https://store.steampowered.com/app/6226 ... k_Machine/
Since there are just the trainers out there here my WIP Table. (well not rly WIP, as I deleted the game, obv. not working on it anymore but ... just to give it a current state).
It has few Battle options (Immortality, Dmg Animation, Invisible, (OHK)) as well as Player Options concerning the movements.
The red options are old/testing stuff, Orange is ... working but not fully the way i wanted. Esp the OHK doesn't work with all enemies (I just came with the idea to add the prob. most interesting values at the end of the game. Then didn't want to replay. It might just be Sammy, when he looses his mask, but I dunno. Just watch to make out unique options (best with "OneHitKillTest"). Then simply do a cmp/cmov(n)e/jmp and ... I think have to set it to 2, then 1 for Sammy!? If you can't manage to do the code I might be able, but take note of unique identifiers during a complete rundown and know when to set the curr. Health to which value.)
Of course you can just deactivate OHK during the Sammy Scene (and others if there are any, be sure to reload Scene if stuck).
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