How to Survive 2

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STN
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How to Survive 2

Post by STN »

Credits: Cielos
made some simple scripts for How to Survive 2.

///
Updates:
Update6
- updated item ID list and some scripts (i.e., the 2 inf. building durability scripts and instant fine aim script), the table works on "Build: Oct 26 2016, 18:43:29" now.

Update5.1
- updated the item id dropdown list for the latest version.
Update5
- added instant fine aim.
- added inf. building durability .3
Update4.2
- updated inf. building durability. updated the condition check, and changed the lock method a little bit.
Update4.1
- updated inf. building durability. added a condition check, it should work on buildings only now.
Update4
- added inf. building durability.
Update3
- added no reload.
- fixed hot-key to "restore health to max" (shift-z), it won't set the xp with max health value).
Update2.5
- updated ignore crafting material to ignore crafting/upgrading material. it covers building crafting/upgrading now.
- added some Buildings' id to the [mouseover item] dropdown list.
Update2.4
- separate the create custom types script from enable. activate create custom types once before you activate enable.
Update2.3
- updated the enable script, the custom types would be registered when enable is activated. you may need to delete the 3 custom types you created, then restart CE first, before you can activate enable script again.
- reduced the text concerning the custom types in the post, as they are included in the table already. the custom types' source is still here though, just in case.
- thanks Zanzer for the tip.
Update2.2
- added pointer to xp.
Update2.1
- update the dropdown list for item id, should be completed now.
Update2
- added [mouseover item] script.
Update1
- added inf. item quantity and ignore crafting material.

///
Options:
create custom types
- prepare custom types for player health, xp, and item's quantity.
- activate this script once before activate enable script.

[stats related]:
inf. health
- health won't drop below the min health allowed specified.
- min health allowed can be changed via the table.
- default min health allowed: 1

inf. stamina
- attacking or running won't deplete stamina at all.

inf. hunger/thirst
- hunger and thirst % won't drop below the min hunger/thirst allowed specified.
- current hunger and current thirst can be edited after this script is activated.
- min hunger/thirst allowed can be changed via the table.
- default min hunger/thirst allowed: 0.5 (== 50%)

inf. building durability v1
- all building durabilities won't decrease at all.
- use either this or .3

inf. building durability v2
- all building durabilities won't drop below the min % allowed specified.
- min % allowed can be changed via the table.
- default min % allowed: 50%
- use either this or .2

[weapon/item related]:
instant fine aim
- always critical hit for bows/crossbows/firearms, no need to wait for the crosshair to focus.

no reload
- firearms' ammo clip won't drop below one when fire.

inf. item quantity
- quantity would still drop on consumption (using, crafting, transferring, firing weapons, etc.), but it won't reach zero.

ignore crafting/upgrading material
- allows you to craft any item/building and upgrade without any corresponding materials.
- item(s) being used to craft would still decrease in quantity until it reaches zero, if you still need the item(s) to be used to craft, you should activate inf. item quantity script as well.

[pointers]:
[mouseover item]
- fetch the item id and quantity of the item that the mouse is last pointed at.
- works only on "All" category of Player Inventory and Camp Inventory.
- proper usage: activate this script, back to the game, under "All" category in the Player Inventory or Camp Inventory, point your mouse to the item you want to edit with CE, then alt-tab back to CE WITHOUT moving the mouse, the 2 pointers should be filled with the correct info then.
- dropdown list is prepared for the id, the list should be completed. feel free to share the findings if you find something is missing from the list.

[player]
- xp, health, and max health of the player can be found here.

///
Notes:
- tested on "Build: Oct 26 2016, 18:43:29".
- these scripts are meant to be used in single-player only.
- read the scripts' description above first.
- hot-key available when "enable" is activated:
-- shift-z : restore health to max
- hot-key available when "inf. hunger/thirst" is activated:
-- shift-t : restore hunger and thirst to 100%
- player's health, xp, and item's quantity are encrypted, and the custom types are HTS2_Health, HTS2_EXP, and HTS2_Quantity respectively. they will be registered when enable script is activated, the source can be found below.
- custom type HTS2_Health:
Code:
alloc(ConvertRoutine,1024)
alloc(ConvertBackRoutine,1024)
alloc(TypeName,256)
alloc(ByteSize,4)
alloc(UsesFloat,1)
alloc(CallMethod,1)

