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Metro 2033 Redux

Posted: Thu Mar 30, 2017 6:20 pm
by oyyzj
Game: Metro 2033 Redux
Version: STEAM 1.0.0.3 // may not work with other versions



Scripts:
0. Infinite ammo on clip
1. Infinite ammo for reload
2. Filters
3. no overheating for "bastard"
4. no pressure decrease for some weapons
5. godmode #oh c'mon where is the fun?
6. Gas mask won't break
- pointers for metro 2033 last light
- pointers for metro 2033

Re: Metro 2033 Redux

Posted: Wed Jul 19, 2017 8:20 pm
by Bakfiets
Hey there Oyyzj,

I've been having a go at the LL:Redux steam version and have run into a very interesting thing.
I thought i figured out how to make a godmode, but I found out it didn't work. After grabbing your table I noticed we do the exact same thing, and yours also doesn't work (anymore).

After some scurry-ing around I've found a fix for the issue.
It's probably not perfect, and I have not played the game for much longer.
Seems like enemies are identified with a 256:4 and the player as 512:4. If a monster/object collides with the player value it won't take damage.

My table below includes:
0 - Infinite ammo
1 - Infinite filter time (not as fancy as ozzjy's)
2 - Godmode
- some pointers to freeze health at 1.0, may the godmode script collide with a monster :)

Re: Metro 2033 Redux

Posted: Mon Feb 05, 2018 6:06 pm
by sportled
hey guys amazing table thanks! it seems to work but my game crashes alot while using the table can you guys look into it? thanks alot!

Re: Metro 2033 Redux

Posted: Fri Feb 16, 2018 7:52 pm
by oyyzj
which table are you using? since steam have some dll that is interfering with games and it could be there are offsets now after steam updates. the codes won't stay like that forever, so the scripts will cause crash. i already deinstalled this game from my harddrive. so i won't be looking into it. basically you can use the table as base and try update it ??