already lost one time now.. poor Sherry.. Femme must win! >;O
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Lol i havent even said my worse yet for your cringe files >;D on my Discord barely any males can survive >:D ask TheyCallMeTim >:D

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Re: RESIDENT EVIL 2 +12 +3 (table Update8)

Post by Empress_Ravenna » Sat Feb 09, 2019 2:23 am

teinousi wrote:
Thu Feb 07, 2019 3:45 pm
Empress_Ravenna wrote:
Thu Feb 07, 2019 2:05 pm
i save Sherry from the evil Pedo monster Sheriff dude >;D.. i already lost one time now.. poor Sherry.. Femme must win! >;O

If u use highlight item cheat , when sherry get the doll , use the cheat change the doll or cutter to orpxxx key , after u run down to ground floor you will see the door was open , you just go to the door , you will see funny thing . :mrgreen:
thanks, was gonna try that right after, i used the spade keys before in same manner :)


sometimes u cant do skips like this cause i broke the game once with the parking garage one

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Re: RESIDENT EVIL 2 +12 +3 (table Update8)

Post by NewMember » Sat Feb 09, 2019 5:23 am

Empress_Ravenna wrote:
Sat Feb 09, 2019 2:23 am
sometimes u cant do skips like this cause i broke the game once with the parking garage one
That's why we need walk thru walls option. Putting the parking lot keycard before triggering certain events will cause the game to crash. :x

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Re: RESIDENT EVIL 2 +9 +3 (table Update6.1)

Post by PrinceRevivalDK » Sat Feb 09, 2019 11:30 am

gir489 wrote:
Sat Feb 09, 2019 12:44 am
I wanted the same thing, but just CBF'd to work it out. Game got boring and I stopped playing it.
Ah yeah. well i also beated the game a couple of times with and without the tables, had my fun, but sometimes i just hit the game to have something to do rather than just sitting watching my screen, and well some day i always hit the games up again, maybe you work on it someday or not, if you want hah, :P..

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Re: RESIDENT EVIL 2 +13 +3 (table Update9.2)

Post by Coldshade » Sat Feb 09, 2019 2:20 pm

Hello! I'm trying to fix the camera to make a video (this CT is great but not exactly what I need). I've done some CT - froze the camera position, froze axis - now hero can rotate and fire to where he aims, but have 2 problems for now - the camera rolling and weapon over shoulders is flat. Can someone help? Thanks in advance.
Here is an example
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Re: RESIDENT EVIL 2 +13 +3 (table Update9.2)

Post by M-Zoghi » Sat Feb 09, 2019 3:40 pm

Hey guys, Is there any way to hide HUD in the main menu?

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Re: RESIDENT EVIL 2 +13 +3 (table Update9.2)

Post by Luke76bg » Sat Feb 09, 2019 4:17 pm

It would be amazing if possible to hide the HUD game and leave only the cross hair, because all the white arrows around the pickable objects are really annoying for the atmosphere!

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Re: RESIDENT EVIL 2 +13 +3 (table Update9.2)

Post by NewMember » Sun Feb 10, 2019 2:47 am

Is it possible to give zombies infinite health for harder difficulty experience? This was possible in RE0 using action replay in gamecube.

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Re: RESIDENT EVIL 2 +13 +3 (table Update9.2)

Post by GT4tube » Sun Feb 10, 2019 3:29 pm

well too i'm waiting if there finally Edit FACIAL ANIMATIONS?.
NewMember wrote:
Sun Feb 10, 2019 2:47 am
Is it possible to give zombies infinite health for harder difficulty experience? This was possible in RE0 using action replay in gamecube.
Maybe this:

it's "damage multipier" 1 default.

Set to 0 or 0.5 will Immortal Zombie (so infinite health)

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Re: RESIDENT EVIL 2 +13 +3 (table Update9.2)

Post by PrinceRevivalDK » Sun Feb 10, 2019 4:15 pm

GT4tube wrote:
Sun Feb 10, 2019 3:29 pm
Maybe this:

it's "damage multipier" 1 default.

Set to 0 or 0.5 will Immortal Zombie (so infinite health)
I have just tested this and it does work, setting the settings to 0 makes the weapons deal no damage at all.
but there is a downside to it, even tho that the weapon doesnt deal any damage, weapons like shotguns and magnums can still do insane piercing damage, so if you point the shotgun or magnum or the SLS pistol with enhanced ammo the head will be blown up, even without any damage this is a instant kill.
so it isnt super effective. you can shoot of limbs like arms, and legs with magnums no problem the zombie will just keep crawling
until you shoot of its head its dead.
also testet Grenade launcher, rocket launcher, mini gun with bodyshots and headshots, no effect.
so it seems that the only 3 weapons that can kill a zombie is, Magnum, SLS with Enchanced ammo and the Shotgun if you make a critical headshot.

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Re: RESIDENT EVIL 2 +13 +3 (table Update9.2)

Post by Exeter » Sun Feb 10, 2019 5:30 pm

That's actually pretty fun... blowing off zombie parts without worrying about killing them. :P

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Re: RESIDENT EVIL 2 +14 +3 (table Update10)

Post by Cielos » Sun Feb 10, 2019 5:55 pm

Update10
- added tofu zombies, can be found under damage mod. read description for details!
- moved damage multiplier under damage mod.
finally have time to trace the zombies' limbs damage routine. with this new script you can blow the zombies' head off with any gun anytime you want...
showcase of the cheat:
https://youtu.be/CgbVwCS2uKc
phpBB [video]

fraps doesn't work well with the game it seems, the vid is a little bit lag....

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Re: RESIDENT EVIL 2 +14 +3 (table Update10)

Post by PrinceRevivalDK » Sun Feb 10, 2019 7:25 pm

Cielos wrote:
Sun Feb 10, 2019 5:55 pm
Update10
- added tofu zombies, can be found under damage mod. read description for details!
- moved damage multiplier under damage mod.
finally have time to trace the zombies' limbs damage routine. with this new script you can blow the zombies' head off with any gun anytime you want...
showcase of the cheat:
https://youtu.be/CgbVwCS2uKc
phpBB [video]

fraps doesn't work well with the game it seems, the vid is a little bit lag....
I am very confused about this new script, the blow off head and limbs with any weapon sounds very fun but all these new things under the weapon mod is a bit confusing and lacks a description, i .. how does it work hmm ?

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Re: RESIDENT EVIL 2 +14 +3 (table Update10)

Post by davidraksa » Sun Feb 10, 2019 8:02 pm

It doesn't work with the codex version? When I chek the activate box the cheat engine freezes and then nothing happens

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