TypeName:
db 'HTS2_Health',0

ByteSize:
dd 4

UsesFloat:
db 1 //Change to 1 if this custom type should be treated as a float

CallMethod:
db 1 //Remove or change to 0 for legacy call mechanism

//The convert routine should hold a routine that converts the data to an integer (in eax)
//function declared as: cdecl int ConvertRoutine(unsigned char *input, PTR_UINT address);
//Note: Keep in mind that this routine can be called by multiple threads at the same time.
ConvertRoutine:
//jmp dllname.functionname
[64-bit]
//or manual:
//parameters: (64-bit)
//rcx=address of input
//rdx=address
mov eax,[rcx] //eax now contains the bytes 'input' pointed to
xor eax,BABEEBAB //health encrypt key, refer to "[pointers] > [misc.] > health encrypt key"

ret
[/64-bit]

[32-bit]
//jmp dllname.functionname
//or manual:
//parameters: (32-bit)
push ebp
mov ebp,esp
//[ebp+8]=address of input
//[ebp+c]=address
//example:
mov eax,[ebp+8] //place the address that contains the bytes into eax
mov eax,[eax] //place the bytes into eax so it's handled as a normal 4 byte value

pop ebp
ret
[/32-bit]

//The convert back routine should hold a routine that converts the given integer back to a row of bytes (e.g when the user wats to write a new value)
//function declared as: cdecl void ConvertBackRoutine(int i, PTR_UINT address, unsigned char *output);
ConvertBackRoutine:
//jmp dllname.functionname
//or manual:
[64-bit]
//parameters: (64-bit)
//ecx=input
//rdx=address
//r8=address of output
//example:
xor ecx,BABEEBAB //health encrypt key, refer to "[pointers] > [misc.] > health encrypt key"
mov [r8],ecx //place the integer at the 4 bytes pointed to by r8

ret
[/64-bit]

[32-bit]
//parameters: (32-bit)
push ebp
mov ebp,esp
//[ebp+8]=input
//[ebp+c]=address
//[ebp+10]=address of output
//example:
push eax
push ebx
mov eax,[ebp+8] //load the value into eax
mov ebx,[ebp+10] //load the output address into ebx
mov [ebx],eax //write the value into the address
pop ebx
pop eax

pop ebp
ret
[/32-bit]

- custom type HTS2_Quantity:
Code:
alloc(ConvertRoutine,1024)
alloc(ConvertBackRoutine,1024)
alloc(TypeName,256)
alloc(ByteSize,4)
alloc(UsesFloat,1)
alloc(CallMethod,1)

TypeName:
db 'HTS2_Quantity',0

ByteSize:
dd 4

UsesFloat:
db 0 //Change to 1 if this custom type should be treated as a float

CallMethod:
db 1 //Remove or change to 0 for legacy call mechanism

//The convert routine should hold a routine that converts the data to an integer (in eax)
//function declared as: cdecl int ConvertRoutine(unsigned char *input, PTR_UINT address);
//Note: Keep in mind that this routine can be called by multiple threads at the same time.
ConvertRoutine:
//jmp dllname.functionname
[64-bit]
//or manual:
//parameters: (64-bit)
//rcx=address of input
//rdx=address
mov eax,[rcx] //eax now contains the bytes 'input' pointed to
xor eax,BABEEBAB //quantity encrypt key, refer to "[pointers] > [misc] > quantity encrypt key"

ret
[/64-bit]

[32-bit]
//jmp dllname.functionname
//or manual:
//parameters: (32-bit)
push ebp
mov ebp,esp
//[ebp+8]=address of input
//[ebp+c]=address
//example:
mov eax,[ebp+8] //place the address that contains the bytes into eax
mov eax,[eax] //place the bytes into eax so it's handled as a normal 4 byte value

pop ebp
ret
[/32-bit]

