Assassin’s Creed® Odyssey - InventoryEditor

Upload your cheat tables here (No requests)
Post Reply
User avatar
budabum
Table Makers
Table Makers
Posts: 325
Joined: Tue Nov 28, 2017 6:34 pm
Reputation: 213

Assassin’s Creed® Odyssey - InventoryEditor

Post by budabum » Sun Nov 25, 2018 7:52 pm

Dear friends. Migrating from viewtopic.php?p=65773#p65773

the latest table update 1.1.3.1 - supports ACOD version 1.1.3 * new
  • Inventory
    • [Enable] Editor (Semi-Automated)
    • Editor (Manual)
      • [Enable] Inventory
      • [Enable] Ship Cosmetics
      • [Enable] Special Lieutenants (Read-Only)
        • Perk1 Buff
        • DISMISS flag
    • [Enable] InventorySettings
    • [Enable] InventoryList Enumerator {lua}
      • All Resources: Drachmas, Gems, etc...
      • Quest Items: Seals, Skins
      • all other inv items via lua window

    Boosters
    • [Enable] Quests x/y boost x20
    • DamageMultiplier
    • [Enable] Engraving x/y booster
    • [Enable] XP boost
    • [Enable] Map pack boost - work in progress


thanx for video guide prepped by NumberXer0
https://www.youtube.com/watch?v=yJ1jaKNicC4
Table Extras aka GuideShow
Game Title : Assassin’s Creed® Odyssey
Game Version : 1.1.3

---==="Engraving x/y booster"===---
1. Type into "Filter" partial or full engraving name you would like to boost. Text is case sensitive. Examples: CRIT Damage, Athenian, Spartanian, Nux, etc.
2. Go into Inventory->Engraving. The table will get populated.
3. Update "Item x/y Challenge Value"
4. Caveat: not completing challenge, you will be getting counter reset on next load.

---==="Quest x/y boost x20"===---
Applicable for quests with objectives like "Kill 0/30 Spartans", "Sink 0/15 Athenial Triremes" "Burn 0/6 Supplies" or similar. After enabling, each kill/sink/burn will be counted as 20.

---==="Damage Multiplier"===---
Self-descriptive. After enabling you'll be able to tune damage values per your preferred game experience.

---===InventorySettings===---
For hamsters, you are free to remove Ship and Inventory storage limit. Default value is 350.
As note: when you hit 350 Inventory Limit, you character slows down and can't run any more until you dismatle a few items. When you hit 350 Ship Storage limit, the game blocks you to store more items on the ship.

---===Inventory/Perk/ DamageBuffs ===---
Allows you to buff specific engravings.
Activate Inventory Editor under section "[Enable] Inventory", go to ACOD inventory and equip a gear.
On each gear change, CE table will dynamically create/delete children under each pPerk item. Work with pPerk/DamageXXX items to buff engravings.
IMPORTANT: for buff changes to take effect you need to save/load the game.

---===InventoryList Enumerator {lua}===---
Self descrptive, this cheat enumerates all inventory slots, a few of the slots are added into the table, rest are posted into lua window,
Enable cheat, go to ACOD Invenotry to populate pInventoryStart/End pointers, then toggle child script to enum elements.

