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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Posted: Mon Apr 24, 2023 7:12 am
by iWonder
Zanzer wrote:
Fri Apr 21, 2023 3:58 pm
What's a budget start value? :)
New Game
Custom start budgeted

Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Posted: Tue Apr 25, 2023 9:16 am
by Alhanks
eidng8 wrote:
Sun Feb 26, 2023 10:22 am
As it would be more difficult to hack after v6. I've made two more scripts using current version. One for missile rapid fire, the other making ship cargo never decrease. Drop cargo command is not affected, so you can still empty a ship's cargo using that command.

Not sure how well it works, though :lol:

Oops, forgot to mention. The cargo script needs to be edited before using. Open the script, change the ID on line #42 to the one ship needs locking. Currently it can only lock one ship only.

===============
Update:

Since v0.2, it locks all player owned ships, but requires OP's table. Remember to enable OP's main script before using this one.

Since beta 5, this script doesn't rely on OP's main script.

HF1, I've merged OP's table, fixed some scripts I can. Wait for OP to update the original table.
Thank you for your work :D

Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Posted: Tue Apr 25, 2023 10:30 am
by Ollie
iWonder wrote:
Mon Apr 24, 2023 7:12 am
Zanzer wrote:
Fri Apr 21, 2023 3:58 pm
What's a budget start value? :)
New Game
Custom start budgeted
That would be awesome!

Guys how do you get inventories pointer to work? I activated the script using custom values, activated ship pointer, opened up the ship info, everything is there and working except the inventories, tried to buy and sell stuff, nothing

Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Posted: Tue Apr 25, 2023 9:02 pm
by mevith
Ollie wrote:
Tue Apr 25, 2023 10:30 am
iWonder wrote:
Mon Apr 24, 2023 7:12 am
Zanzer wrote:
Fri Apr 21, 2023 3:58 pm
What's a budget start value? :)
New Game
Custom start budgeted
That would be awesome!

Guys how do you get inventories pointer to work? I activated the script using custom values, activated ship pointer, opened up the ship info, everything is there and working except the inventories, tried to buy and sell stuff, nothing
I found that having at least 3 wares on the ship makes the pointer work.

As I understand it, the memory allocated for the inventory is not the same if it has no wares, up to 2 wares and 3 wares or more (only tested 5 wares max)

Once the ship in questio has the memory allocated for X wares it doesn't matter if you go down to 1 ware as far as it has allocated the space for more.

Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Posted: Wed Apr 26, 2023 7:24 am
by Ollie
mevith wrote:
Tue Apr 25, 2023 9:02 pm
Ollie wrote:
Tue Apr 25, 2023 10:30 am
iWonder wrote:
Mon Apr 24, 2023 7:12 am


New Game
Custom start budgeted
That would be awesome!

Guys how do you get inventories pointer to work? I activated the script using custom values, activated ship pointer, opened up the ship info, everything is there and working except the inventories, tried to buy and sell stuff, nothing
I found that having at least 3 wares on the ship makes the pointer work.

As I understand it, the memory allocated for the inventory is not the same if it has no wares, up to 2 wares and 3 wares or more (only tested 5 wares max)

Once the ship in questio has the memory allocated for X wares it doesn't matter if you go down to 1 ware as far as it has allocated the space for more.
Thanks! Yes it works with minimum 3 wares. How do you get "craft for free" working? I feel like this table could get a better explanation about how to do stuff with it. Cause for example faction rep isnt working for me, it show the rep and i can edit it, but everytime i edit it it just add bunch of numbers to the end of the value and doesnt affect the reputation ingame. Like 0.0099999 becomes 0.0099999104 and its not affected by the increase of reputation, for example even if i get +1 in game it still stays the same 0.0099999104

Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Posted: Wed Apr 26, 2023 10:37 am
by aimi4s1
craft for free give you free cargo. You have 1000 ore on your miner ship. You sell it yourself. When you open trade interface again, your 1000 ore is still on your cargo.

Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Posted: Wed Apr 26, 2023 10:38 am
by aimi4s1
Alhanks wrote:
Tue Apr 25, 2023 9:16 am
eidng8 wrote:
Sun Feb 26, 2023 10:22 am
As it would be more difficult to hack after v6. I've made two more scripts using current version. One for missile rapid fire, the other making ship cargo never decrease. Drop cargo command is not affected, so you can still empty a ship's cargo using that command.

Not sure how well it works, though :lol:

Oops, forgot to mention. The cargo script needs to be edited before using. Open the script, change the ID on line #42 to the one ship needs locking. Currently it can only lock one ship only.

