FIFA 19 - CM Cheat Table

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JankaSuzanka
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Re: FIFA 19 - CM Cheat Table

Post by JankaSuzanka » Wed Jan 30, 2019 8:45 am

Aranaktu wrote:
Tue Jan 29, 2019 9:13 pm
JankaSuzanka wrote:
Tue Jan 29, 2019 6:33 pm
I was hoping for this newest version, but it still doesn't allow me to go from (for example) july to august without the game freezing... once I reach the end of the month, I have to shut down CT, go into the new month and then again open the CT to continue what I started... once would be nothing, but each month is frustrating... I know it's not game's fault, because without CT it goes from one month to another without any isues... am I the only one with this problem?
Which scripts are activated when the crash occurs?
Usually it's quite a few... firstly, those that say "activate before loading the CM". For sim match settings I usually activate only "Max_injuries=0". For Youth academy I usually activate only "show potential and ovr" and "95 potential". I also activate "more happier players" from morale section. I also use "reveal player data", "free releasing players", "hire free 5/5 scouts", also "allow transfer approach", "manager=99", and "players training" (out of 7 options there I select 1., 2., 6. & 7.). "Database tables I activate only when I want to change something for a specific player, like his position, hair, head etc." That's usually it - other options I activate only if I really need them, but that's not often...

So it's hard to guess which one could cause it to freeze...

pabloprezes
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Re: FIFA 19 - CM Cheat Table

Post by pabloprezes » Wed Jan 30, 2019 11:15 am

Hello
The in-game hack script does not work in version 1.0.11.
I run CM Cheat Table, then run Fifa 19, and I can turn on all other scripts except "in-game hack", it can not be selected to open the remaining options included in it. There was no such problem in version 1.0.10

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Aranaktu
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Re: FIFA 19 - CM Cheat Table

Post by Aranaktu » Wed Jan 30, 2019 7:53 pm

JankaSuzanka wrote:
Wed Jan 30, 2019 8:45 am

Usually it's quite a few... firstly, those that say "activate before loading the CM". For sim match settings I usually activate only "Max_injuries=0". For Youth academy I usually activate only "show potential and ovr" and "95 potential". I also activate "more happier players" from morale section. I also use "reveal player data", "free releasing players", "hire free 5/5 scouts", also "allow transfer approach", "manager=99", and "players training" (out of 7 options there I select 1., 2., 6. & 7.). "Database tables I activate only when I want to change something for a specific player, like his position, hair, head etc." That's usually it - other options I activate only if I really need them, but that's not often...

So it's hard to guess which one could cause it to freeze...
Just activated all of those and managed to simulate 3 months without crash. You need to find out which one is the problem by yourself and tell me, otherwise I'm not able to help you.
pabloprezes wrote:
Wed Jan 30, 2019 11:15 am
Hello
The in-game hack script does not work in version 1.0.11.
I run CM Cheat Table, then run Fifa 19, and I can turn on all other scripts except "in-game hack", it can not be selected to open the remaining options included in it. There was no such problem in version 1.0.10
All cheat table updates are for original game version (and newest patch ofc.). If you have cracked game version then you should stay with v.1.0.9 or buy the game and support developers. :)

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Re: FIFA 19 - CM Cheat Table

Post by JankaSuzanka » Thu Jan 31, 2019 2:31 pm

Aranaktu wrote:
Wed Jan 30, 2019 7:53 pm
JankaSuzanka wrote:
Wed Jan 30, 2019 8:45 am

Usually it's quite a few... firstly, those that say "activate before loading the CM". For sim match settings I usually activate only "Max_injuries=0". For Youth academy I usually activate only "show potential and ovr" and "95 potential". I also activate "more happier players" from morale section. I also use "reveal player data", "free releasing players", "hire free 5/5 scouts", also "allow transfer approach", "manager=99", and "players training" (out of 7 options there I select 1., 2., 6. & 7.). "Database tables I activate only when I want to change something for a specific player, like his position, hair, head etc." That's usually it - other options I activate only if I really need them, but that's not often...

So it's hard to guess which one could cause it to freeze...
Just activated all of those and managed to simulate 3 months without crash. You need to find out which one is the problem by yourself and tell me, otherwise I'm not able to help you.
I think I found which one might be causing this freezing. I didn't include it in the list previously though. I went through all scripts that I've used in the past few weeks one by one and the only one that froze the game whilst simulating the calendar from one month to another was "joboffer.ini". I tried it alone 2 times and both times it froze the game... then I tried everything else that I usually use without this "joboffer.ini" and I was able to sim half a season without interruptions...

