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Re: Assassin’s Creed® Odyssey - InventoryEditor

Posted: Wed Dec 26, 2018 1:13 am
by budabum
look through my posts in this topic, whatever is avail in current binaries is published. Celestial&Dionysos Helix Packs, Aya, a few minor items which you can grab from the Excel dump (sort by HashId column and look for IDs>=0000019243C491F2)

Re: Assassin’s Creed® Odyssey - InventoryEditor

Posted: Wed Dec 26, 2018 12:00 pm
by Anacra
Amazing work, @budabum! Thank you for sharing with us.

I have a question. Since we know the hashids and they are fixed and we can work out perkids from hashids, can a script be created such that when we highlight an equipment, we can just select the perks we want from a dropdown list? I know we can copy-paste the perks from one equipment to another, but if it can be possible to just select from drop down, it'd make the process a lot more efficient. If this is not possible, please ignore.

Again, thank you so much!

Re: Assassin’s Creed® Odyssey - InventoryEditor

Posted: Thu Dec 27, 2018 7:21 pm
by Lakus978
How to cheat ability points and engravings

Re: Assassin’s Creed® Odyssey - InventoryEditor

Posted: Thu Dec 27, 2018 8:28 pm
by manila35
budabum wrote:
Tue Dec 25, 2018 9:17 pm
complete (literally internal dump from the game's API) hash dump has been published on the first page for a while, feel free to leverage it.

Edit:
I recall someone asked if it's possible to buff/debuff specific engravings.
Yes, it is. I'll polish a bit updates and will share soon with instructions.
[Link]
This is a great idea man!! Can't wait to test it! Are you almost done with it? ;)

Re: Assassin’s Creed® Odyssey - InventoryEditor

Posted: Fri Dec 28, 2018 9:57 pm
by skywolf23
thanks for all this look forward to being able to muck with inscription buffs.

Re: Assassin’s Creed® Odyssey - InventoryEditor

Posted: Fri Dec 28, 2018 10:58 pm
by budabum
When I briefly looked at this buff-cheat, I thought it'll be a few subelements inside existing table.
Finally I ended up with a new piece of lua code with 200+ lines, the code which does nothing but adaptively creates/deletes buff-cheat entries based on what gear is equipped. if i knew this in the beginning, I would never started :)
a few days more to run in locally and i'll share it before NY.

Re: Assassin’s Creed® Odyssey - InventoryEditor

Posted: Sat Dec 29, 2018 12:42 am
by manila35
budabum wrote:
Fri Dec 28, 2018 10:58 pm
When I briefly looked at this buff-cheat, I thought it'll be a few subelements inside existing table.
Finally I ended up with a new piece of lua code with 200+ lines, the code which does nothing but adaptively creates/deletes buff-cheat entries based on what gear is equipped. if i knew this in the beginning, I would never started :)
a few days more to run in locally and i'll share it before NY.
Thanks alot man! You're like a magician making codes for this game :)

Re: Assassin’s Creed® Odyssey - InventoryEditor

Posted: Sat Dec 29, 2018 2:15 am
by Impala
The hashid for Arachne's Stingers is wrong in the excel doc

*edit* game fixed its self, it shows up as Arachne's Stingers now

Re: Assassin’s Creed® Odyssey - InventoryEditor

Posted: Sat Dec 29, 2018 6:14 am
by budabum
not at the comp right now to look at. might be related to the game version. CPY 1.0.6 vs official 1.1.1

Re: Assassin’s Creed® Odyssey - InventoryEditor

Posted: Sat Dec 29, 2018 2:12 pm
by Lakus978
How to use engraving boost and cheat skill/ability points help me please

Re: Assassin’s Creed® Odyssey - InventoryEditor

Posted: Sat Dec 29, 2018 3:22 pm
by Gutelua
Lakus978 wrote:
Sat Dec 29, 2018 2:12 pm
How to use engraving boost and cheat skill/ability points help me please
I want to know it too!

Re: Assassin’s Creed® Odyssey - InventoryEditor

Posted: Sat Dec 29, 2018 5:24 pm
by dancon
I noticed the hashdump isn't up to date or something. I grabbed a hash from another item which gives me +19% Assassin Damage rather than just 15. 0000019877E05916. Is there a chance we can get an update, or am I missing something?

Re: Assassin’s Creed® Odyssey - InventoryEditor

Posted: Sat Dec 29, 2018 7:18 pm
by Rankti
Lakus978 wrote:
Sat Dec 29, 2018 2:12 pm
How to use engraving boost and cheat skill/ability points help me please
Condition: the engraving booster will only work if you can see the engraving tooltips. Meaning, it will not work with the bugged tier 6&7

1. Activate the CT as usual
2. Activate "Boosters" -> "Engraving x/y booster" -> "Filter"
3. Double click on "Hit" under Filter->Value and replace the word with a string showing in the tooltip text of the engraving you want to boost, e.g. "Adrenaline per Hit" (The string is case sensitive)
4. Ingame, open Inventory-> Engraving List. If the Script found the string, its current value will be shown under "Item x/y Change Value"
5. Change the value to the one you want. Go to the game and leave the Inventory

Repeat the steps for every engraving you want to boost

IMPORTANT!
Always change to 1 value below the last value of the actual engraving level and then meet the requirement by playing normally to increase the counter by 1 and enable the next value. After activating the new lvl normally you can boost again to the last value of the actual lvl.
If you change the value to a value of the next engraving lvl, you will break the counter.


Example:
Engraving 5 from 50
change to 49, meet the requirements by playing normally to change the counter to 50 and again to enable the next lvl 51 to XY. Only now boost again.

Re: Assassin’s Creed® Odyssey - InventoryEditor

Posted: Sat Dec 29, 2018 7:45 pm
by budabum
Dear all. Publishing the latest table update with a few new features.

---===DamageBuffs ===---
Allows you to buff specific engravings.
Activate Inventory Editor under section "[Enable] Inventory", go to ACOD inventory and equip a gear.
On each gear change, CE table will dynamically create/delete children under each pPerk item. Work with pPerk/DamageXXX items to buff engravings.
IMPORTANT: for buff changes to take affect you need to save/load the game.

---===InventoryList Enumerator {lua}===---
Self descriptive, this cheat enumerates all inventory slots, a few of the slots are added into the table, rest are posted into lua window,
Enable cheat, go to ACOD Inventory to populate pInventoryStart/End pointers, then toggle child script to enum elements.

---===InventorySettings===---
For hamsters, you are free to remove Ship and Inventory storage limit. Default value is 350.
As note: when you hit 350 Inventory Limit, you character slows down and can't run any more until you dismantle a few items. When you hit 350 Ship Storage limit, the game blocks you to store more items on the ship.

An example of funny buff "100% Health Restored on Death (0 minutes cooldown)"
DamageBuff example
Image
Image

Re: Assassin’s Creed® Odyssey - InventoryEditor

Posted: Sat Dec 29, 2018 8:01 pm
by dancon
Looking forward to it. :D