===============
Update:

Since v0.2, it locks all player owned ships, but requires OP's table. Remember to enable OP's main script before using this one.

Since beta 5, this script doesn't rely on OP's main script.

HF1, I've merged OP's table, fixed some scripts I can. Wait for OP to update the original table.
Thank you for your work :D
How do you acivate missile rapid fire? I hace activate it, but it still process the reloading sequence. Cant rapid fire.

Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Posted: Thu Apr 27, 2023 5:19 am
by Ollie
aimi4s1 wrote:
Wed Apr 26, 2023 10:37 am
craft for free give you free cargo. You have 1000 ore on your miner ship. You sell it yourself. When you open trade interface again, your 1000 ore is still on your cargo.
Ok, but thats not crafting :roll:

Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Posted: Fri Apr 28, 2023 5:57 pm
by iWonder
Zanzer wrote:
Fri Apr 21, 2023 3:58 pm
What's a budget start value? :)
[Link]
Freeze money/personel/knowledge/relations to zero so start button stays active

Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Posted: Sat Apr 29, 2023 2:02 am
by PerplexedKoala
What are the chances this table is updated for the current version of the game?

Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Posted: Sat Apr 29, 2023 7:51 am
by Neiro
iWonder wrote:
Fri Apr 28, 2023 5:57 pm
Zanzer wrote:
Fri Apr 21, 2023 3:58 pm
What's a budget start value? :)
[Link]
Freeze money/personel/knowledge/relations to zero so start button stays active
I think those numbers depend on your previous achievements or something. My stats are different from yours:

Money 108M
Personnel 154K
Knowledge 31000
Relations 1280

Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Posted: Sat Apr 29, 2023 5:56 pm
by Aelhis
Zanzer wrote:
Thu Apr 20, 2023 12:29 am
Player Credits Pointer
Unlimited Credits
Unlimited Deploys
Craft For Free
Ship Pointer
- Hull
- Shields
- Inventory
- Service Crew Skills
Faction Pointer

Should probably turn things like Unlimited Credits and Craft For Free off when not in use.
They may impact other things as well as assist the computer controlled units.
Looked like Craft For Free was preventing ships from subtracting their storage as well.

To populate Ship Pointer, open the Ship Information panel from the map screen.
The panel that shows things like hull points and shields.

The faction relations must be ranked up in stages so the game triggers the necessary unlocks.
Something weird with the Faction pointer. it works for most factions but it appears for some DLC and late spawned ones it bugs out (shows negative numbers etc) like TER/BOR/TEM/RHA

Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Posted: Mon May 01, 2023 9:39 am
by jmg213
Zanzer wrote:
Thu Apr 20, 2023 12:29 am
Player Credits Pointer
Unlimited Credits
Unlimited Deploys
Craft For Free
Ship Pointer
- Hull
- Shields
- Inventory
- Service Crew Skills
Faction Pointer

Should probably turn things like Unlimited Credits and Craft For Free off when not in use.
They may impact other things as well as assist the computer controlled units.
Looked like Craft For Free was preventing ships from subtracting their storage as well.

To populate Ship Pointer, open the Ship Information panel from the map screen.
The panel that shows things like hull points and shields.

The faction relations must be ranked up in stages so the game triggers the necessary unlocks.
its possible that Craft for free not work ? i would create a improvment for ship all say i have not all ressources...

Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Posted: Mon May 01, 2023 10:56 am
by Ollie
jmg213 wrote:
Mon May 01, 2023 9:39 am
Zanzer wrote:
Thu Apr 20, 2023 12:29 am
Player Credits Pointer
Unlimited Credits
Unlimited Deploys
Craft For Free
Ship Pointer
- Hull
- Shields
- Inventory
- Service Crew Skills
Faction Pointer

Should probably turn things like Unlimited Credits and Craft For Free off when not in use.
They may impact other things as well as assist the computer controlled units.
Looked like Craft For Free was preventing ships from subtracting their storage as well.

To populate Ship Pointer, open the Ship Information panel from the map screen.
The panel that shows things like hull points and shields.

The faction relations must be ranked up in stages so the game triggers the necessary unlocks.
its possible that Craft for free not work ? i would create a improvment for ship all say i have not all ressources...
Yeah it doesn’t work for me too, tested it with enough resource also it just craft like normal and uses the resources like mod parts.

Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Posted: Mon May 01, 2023 8:08 pm
by Aelhis
Craft for free is not for ship Mods - it makes your ships inventory not spend and yes it works and also it works globally and for the AI too (as in no ship in the universe/station spend their goods on transfer/trades) so you basically are creating goods out of nowhere