---==="Inventory/Ship Cosmetics"===---
1. Make new Save before you start. And keep it for next at least 10h of gameplay. Who knows what may go wrong.
2. It is not recommended to change HashId values. Work with pItem and pPerk.
3. In CE activate Editor/Inventory or Editor/Ship Cosmetics
4. In ACOD, go to the inventory and equip a donor item to use to swap. The CE table will get populated.
5. Recommendation:
Choose donor item with the same type of Perk1 that target item has. Not following this recommentation you may observer on next blacksmith upgrade that swapped item changed Perk1 back to donor's Perk1 instead of keeping correct one. E.g. target item's Perk1 = Warrior Damage, pick donor item with Perk1 "xx% Warrior Damage"
6. Grab and search the HashId for the wanted item.
7. Search 8 bytes as HEX. You should get 1 result under "Found". If more results are found, try alt way of search.
8. Take the value under "Address" and subtract by 10 using Hex calculator.
9. Alternative way of search:
- select value type 'Grouped'
- paste into search string the following pattern "BA:1 1:0 2:0x8000 w:4 8:0xHASH"
- instead of HASH paste yours
- once value is found. grab it and subtract this time by 9. Use windows calc in Programmer/HEX mode or any other online hex calculator
10. Take that calculated value and enter it under "Value" in the line "pItem".
If Your calculated value is correct, the hash value showed in the greyed line "HashId" under "pItem" should match the HashId value you took from the excel table.
10a. Choose the rarity of the target item in the line "Rarity"
11. Now go to ACOD and equip another item from the type of your donor item, leave the inventory, reenter the inventory. Now you should see the new item but it's still holds old texture and old name.
12. Leave the inventory again and quicksave (F5) to save the changes and quickload (F9) to load the changed game. Or make a new save after every item.
13. After you completed swap, start repairing Perks list.
13a. Expand "Ref Settings Group" section and copy 4 times from pRefPerk1..4 to pPerk1..4.
13b. Alternative: Or search by HashId for each Perk and paste adjusted values into pPerk1...pPerk4.

---===Special Lieutenants (Read-Only)===---
1. This section opens you capability to collect HashId of Lieutenants for future. No swapping is supported thru this section.
1a. caveats: you will be getting HashId=0000000000000000 for regular Lieutenants and real HashId for special characters like Deimos/Evie etc.

---===[Enable] Editor (Semi-Automated)===---
starting from 1.1.3.1 verion the table supports semi-automated way of swapping. Supported swap directions are as follows: from Weapon or Armor to all types.
Follow on screen guidance:
1. Equip donor item in ACOD --> Value will get updated
2. Paste HashId from Excel --> into Value
3. Enable script to swap equipped item

after you enable script from line (3) you'll get results of the operation
00:err - SUCCESS, no errors
IMPORTANT: if err=0, then swap is complete, proceed with {unequip/F5/wait/F9} in-game
01:err - can't find pItem
02:err - donor is not equipped
03:err - unknown HashID

if you want to continue swapping, just disable script (3) and repeat steps from (1).

HAPPY SWAPPING!
To unlock transmogrification (Visual Customization) after swappi...Show
drop an item into the Adrestia storage and retrieve it back, it'll be unlocked in transmog
Special Items which are not lootable but can be obtained by Hash...Show

Code: Select all

0000017814A6B1C6 Bare Chested		Torso	Legendary
00000177AB94EB78 Bare-Chested and Oiled	Torso	Legendary
00000176B383A2F8 Cultist's Disguise	Head	Common
0000017C6D2D4C75 Athenian Attire	Torso	Common	
archiveShow
Tables
Assassin’s Creed® Odyssey - InventoryEditor v1.0.7.2.CT
1.0.7.2
(129.12 KiB) Downloaded 3825 times
Assassin’s Creed® Odyssey - InventoryEditor v1.1.1.2.CT
1.1.1.2
(145.41 KiB) Downloaded 1302 times
Assassin’s Creed® Odyssey - InventoryEditor v1.1.2.1.CT
1.1.2.1
(146.21 KiB) Downloaded 800 times
Hash Lists
Assassin’s Creed® Odyssey - Inventory_v1.1.1.xlsx.7z
Hash List 1.1.1
(66.17 KiB) Downloaded 1791 times
Assassin’s Creed® Odyssey - Inventory_v1.1.2.xlsx.7z
Hash List 1.1.2
(70.2 KiB) Downloaded 704 times
only estore items kindly collected by neweclipse viewtopic.php?p=66080#p66080
Attachments
Assassin’s Creed® Odyssey - Inventory_v1.1.3.7z
Hash List 1.1.3 (DLC1 Episodes 1-2)
(70.23 KiB) Downloaded 415 times
Assassin’s Creed® Odyssey - InventoryEditor v1.1.3.1.CT
1.1.3.1
(161.81 KiB) Downloaded 432 times
Last edited by budabum on Sat Jan 19, 2019 12:10 am, edited 14 times in total.

