Simple table for Mana Spark, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.
V1000 - 2018-10-08
1. Tested game version V1.0.06 32-bit. May work on other versions.
"Invincible Set to Invincible?" sets Invincible to invincible.
"Health Set to Max?" sets Health to max.
"Coins Set to Massive?" sets Coins to massive.
"Stats Set to Massive?" sets Speed and Attack Damage to massive.
"Item Cooldown Set to Massive?" sets Item Cooldown to massive.
"Attack Speed Set to Massive?" sets Attack Speed to massive.
Allows the following to be modfied.
- "PlayerCharacter Stats -> PlayerCharacter Stats -> runeStoneAmount". Runestones.
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