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Re: Assassin's Creed Odyssey +11 (table Update6.1)

Posted: Thu Oct 04, 2018 10:17 pm
by Zythean
I'm not sure a lot of others have had the same issue and its probably software or hardware related, but for me the game often completely froze when I attached Cheat Engine to it and had loaded the table. This mainly occurred directly after returning to the game and sometimes just a little later, but always within a minute.
I finally got around this by putting the game in borderless windowed mode.

@Cielos - Did you progress enough in the game already to be able to look into getting "ignore drachmae/resources" working for ships? :D

Re: Assassin's Creed Odyssey +11 (table Update6.1)

Posted: Fri Oct 05, 2018 12:58 am
by zzz
Zythean wrote:
Thu Oct 04, 2018 10:17 pm
I'm not sure a lot of others have had the same issue and its probably software or hardware related, but for me the game often completely froze when I attached Cheat Engine to it and had loaded the table. This mainly occurred directly after returning to the game and sometimes just a little later, but always within a minute.
I finally got around this by putting the game in borderless windowed mode.

@Cielos - Did you progress enough in the game already to be able to look into getting "ignore drachmae/resources" working for ships? :D
Just open cheat engine, do a search for your current wood etc inventory amount, pick up some wood, do next search with new amount, pick up more wood, next search until you find the address for the resource. Then edit the value. This is how I got all my resources except for orichalcum (it is server sided) maxed out, and a full gold ship.

I wasn't able to edit my obsidian glass so if someone knows how to mod it or if I'm doing something wrong lemme know.

Re: Assassin's Creed Odyssey +11 (table Update6.1)

Posted: Fri Oct 05, 2018 1:51 am
by Timone
zzz wrote:
Fri Oct 05, 2018 12:58 am
Zythean wrote:
Thu Oct 04, 2018 10:17 pm
I'm not sure a lot of others have had the same issue and its probably software or hardware related, but for me the game often completely froze when I attached Cheat Engine to it and had loaded the table. This mainly occurred directly after returning to the game and sometimes just a little later, but always within a minute.
I finally got around this by putting the game in borderless windowed mode.

@Cielos - Did you progress enough in the game already to be able to look into getting "ignore drachmae/resources" working for ships? :D
Just open cheat engine, do a search for your current wood etc inventory amount, pick up some wood, do next search with new amount, pick up more wood, next search until you find the address for the resource. Then edit the value. This is how I got all my resources except for orichalcum (it is server sided) maxed out, and a full gold ship.

I wasn't able to edit my obsidian glass so if someone knows how to mod it or if I'm doing something wrong lemme know.
Obsidian glass works the same way as other resources, but for some reason at least for me, if you don't wait a second or two to let numbers change after you change it ingame, you won't find the right address.

Re: Assassin's Creed Odyssey +13 (table Update7)

Posted: Fri Oct 05, 2018 3:59 am
by lordkain
@Cielos,
Is is possible to add drachmae/XP multiplier? For example, 1.5. (To simulate the 50% permanent boost they sell in the store).

Re: Assassin's Creed Odyssey +11 (table Update6)

Posted: Fri Oct 05, 2018 4:56 am
by w0odyallen
Kokuto wrote:
Thu Oct 04, 2018 9:55 am
The thing is, if you are far above level 1 and want to find out the exp. Is there any vague chart of what level exp is what?
25200 XP = Level 8
34900, 9
46100, 10
59400, 11
92700, 12
112500, 13
134700, 14
159800, 15
187400, 16
218000, 17
251700, 18
289200, 19
329900, 20
374600, 21
423200, 22
476600, 23
535000, 24
598500, 25
668000, 26
743600, 27
825500, 28
913800, 29
1009500, 30
1112700, 31
1223600, 32
1342400, 33
1470100, 34
1606900, 35
1755200, 36
1913100, 37
2081700, 38
2261200, 39
2451900, 40
2656700, 41
2882600, 42
3130700, 43
3408200, 44
3713400, 45
4052100, 46
4429500, 47
4851200, 48
5323300, 49
5853800, 50

Re: Assassin's Creed Odyssey +13 (table Update7)

Posted: Fri Oct 05, 2018 7:06 am
by nhatnq
Can you increase swimming speed by 2 or 3 times, sir?

Re: Assassin's Creed Odyssey +13 (table Update7)

Posted: Fri Oct 05, 2018 7:44 am
by Darkensteele
one-hit kills would be awesome if the need arose to redo a large base because the game did not save. thank you for everyone hard work!

Re: Assassin's Creed Odyssey +10 (table Update5.1)

Posted: Fri Oct 05, 2018 11:19 am
by TooLatte
louanbastos wrote:
Wed Oct 03, 2018 3:26 pm
Please add cheat for Oikos of the Olympians
I second this if possible please. Thanks for the table!

Re: Assassin's Creed Odyssey +13 (table Update7)

Posted: Fri Oct 05, 2018 11:35 am
by LordSaphir
@Cielos can you make a Inventory Editor
  • Gold
  • Orichalcum
  • Soft Leather
  • Iron Metal
  • Olive Wood
  • Ancient Tables
  • Obsidian Glass
  • Precious Gems
Image

is this possible to make ???

Re: Assassin's Creed Odyssey +14 (table Update8)

Posted: Fri Oct 05, 2018 2:10 pm
by hummus
Engraving challenges.
I'm sure someone can make something out of it, I used the steam version if there is any difference.
If anyone want to use it now just search for the AOB 8B 43 1C 39 87 54 03 00 00 in the memory view right click and click the "Find out what addresses this instruction accesses", go into the engraving list and you will get the list in the small window in cheat engine,find what you want by increasing the value of the challenge.
I recommend to put the value one below what you need and then increase it in game (99 out of 100), I only tried it on sword kills and predator animals don't know if it will work on other challenges.
[ENABLE]

aobscanmodule(INJECT,ACOdyssey.exe,8B 43 1C 39 87 54 03 00 00) // should be unique
alloc(newmem,$1000,"ACOdyssey.exe"+2E57CF9)

label(code)
label(return)

newmem:

code:
mov eax,[rbx+1C]
cmp [rdi+00000354],eax
jmp return

INJECT:
jmp newmem
nop
nop
nop
nop
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
db 8B 43 1C 39 87 54 03 00 00

unregistersymbol(INJECT)
dealloc(newmem)

Re: Assassin's Creed Odyssey +14 (table Update8)

Posted: Fri Oct 05, 2018 2:28 pm
by lordlucifer
DUDE we need unveiled every cultist cheat dude

Re: Assassin's Creed Odyssey +14 (table Update8)

Posted: Fri Oct 05, 2018 3:05 pm
by SunBeam
As you were already told, Orichalcum is server-sided.

@Cielos: I used this location for the XP multiplier:

Code: Select all

ACOdyssey.exe+26E6B88 - 8B 97 B4000000        - mov edx,[rdi+000000B4]
ACOdyssey.exe+26E6B8E - 48 8B 0D 63CE0603     - mov rcx,[ACOdyssey.exe+57539F8] { [00000000] }
ACOdyssey.exe+26E6B95 - 44 8B 87 B8000000     - mov r8d,[rdi+000000B8]
ACOdyssey.exe+26E6B9C - 48 81 C1 00010000     - add rcx,00000100 { 256 }
ACOdyssey.exe+26E6BA3 - 89 44 24 30           - mov [rsp+30],eax
ACOdyssey.exe+26E6BA7 - 41 03 D0              - add edx,r8d
This occurs right before passing amount from RewardExperiencePointsOutcomeData to PlayerProgressionManager ;)

Code: Select all

label( HijackXP_o )
registersymbol( HijackXP_o )

label( pRewardExperiencePointsOutcomeData )
registersymbol( pRewardExperiencePointsOutcomeData )

label( back )

HijackXPHook:
mov [pRewardExperiencePointsOutcomeData],rdi
push rax
mov eax,[xp_multiplier]
mov edx,[rdi+B4]
imul edx,eax
mov [rdi+B4],edx
mov edx,[rdi+B8]
imul edx,eax
mov [rdi+B8],edx
pop rax
HijackXP_o:
readmem( HijackXP, 6 )
jmp back

db CC CC CC CC

pRewardExperiencePointsOutcomeData:
dq 0

db CC CC CC CC

HijackXP:
jmp HijackXPHook
db 90
back:

Re: Assassin's Creed Odyssey +14 (table Update8)

Posted: Fri Oct 05, 2018 3:09 pm
by LordSaphir
Here a Cheat Engine Table for your Table

There you can Edit your Gold and Resources

Assassins Creed Odyssey Inventory Editor.CT
Assassins Creed Odyssey Inventory Editor
(Gold & Resources)
English and German
(5.53 KiB) Downloaded 248 times
Have Fun :D

Re: Assassin's Creed Odyssey +14 (table Update8)

Posted: Fri Oct 05, 2018 3:16 pm
by yuiidragon
Hey there, thank you for your work!! Could you add the TAB key as an option for the Walk Movement Speed toggle? It'd be easier for me to hold down than the others. Thank you again!!

Re: Assassin's Creed Odyssey +14 (table Update8)

Posted: Fri Oct 05, 2018 3:58 pm
by hummus
Am I the only one who can't get the ship hp script to work?
I activate the script but the ship hp still going down and I die when it reaches 0.