Catherine Classic

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Fenix
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Catherine Classic

Post by Fenix » Fri Jan 11, 2019 9:33 pm

Made a table for infinite pillows & points during the mini games in Catherine, it will take effect after you use the first pillow and after you gain some coins for the coin option.
Enjoy <3

PS: I dont know how to do a freeze the level time so I hope someone will make a table for that at some point.
Edit: Thanks to @ImpalaPUA we now have infinite moves and infinite credits for the Rapunzel mini game in the table, thank you!
Edit 2:Being a noob I probably didnt integrate your adresses properly so when trying it out for myself I couldnt get @ImpalaPUA options to work but I did create my own so it should work now.
Attachments
Catherine.CT
(10.4 KiB) Downloaded 387 times
Last edited by Fenix on Sat Jan 12, 2019 11:01 am, edited 3 times in total.

ImpalaPUA
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Re: Catherine Classic

Post by ImpalaPUA » Fri Jan 11, 2019 11:46 pm

Image

This is for infinite moves and credits (continues) in Rapunzel

Feel free to add to your table so we don't have a bunch of CT's

ImpalaPUA
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Re: Catherine Classic

Post by ImpalaPUA » Sat Jan 12, 2019 12:15 am

I updated for infinite credits too

marceloxmen
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Re: Catherine Classic

Post by marceloxmen » Sat Jan 12, 2019 2:37 pm

thank you very much everyone for the trainer !!! 1000 thanks! geniuses

ImpalaPUA
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Re: Catherine Classic

Post by ImpalaPUA » Sat Jan 12, 2019 5:57 pm

No worries @fenix, just here to help

Pontifice
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Re: Catherine Classic

Post by Pontifice » Sun Jan 13, 2019 1:14 am

I made a table with:
  • Freezing the drop of blocks. Shortcut Shift+S. Does not work for bosses and there are some problems with levels where the blocks come from above
  • Pointer to coins,continues and combo points. Main game and playing levels
  • Teleport Up two blocks above you. Shortcut Q Key
  • Teleport Up three (three and a half) blocks above you and one block forward. Shortcut E Key
  • Teleport Katherine to your position and 4 blocks above her position. Shortcut R Key
Warning Teleport will instantly kill you if you appear between blocks, above trap blocks and maybe other cases.
Some values are stored in multiple addresses and sometimes they should be changed in both addresses in the table, sometimes one address is enough
Attachments
Catherine.CT
(10.27 KiB) Downloaded 388 times

marceloxmen
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Re: Catherine Classic

Post by marceloxmen » Mon Jan 14, 2019 5:34 am

thank you

longsers
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Re: Catherine Classic

Post by longsers » Tue Jan 15, 2019 4:06 pm

This is address of item.
1~7.
3 is item to stop time
[[[Catherine.exe+95943C]+c0]+40]+2340 Is the display address
[Catherine.exe+964518]+DC is real address
@Pontifice
How to get a pointer?Pointer scan?
Last edited by longsers on Fri Jan 18, 2019 8:13 am, edited 6 times in total.

KS212
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Re: Catherine Classic

Post by KS212 » Tue Jan 15, 2019 11:52 pm

Can anyone do a code to freeze the step timer? (not the 'drop' timer, the step one that's a slowly decreasing bar before it kills your step 'combo').

Also gotta say, Pontiface's teleport up options are godlike for Babel.

Pontifice
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Re: Catherine Classic

Post by Pontifice » Mon Jan 21, 2019 10:56 am

I updated the table with an item selector (thanks to @longsers) and the pointer to Multiplier Timer as requested by @KS212
longsers wrote:
Tue Jan 15, 2019 4:06 pm
@Pontifice
How to get a pointer?Pointer scan?
First i find the memory that store some value i want, then i use the command "Find what access/writes this address" if possible i extract the pointer direct from asm, looking at the dissasembled code, but usually i have to debug the code to get an idea about what it does
Attachments
Catherine.CT
(11.91 KiB) Downloaded 49 times

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