NChabb
Cheater
Cheater
Posts: 48
Joined: Fri Mar 09, 2018 5:00 pm
Reputation: 1

Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by NChabb » Sun Nov 25, 2018 8:05 pm

Good idea! Thank you for your work!

I was wondering something. Since we were able to obtain the Symphonium Dress and the Cult Robe's HashIds despite being locked out of the inventory, would we be able to browse Leonidas' (the character we play as in the prologue, the battle) inventory? Specifically any armor he wears and the weapon he uses?

Unless he's developed differently, it would give us an opportunity to wear a cape and the full spear.

User avatar
budabum
Table Makers
Table Makers
Posts: 325
Joined: Tue Nov 28, 2017 6:34 pm
Reputation: 213

Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by budabum » Sun Nov 25, 2018 8:14 pm

each inventory item is an active object with a lot of processing functions. How to behave in inventory when you click, how to apply on top of the player model, etc.

if Leonida's items are not implemented "inventory ready" then re-building them would be from hard to impossible task.
Cult robe and other items were exposed into inventory while equip actions were locked, this allowed to steal them.

NChabb
Cheater
Cheater
Posts: 48
Joined: Fri Mar 09, 2018 5:00 pm
Reputation: 1

Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by NChabb » Sun Nov 25, 2018 8:26 pm

budabum wrote:
Sun Nov 25, 2018 8:14 pm
each inventory item is an active object with a lot of processing functions. How to behave in inventory when you click, how to apply on top of the player model, etc.

if Leonida's items are not implemented "inventory ready" then re-building them would be from hard to impossible task.
Cult robe and other items were exposed into inventory while equip actions were locked, this allowed to steal them.
Would there be a way to see our inventory during the prologue to verify whether or not we're actually wearing an active object though? If we don't, I have my answer and my curiosity is satisfied. But if we -do- wear actual proper armor pieces and a working weapon, this could be meaningful to transfer into our main playthrough, especially for the cape alone.

User avatar
SunBeam
Administration
Administration
Posts: 1956
Joined: Sun Feb 04, 2018 7:16 pm
Reputation: 575

Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by SunBeam » Sun Nov 25, 2018 8:47 pm

He's not f'ckin' Superman, y'know :D Pfft, cape.. :D

NChabb
Cheater
Cheater
Posts: 48
Joined: Fri Mar 09, 2018 5:00 pm
Reputation: 1

Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by NChabb » Sun Nov 25, 2018 9:04 pm

SunBeam wrote:
Sun Nov 25, 2018 8:47 pm
He's not f'ckin' Superman, y'know :D Pfft, cape.. :D
Have you seen Leonidas' strength? He could easily be him! People have been saying S for Superman for decades, but I'm sure it's S for Spartan.

(but seriously yes, Leonidas does wear a cape in the prologue lol)

Xardyan
Noobzor
Noobzor
Posts: 14
Joined: Thu Nov 15, 2018 8:27 pm
Reputation: 1

Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by Xardyan » Sun Nov 25, 2018 9:08 pm

Thank you a lot for this update :D . Anyone can share the hashid for the remaining crew themes? Much appreciated

Rankti
Cheater
Cheater
Posts: 39
Joined: Mon Mar 26, 2018 8:19 am
Reputation: 8

Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by Rankti » Sun Nov 25, 2018 11:49 pm

Xardyan wrote:
Sun Nov 25, 2018 9:08 pm
Thank you a lot for this update :D . Anyone can share the hashid for the remaining crew themes? Much appreciated
Here the ones I have:
Show
Crew:
Capricornus Sailors 0000017E26314113 Rare (Capricornus Naval Pack)
Pirates of the Aegean 0000017E26314112 Rare (Aegean Pirate Pack)
Assassins (Male) 0000014D23AD305F Epic (Club)
Assassins (Female) 0000017E2631410E Epic (Club)
Medjays 00000187342F7C92 Epic (Club)

