Warriors Orochi 4
Posted: Wed Oct 17, 2018 6:42 am
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Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
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0E 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
08 00 00 00 00 00 00 00 00 5B 07 40 01 00 00 00
01 00 00 00 03 00 00 00 FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
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06 00 00 00 0b 00 00 00 0c 00 00 00 FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
08 00 00 00 00 00 00 00 00 5B 07 40 01 00 00 00
07 00 00 00 06 00 00 00 09 00 00 00 FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
could you possible do a video tutorial, im new to hacking and am kinda lostbruticus0 wrote: ↑Wed Oct 17, 2018 7:02 amNice table. For anyone who cares, I scrounged around and found some weapon modifying areas. It's just redneck chicken code cuz I can't do AoB for crap. Anyway.
Go into "Weapon Fusion". Then pick your character, then pick a weapon. If you are at the right area, you'll see something like this.
The following codeThis weapon has Harmony+2 and Flame+4. It also has two open blank slots.Code: Select all
0E 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF 08 00 00 00 00 00 00 00 00 5B 07 40 01 00 00 00 01 00 00 00 03 00 00 00 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
0E 00 00 00 is Harmony. 06 00 00 00 is Flame.
01 00 00 00 is Harmony Amount. 03 00 00 00 is Flame Amount.
The zeros following the Flame inscription indicate empty slots that can be filled.
The Fs following the Flame amount indicate empty slots also.
Any zeros in the Element Amount area have a in game value of 1. Just the way it is.
Now, how do you get there? Good question...as I said, I don't know crap about AoB. So the best thing is for you to go to weapon fusion, pick a character, then a weapon with lots of inscriptions. Let's say you have a weapon that has Flame+8, Destruction+7, and Courage+10. If you knew the Element numbers, you could project what your weapon code would look like:
Search for this code in the memory viewer, then you can modify elements and element amounts, and even put slots on.Code: Select all
06 00 00 00 0b 00 00 00 0c 00 00 00 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF 08 00 00 00 00 00 00 00 00 5B 07 40 01 00 00 00 07 00 00 00 06 00 00 00 09 00 00 00 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
Now, You're askin, "What's the element number for Judgement? or Fried Lu Xun? Well, I'm trying to fill in Element Numbers so everyone can do this estimation themselves. I'll try to get this list filled out, or others can either way.Also, you gotta go back one screen then forward again to see your result. Good Luck.Element Number List
00
01 Agility
02 Reach
03 Brawn
04 Might
05 Divinity
06 Fire
07
08
09 Wind
0a Aerial
0b Destruction
0c Courage
0d Dilligence xp
0e Harmony
0f Judgement
10 Confluence
11
12
13
14
15
16
17
18
19
1a
1b
1c
1d
1e
1f
20
i figured it out, you're amazing. All that's left to find is swap sacred treasures and unlock everyonebruticus0 wrote: ↑Wed Oct 17, 2018 8:15 amElement List is complete. And just so you know, any Element that does not show a Element Value in game, ends up with FF FF FF FF for its value. Something to keep in mind when figuring out your code.
Take a look at the list, really.....it just kept going and going.....friggin SuperGiant??! lol. I'm trying that here in a sec.
@miwagre: No, don't do videos. You maybe know how to use Cheat Engine? And get into memory viewer? If you can at least do that, I'll try to help.
Post a list of your elements and element values of a weapon you have. Left to right. Top to bottom. I'll spit you out a code. You go into your fusion menu with the character and weapon you gave me. Just like you're gettin ready to put elements on it.
Then boot up the cheat engine. Select the Orochi process. Click the "memory viewer" button. Right click on the bottom pane. Click "Search Memory". Select the "Array of byte" bubble. Beside the bubble, the range should read "0-7FFFFFFF".
Take the code I give you and past it into the box and click search. You should see something familiar to what I posted above. Follow the steps I already outlined to modify your weapon. After that's done, go back into the game and hit "back", then "confirm" again (Circle then X on controller). You should see your weapon has been updated.
And did you really have to quote the whole msg? Quoting long stuff makes navigating answers harder.
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<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>9255</ID>
<Description>"Elements Starting Point"</Description>
<DropDownList DescriptionOnly="1" DisplayValueAsItem="1">FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF:Max
</DropDownList>
<LastState Value="FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF" RealAddress="1C01CFB8"/>
<ShowAsHex>1</ShowAsHex>
<VariableType>Array of byte</VariableType>
<ByteLength>72</ByteLength>
<Address>Growth_Base</Address>
<Offsets>
<Offset>E8</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatTable>
where do i put this in cheat engine?zachillios wrote: ↑Thu Oct 18, 2018 4:54 pmIf you don't want to go through the trouble of modding them manually, here's the starting point for all the elements, you can click the dropdown and pick max and it will give you all of them. Make sure you activate Get Growth Points and paste this in that section.
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<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>9255</ID> <Description>"Elements Starting Point"</Description> <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF:Max </DropDownList> <LastState Value="FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF" RealAddress="1C01CFB8"/> <ShowAsHex>1</ShowAsHex> <VariableType>Array of byte</VariableType> <ByteLength>72</ByteLength> <Address>Growth_Base</Address> <Offsets> <Offset>E8</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatTable>
I told you explicitly where to put it, copy it, and paste it under the Get Growth Points script.miwagre wrote: ↑Thu Oct 18, 2018 7:53 pmwhere do i put this in cheat engine?zachillios wrote: ↑Thu Oct 18, 2018 4:54 pmIf you don't want to go through the trouble of modding them manually, here's the starting point for all the elements, you can click the dropdown and pick max and it will give you all of them. Make sure you activate Get Growth Points and paste this in that section.
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<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>9255</ID> <Description>"Elements Starting Point"</Description> <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF:Max </DropDownList> <LastState Value="FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF" RealAddress="1C01CFB8"/> <ShowAsHex>1</ShowAsHex> <VariableType>Array of byte</VariableType> <ByteLength>72</ByteLength> <Address>Growth_Base</Address> <Offsets> <Offset>E8</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatTable>