Assassin's Creed Odyssey +19 (table Update14.2)

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SunBeam
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Re: Assassin's Creed Odyssey +19 (table Update14)

Post by SunBeam » Tue Nov 06, 2018 10:52 pm

in [ENABLE]

aobscanmodule( GetMetaAIVirtualObjectivePlayerEntity, ACOdyssey.exe, E8????????488B08488B410848C1E02048C1F83F48230174??488378??0074??8B80????????24073C0175??80 )
registersymbol( GetMetaAIVirtualObjectivePlayerEntity )

in [DISABLE]

unregistersymbol( GetMetaAIVirtualObjectivePlayerEntity )

L490
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Re: Assassin's Creed Odyssey +19 (table Update14)

Post by L490 » Wed Nov 07, 2018 3:48 am

Hello guys!
Thank you all for such great CE table.

Can you guys help me? Those who didnt have any XP boost in their game. Which value do you have in CE table in string "exp multiplier"? I just need a default value without any XP boost
Thank you

Если есть те, кто по-русски говорит. Подскажите какое значение стоит у вас в основной таблице, в поле "exp multiplier"?
Нужно именно регулярное значение, без XP бустеров и прочего.
Спасибо
Last edited by L490 on Wed Nov 07, 2018 10:32 am, edited 1 time in total.

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Re: Assassin's Creed Odyssey +19 (table Update14)

Post by hummus » Wed Nov 07, 2018 8:54 am

@Cielos
Thanks for the great updates.
About the movement mod, don't know if it'll help but I think the speed limiter is disabled when moving those shelves in the tombs, I put the jogging speed to 5 and pressed the key while moving them and I moved really fast.

Now about the armor, I think there are two types of armor, one high and one low.
Just check armors with same level and rarity and use the one with higher armor change whatever you want, put rarity to legendary change the level to something lower than 50 and upgrade it at the blacksmith this will give you the highest armor possible.

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Re: Assassin's Creed Odyssey +19 (table Update14)

Post by giorgos9334 » Wed Nov 07, 2018 1:16 pm

That last update, ignore city limits for the horse speed, was sorely needed in the game as standard. Well done mate.

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Re: Assassin's Creed Odyssey +19 (table Update14.1)

Post by NHarmonia » Wed Nov 07, 2018 6:43 pm

@Cielos In the new Update is now the possibility to show the oreichalcum spots in the world, would it be possible to include this feature as a script into the table?

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Re: Assassin's Creed Odyssey +19 (table Update14.2)

Post by Okami » Wed Nov 07, 2018 9:36 pm

Ok so I haven't played since launch because of several reasons but I really cannot be fucked to go through 53 pages to find out so I'm just gonna ask here so sorry if this is annoying as it's probably been asked god knows how many times. Is there a way to get the store items easily through the chest person with orichalcum or is there a working inventory editor with a guide if possible?

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Re: Assassin's Creed Odyssey +19 (table Update14)

Post by AkashiGamer » Wed Nov 07, 2018 9:36 pm

L490 wrote:
Wed Nov 07, 2018 3:48 am
Hello guys!
Thank you all for such great CE table.

Can you guys help me? Those who didnt have any XP boost in their game. Which value do you have in CE table in string "exp multiplier"? I just need a default value without any XP boost
Thank you

Если есть те, кто по-русски говорит. Подскажите какое значение стоит у вас в основной таблице, в поле "exp multiplier"?
Нужно именно регулярное значение, без XP бустеров и прочего.
Спасибо
Хах,есть кто по-русски говорит)

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Re: Assassin's Creed Odyssey +19 (table Update14.2)

Post by urthor » Wed Nov 07, 2018 10:24 pm

viewtopic.php?p=65773#p65773

viewtopic.php?p=66924#p66924

viewtopic.php?p=65948#p65948

Saving for later but here are the links to Badabum's table and guide to get them in one place since they're not in the OP. There's an excel of Hash IDs someone kindly made somewhere in the thread I'll find later

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Re: Assassin's Creed Odyssey +19 (table Update14.2)

Post by NChabb » Wed Nov 07, 2018 10:27 pm

urthor wrote:
Wed Nov 07, 2018 10:24 pm
viewtopic.php?p=65773#p65773

viewtopic.php?p=66924#p66924

viewtopic.php?p=65948#p65948

Saving for later but here are the links to Badabum's table and guide to get them in one place since they're not in the OP. There's an excel of Hash IDs someone kindly made somewhere in the thread I'll find later
Good job!

Expect more HashId next Tuesday with the patch.

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Re: Assassin's Creed Odyssey +19 (table Update14.2)

Post by SunBeam » Wed Nov 07, 2018 10:36 pm

Here you go; adjusted:

Code: Select all

define( AdrestiaDamageMultiplierHook, address_of_your_cave ) // or allocate it

[ENABLE]

aobscanmodule( AdrestiaDamageMultiplier, ACOdyssey.exe, 66410F6E8E????????0F5BC9F30F59C80F57C00F2FC8 )
registersymbol( AdrestiaDamageMultiplier )
label( AdrestiaDamageMultiplier_o )
registersymbol( AdrestiaDamageMultiplier_o )
aobscanmodule( GetMetaAIVirtualObjectivePlayerEntity, ACOdyssey.exe, 48895C24??574883EC??E8????????488BD84885C074??488B10488BC8FF52??488BF8E8????????0FB748??66394F??72??0FB748??66394F??77??488B03488BCBFF90 )
registersymbol( GetMetaAIVirtualObjectivePlayerEntity )

label( s_dmg_mult_f )
registersymbol( s_dmg_mult_f )

label( back )

label( CheckEntity )
registersymbol( CheckEntity )
label( CheckEntity_null )
label( CheckEntity_exit )
label( GetEntity )
registersymbol( GetEntity )

AdrestiaDamageMultiplierHook:
AdrestiaDamageMultiplier_o:
readmem( AdrestiaDamageMultiplier, 9 )
push rax
push rcx
push rdx
call short CheckEntity
test al,al
je short @f
  mov rax,s_dmg_mult_f
  movss xmm0,[rax]
@@:
pop rdx
pop rcx
pop rax
jmp back

db CC CC CC CC

CheckEntity:
sub rsp,28
//mov rcx,r13 -- this is the EntityGroup of the target ship
mov rax,[r14+50]
test rax,rax
je short CheckEntity_null
  mov rcx,[rax+8]
  shl rcx,20
  sar rcx,3F
  and rcx,[rax] // this gets the EntityGroup of the ship firing
  je short CheckEntity_null
  call short GetEntity
  test rax,rax
  je short CheckEntity_exit
    movzx ecx,byte ptr [rax+D8]
    xor eax,eax
    and cl,7
    cmp cl,1
    sete al
    add rsp,28
    ret
CheckEntity_null:
xor al,al
CheckEntity_exit:
add rsp,28
ret

db CC CC CC CC

GetEntity:
sub rsp,28
add rcx,1A0
call GetMetaAIVirtualObjectivePlayerEntity
mov rcx,[rax]
mov rax,[rcx+8]
shl rax,20
sar rax,3F
and rax,[rcx]
je short @f
  cmp qword ptr [rax+18],00
  jne short @f
  xor eax,eax
@@:
add rsp,28
ret

db CC CC CC CC

s_dmg_mult_f:
dd (float)1.0

db DE AD C0 DE

AdrestiaDamageMultiplier:
jmp AdrestiaDamageMultiplierHook
db 90 90 90 90
back:

[DISABLE]

AdrestiaDamageMultiplier:
readmem( AdrestiaDamageMultiplier_o, 9 )

unregistersymbol( GetEntity )
unregistersymbol( CheckEntity )
unregistersymbol( s_dmg_mult_f )
unregistersymbol( GetMetaAIVirtualObjectivePlayerEntity )
unregistersymbol( AdrestiaDamageMultiplier_o )
unregistersymbol( AdrestiaDamageMultiplier )
Just give it a cave address up top, in the define, for AdrestiaDamageMultiplierHook.

urthor
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Re: Assassin's Creed Odyssey +19 (table Update14.2)

Post by urthor » Wed Nov 07, 2018 10:40 pm

NChabb wrote:
Wed Nov 07, 2018 10:27 pm
urthor wrote:
Wed Nov 07, 2018 10:24 pm
viewtopic.php?p=65773#p65773

viewtopic.php?p=66924#p66924

viewtopic.php?p=65948#p65948

Saving for later but here are the links to Badabum's table and guide to get them in one place since they're not in the OP. There's an excel of Hash IDs someone kindly made somewhere in the thread I'll find later
Good job!

Expect more HashId next Tuesday with the patch.
Ah fuck I actually haven't followed the guide yet

Do the HashIDs change each week with the patch?

vahndaar
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Re: Assassin's Creed Odyssey +19 (table Update14.2)

Post by vahndaar » Thu Nov 08, 2018 11:18 am

Hey guys,

Getting an error when trying to attach the CE Debugger to Odyssey. Suspect it has anti debug in effect. Any advice on how to configure the debugger?

Cheers,

V

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Re: Assassin's Creed Odyssey +19 (table Update14.2)

Post by vahndaar » Thu Nov 08, 2018 2:06 pm

Figured it out! Don't use Windows debugger ;)

V

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Re: Assassin's Creed Odyssey +19 (table Update14)

Post by shood » Thu Nov 08, 2018 4:43 pm

L490 wrote:
Wed Nov 07, 2018 3:48 am
Если есть те, кто по-русски говорит. Подскажите какое значение стоит у вас в основной таблице, в поле "exp multiplier"?
Нужно именно регулярное значение, без XP бустеров и прочего.
Спасибо
Не понял, что и зачем тебе это надо? Там 1,5 в скрипте по умолчанию прописано define(expmultiplierdefault,(float)1.5).

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Re: Assassin's Creed Odyssey +19 (table Update14.2)

Post by NChabb » Thu Nov 08, 2018 9:35 pm

urthor wrote:
Wed Nov 07, 2018 10:40 pm
NChabb wrote:
Wed Nov 07, 2018 10:27 pm
urthor wrote:
Wed Nov 07, 2018 10:24 pm
viewtopic.php?p=65773#p65773

viewtopic.php?p=66924#p66924

viewtopic.php?p=65948#p65948

Saving for later but here are the links to Badabum's table and guide to get them in one place since they're not in the OP. There's an excel of Hash IDs someone kindly made somewhere in the thread I'll find later
Good job!

Expect more HashId next Tuesday with the patch.
Ah fuck I actually haven't followed the guide yet

Do the HashIDs change each week with the patch?
No no they don't change (afaik), but we're getting new Helix Store armors/weapons/ship stuffs... And also getting the transmutation system (which will allow us to apply the look of our choice on any armors). This should help getting more HashId... or screw up the cheat table lol.

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