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Do Not Feed the Monkeys (2018-11-01)

Posted: Thu Nov 01, 2018 8:54 am
by Shinkansen
Simple table for Do Not Feed the Monkeys, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1000 - 2018-11-01
1. Tested game version V1.0.0. May work on other versions.

2. main_static.
"Money Set to Massive?" sets Money to massive.

Allows the following to be modfied.
- "main_static Stats -> time". Freeze to stop time from passing. Modify by 45 to change time by 1 hour.
- "main_static Stats -> objects". Some flags.

3. HealthController_static.
"Health Set to Massive?" sets Health to massive.

4. HungerController_static.
"Hunger Set to Massive?" sets Hunger to massive.

5. SleepController_static.
"Sleep Set to Massive?" sets Sleep to massive.