Ship Skin:
The Phoenician 0000017E5A28084F Epic (Club)
The Babylonian 0000017E5A28084E Epic (Club)

Lieutenants:
Bayek 00000189598A436B Legendary (Club)
Evie 00000189598A436C Legendary (Club)
Edit:
Some other Items:
Show
Sam's Axe, Rare (p1: Warrior Damage, p3: Damage with heavy bladed weapons)
000001994CEB3119 0000019877E0590A 00000198EA9280B5 Rare /lvl 70
@budabum
Please update the resources editor next time you are bored ;)
Last edited by Rankti on Mon Nov 26, 2018 12:33 am, edited 4 times in total.

User avatar
NumberXer0
Expert Cheater
Expert Cheater
Posts: 352
Joined: Sun Mar 12, 2017 2:17 pm
Reputation: 10

Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by NumberXer0 » Mon Nov 26, 2018 12:19 am

I need some clarification here. On step 8, it says take the "value under address". So..which is it? The value of the address column or the value under the value column? I tried both and my hash ID is coming up as ?? and causing a freeze. This is my process.

1. Equip the Spartan Renegade Hood
2. Search for the Nemean Lion Head using BA:1 1:0 2:0x8000 w:4 8:0x000001844B0A2F31 under grouped, because 8 bit gave 70 results.
3. Take the 8bit value from the grouped search, which was 1667706269489 and paste it into windows calculator and subtract by 9 in HEX.
4. Pasting the result, 1667706269480, in value section of pItem.
5. The hash ID shows as ?? and the game freezes. What am I doing wrong?

Rankti
Cheater
Cheater
Posts: 39
Joined: Mon Mar 26, 2018 8:19 am
Reputation: 8

Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by Rankti » Mon Nov 26, 2018 12:25 am

@NumberXer0
"take the value under address" means, of course, take the value that you got from the search that is displayed under "Address" and not the value displayed under "Value" and subtract that value by 9 (if you used the "grouped" method) in the Hex editor ;-)

User avatar
budabum
Table Makers
Table Makers
Posts: 325
Joined: Tue Nov 28, 2017 6:34 pm
Reputation: 213

Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by budabum » Mon Nov 26, 2018 12:36 am

yeh, i'm not good in explanations. the most right column marked "Value". double click it and paste 1667706269480

marked by red 3
SpoilerShow
Image

User avatar
NumberXer0
Expert Cheater
Expert Cheater
Posts: 352
Joined: Sun Mar 12, 2017 2:17 pm
Reputation: 10

Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by NumberXer0 » Mon Nov 26, 2018 1:02 am

budabum wrote:
Mon Nov 26, 2018 12:36 am
yeh, i'm not good in explanations. the most right column marked "Value". double click it and paste 1667706269480

marked by red 3
SpoilerShow
Image
I got it working now, thanks. I answered my other question myself.
Last edited by NumberXer0 on Mon Nov 26, 2018 1:06 pm, edited 1 time in total.

Xardyan
Noobzor
Noobzor
Posts: 14
Joined: Thu Nov 15, 2018 8:27 pm
Reputation: 1

Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by Xardyan » Mon Nov 26, 2018 2:04 am

Found Siren crew theme in the meantime: 00000187342F7C62

Need Elite Athenians, the Held, Water born :D

User avatar
SunBeam
Administration
Administration
Posts: 1956
Joined: Sun Feb 04, 2018 7:16 pm
Reputation: 575

Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by SunBeam » Mon Nov 26, 2018 2:11 am

To me it's funny; simply because people then ask "why is Ubisoft wasting time to add micro-transactions?". Well, why are you all interested in this editor? That's why. You alone are the reason for everything developers see your glittery eyes over and turn to paid content.

urthor
Cheater
Cheater
Posts: 43
Joined: Fri May 26, 2017 9:48 am
Reputation: 0

Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by urthor » Mon Nov 26, 2018 3:38 am

great idea having it as a separate post ty

Post Reply

Who is online

Users browsing this forum: athymhormia, Carriva, ciphray, Exeter, miwagre