//The convert back routine should hold a routine that converts the given integer back to a row of bytes (e.g when the user wats to write a new value)
//function declared as: cdecl void ConvertBackRoutine(int i, PTR_UINT address, unsigned char *output);
ConvertBackRoutine:
//jmp dllname.functionname
//or manual:
[64-bit]
//parameters: (64-bit)
//ecx=input
//rdx=address
//r8=address of output
//example:
xor ecx,BABEEBAB //quantity encrypt code, refer to "[pointers] > [misc.] quantity encrypt code"
mov [r8],ecx //place the integer at the 4 bytes pointed to by r8

ret
[/64-bit]

[32-bit]
//parameters: (32-bit)
push ebp
mov ebp,esp
//[ebp+8]=input
//[ebp+c]=address
//[ebp+10]=address of output
//example:
push eax
push ebx
mov eax,[ebp+8] //load the value into eax
mov ebx,[ebp+10] //load the output address into ebx
mov [ebx],eax //write the value into the address
pop ebx
pop eax

pop ebp
ret
[/32-bit]

- for custom type HTS2_EXP, check darknovax's post.

Image

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
HowToSurvive2.CT
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Killergoonie
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Re: How to Survive 2

Post by Killergoonie »

Is there any way that this table can be updated for the most recent patch. The Table doesn't even enable.

valkangel
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Re: How to Survive 2

Post by valkangel »

is there any updated version on this ? would really love to try this

BlueShire
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Re: How to Survive 2

Post by BlueShire »

Please update the cheats,the item id is no longer correct....

BlueShire
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Re: How to Survive 2

Post by BlueShire »

oh,and the ignore crafting/upgrading material doesn't work anymore

Killergoonie
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Re: How to Survive 2

Post by Killergoonie »

BlueShire wrote:
Wed Jul 26, 2017 7:14 am
oh,and the ignore crafting/upgrading material doesn't work anymore
Honestly, i don't think this table is gonna ever update. Sad cause the only reason I want to use this table is cause I want to use the instant fine aiming cheat. Right now the only cheats I use are trainers from Fearlessrevolution.

BlueShire
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Re: How to Survive 2

Post by BlueShire »

Killergoonie wrote:
Thu Jul 27, 2017 9:13 pm
BlueShire wrote:
Wed Jul 26, 2017 7:14 am
oh,and the ignore crafting/upgrading material doesn't work anymore
Honestly, i don't think this table is gonna ever update. Sad cause the only reason I want to use this table is cause I want to use the instant fine aiming cheat. Right now the only cheats I use are trainers from MAF.
Well i only want to cheat the item because farming for equipment is a chore to do.

Sugih990
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Re: How to Survive 2

Post by Sugih990 »

Please do an updates for this trainer.

DannScott
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Re: How to Survive 2

Post by DannScott »

Bump, How about an Update? pick up the game and the endless running and trying to harvest/pick up items evading is getting tiresome. :P

Necrosx
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Re: How to Survive 2

Post by Necrosx »

Anyone out there willing to give this an update to work with the final version of the game?

p1nokyo
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How to Survive 2

Post by p1nokyo »

Please Update

ZoanChrome
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Re: How to Survive 2

Post by ZoanChrome »

Maybe too late but, I found a cheat table
It has:
1. Add Instead of subtract (Items are increased instead of subtracted)
2. Give XP When Spend (Xp Increased when Spent)---Crash, don't use
3. Unlimited Buff times (Item buff are set to 600 minutes, duration is freezed as long as script is active)
4. Unlimited weight
5. Freeze Ammo Clip
Bonus from me:
6. Pause Game, Not really paused but set to reaaaaally slow as speedhack 0 will make the game looks weird (hotkey Pause on keyboard)

Tested on Update 1.09 (23 04 2017)
Attachments
HowToSurvive2.V7.ct
(378.32 KiB) Downloaded 481 times

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Kurei
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How to Survive 2 Table update request

Post by Kurei »

Hello,

Merry Christmas and advanced Happy new year's to all. Hope all of you are doing well in these crazy times and had a good time.

Just wanted to make a request if it's not too much. Can someone please update this table? viewtopic.php?t=843

The options that are working so far are only Inf. Stamina and Inf. Item quantity. Enabling the "Always critical Hit for firearms" option crashes the game. No reload option could not be enabled either.

The game is on sale right now in Steam. I can gift the game to you if necessary.


Thanks.

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