Simple table for Do Not Feed the Monkeys, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.
V1000 - 2018-11-01
1. Tested game version V1.0.0. May work on other versions.
"Money Set to Massive?" sets Money to massive.
Allows the following to be modfied.
- "main_static Stats -> time". Freeze to stop time from passing. Modify by 45 to change time by 1 hour.
- "main_static Stats -> objects". Some flags.
"Health Set to Massive?" sets Health to massive.
"Hunger Set to Massive?" sets Hunger to massive.
"Sleep Set to Massive?" sets Sleep to massive.
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