So I guess "joboffer.ini" is the one to blame. I used to select this scrip, because I thought it might increase the amount of national job offers (while playing with the club in lower leagues), but it didn't, so I guess next time I won't even use it...

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Re: FIFA 19 - CM Cheat Table

Post by jonaskp » Mon Feb 11, 2019 10:20 am

Hi,

Do anyone know of a way to update in-game attributes automtically, based on a spreadsheet (or other format)?

I just found out about the Cheat Table, and this has made updating attributes on an entire team a lot easier than the ingame editor, but it would be awesome if this could be done for instance with a script or something?


Background:
I always create an in-game version of my real-life football team, and then we use that to play with ourselves (haha) in Fifa, whenever we meet for social gatherings.
I have an Excel sheet that calculates all the ingame attributes, based on our real-life performance (matches played, goals scored, assists etc. and then a lot of randomizing of course). It is not at all accurate, but is based on selecting a few "defining" attributes that the randomizer then bases calculatuions on (for instance: one guy is very fast, so speed and acceleration is high. But he had a streak a few years back where he turned up a bit hungover to some games, so he could only play a few minuts at a time, before needed to lie on the sidelines - so based on this, his stamina is very low).
This makes for a lot of fun, where the ingame players are sort-of based of what happens in the real-life matches.

So I have all of the attributes listed in the Excel Sheet, and can format them any way needed, if there was a way to do this.

I'd really appreciate any help on this, as I am at a loss as to where I should start...

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Aranaktu
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Re: FIFA 19 - CM Cheat Table

Post by Aranaktu » Mon Feb 11, 2019 3:24 pm

jonaskp wrote:
Mon Feb 11, 2019 10:20 am
Hi,

Do anyone know of a way to update in-game attributes automtically, based on a spreadsheet (or other format)?

I just found out about the Cheat Table, and this has made updating attributes on an entire team a lot easier than the ingame editor, but it would be awesome if this could be done for instance with a script or something?


Background:
I always create an in-game version of my real-life football team, and then we use that to play with ourselves (haha) in Fifa, whenever we meet for social gatherings.
I have an Excel sheet that calculates all the ingame attributes, based on our real-life performance (matches played, goals scored, assists etc. and then a lot of randomizing of course). It is not at all accurate, but is based on selecting a few "defining" attributes that the randomizer then bases calculatuions on (for instance: one guy is very fast, so speed and acceleration is high. But he had a streak a few years back where he turned up a bit hungover to some games, so he could only play a few minuts at a time, before needed to lie on the sidelines - so based on this, his stamina is very low).
This makes for a lot of fun, where the ingame players are sort-of based of what happens in the real-life matches.

So I have all of the attributes listed in the Excel Sheet, and can format them any way needed, if there was a way to do this.

I'd really appreciate any help on this, as I am at a loss as to where I should start...
It's possible. You can write lua script which will read your spreadsheet and then it will update player or players. With RDBM it will be probably easier, because you are not limited to lua and you can use your favorite programming language.

DM me on discord (Aranaktu#2086) if you need more help.

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Re: FIFA 19 - CM Cheat Table

Post by jonaskp » Thu Feb 14, 2019 9:19 am

Thanks a lot for the Quick reply.
I probably won’t have time to look into it in the Bear future, but it is great to now that it should be a possibility.

I am still hoping someone Else might have already done something like this, but if not, I Will probably get back to you at some point.

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Re: FIFA 19 - CM Cheat Table

Post by Aranaktu » Sun Feb 17, 2019 9:55 am

FIFA 19 - CM Cheat Table v1.1.2

Image


First version with GUI is finally here! It took me a little bit longer than I expected, but I hope you will like it. :)

VIDEO TUTORIAL BY FIFER:
[youtube]https://youtu.be/qyqu_qzmhL0[/youtube]

Before you start, please get familiar with guide on GitHub:
https://github.com/xAranaktu/FIFA-19--- ... ng-started


May be unstable. Please, report all problems.

With GUI editing players should be easier and faster than before.

Main features:

- Automatic OVR relaculation on attributes/position change
- You can search for players by their ID
- "Best At" section will help you to assing player to this best position
Image
- Date fields are automatically converted to human readable form. You don't need online calculators to calculate player age.
Image
- Some RNG :D
- Live preview on youth player headshot image while editing his headtype or haircolor.

Changes in v1.1.2 since v1.0.11:

Code: Select all

   v1.1.2:
   - Added GUI
   - Removed unnecessary 'More efficient training' scripts.
Download:
From MEGA.NZ
From GitHub

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