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Re: Assassin's Creed Odyssey +14 (table Update8.3)

Posted: Thu Oct 11, 2018 7:34 am
by SunBeam
^ Well, shit. There goes my Thursday evening... :D

Re: Assassin's Creed Odyssey +14 (table Update8.3)

Posted: Thu Oct 11, 2018 8:47 am
by Tinkrat
HumblyAwesome wrote:
Wed Oct 10, 2018 9:26 pm
Tinkrat wrote:
Wed Oct 10, 2018 8:04 pm
First: Thank you so much to the maker and contributors to this Table - it's fantastic!

The ONLY problem I have is activating the experience cheat (all other options active/work perfectly)

I cannot [x] the XP multiplier box ie Activate the script

I've tried (using spacebar) to edit the multiplicative value (increase / decrease) and tried again&again-no luck.
CE + Table is excluded from WD scanning (and if other options didn't work it would make sense that's the problem -so it's not)
I'm using CE 8.6.1 64bit, latest table version, Uplay version on Win 10 if that helps.

Is there a way to activate the script without ticking the box? (I'm assuming if there were it would not work but would like to test)
Have you tried enabling the script from the title menu of the game? I do it every time and I'm able to tick "exp multiplier" and go from there. Also, I still use Cheat Engine 6.7, but I don't know if that makes any difference. However, I have learned from other games that sometimes these scripts need be enabled from the title menu so I've just been applying that thought process ever since.
I thought being a table targetting a character it was better executed once the game loaded. Thanks for the tip - I'm gonna try that tonight!

Re: Assassin's Creed Odyssey +14 (table Update8.3)

Posted: Thu Oct 11, 2018 2:29 pm
by ConnollyUK
1.03 installed, will test the cheat table and report back.

Re: Assassin's Creed Odyssey +14 (table Update8.3)

Posted: Thu Oct 11, 2018 3:09 pm
by RadGage
Cielos wrote:
Mon Oct 01, 2018 6:53 pm
movement mod key
Can you please make or tell me how to, 1 more entry on walk speed?
My problem is, i want to have 1 more key to walk at different speed:

I have a CTRL set to 0.15 and ALT to 0.3
So i'd want to have 1 more button to be at 0.6

I tried editing your script, but you can guess how that turned out.

Re: Assassin's Creed Odyssey +14 (table Update8.3)

Posted: Thu Oct 11, 2018 3:57 pm
by reicou
draw95 wrote:
Wed Oct 10, 2018 6:12 am
Hey, I made this table for the Damage if someone interested.
ACOdyssey.CT
Its great, but doesnt work now whit 1.03.

Re: Assassin's Creed Odyssey +14 (table Update8.3)

Posted: Thu Oct 11, 2018 4:06 pm
by Darkedone02
Will we be having an equipment editor in the future?

Re: Assassin's Creed Odyssey +14 (table Update8.3)

Posted: Thu Oct 11, 2018 4:47 pm
by akarnokd
Game: 1.0.3, Table: 8.4
- The Stealth mod ("always" mode) works.
- The ignore ship health doesn't turn on.
- Have not tried the any other option.

Re: Assassin's Creed Odyssey +14 (table Update8.3)

Posted: Thu Oct 11, 2018 4:49 pm
by sage3k
There was an update today that broke the table.

Re: Assassin's Creed Odyssey +14 (table Update8.3)

Posted: Thu Oct 11, 2018 5:04 pm
by Elrond022
Also the undead function doesn't work, but the exp multiplier and ignore drachmae does work for me.

BR

Re: Assassin's Creed Odyssey +14 (table Update8.3)

Posted: Thu Oct 11, 2018 5:43 pm
by NChabb
Quick question. I'm playing with everything on HIGH settings and I noticed the LoD is extremely bad: [Link] the cliffs in the back are blurry, the trees are a mess...

I remember it was downgraded in Origins from patches to patches and this person found apparently a solution? [Link]

I tried to test this with Odyssey but I'm a complete chicken nugget with Cheat Engine and anyway the objective would be to add this function to the tables in the OP ideally. If it's too much of a hassle it's fine, but I believe this could do some justice to the game's visuals. :)

Thanks!

Re: Assassin's Creed Odyssey +14 (table Update8.3)

Posted: Thu Oct 11, 2018 6:01 pm
by Zythean
Game v. 1.03 test report, with table v. 8.4:
Working
Broken

[human battle]
undead - Activates, but can still die
inf. oxygen
inf. adrenaline
inf. arrow
(up) instant abilities cooldown (table Update8.2)
instant bow charge

[ship]
ignore ship health - doesn't even activate anymore (unlike human undead)
inf. ship stamina

[misc.]
stealth mod
ignore drachmae/resources
ignore ability points
exp multiplier
time of day mod
movement mod key UNSURE - not sure how this is supposed to work. E.g. setting jogging to 5.68 speed.thing, but 0.16 does drastically reduce speed.

Re: Assassin's Creed Odyssey +14 (table Update8.3)

Posted: Thu Oct 11, 2018 6:12 pm
by Chaya
Zythean wrote:
Thu Oct 11, 2018 6:01 pm
Game v. 1.03 test report, with table v. 8.4:
Working
Broken

[human battle]
undead - Activates, but can still die
inf. oxygen
inf. adrenaline
inf. arrow
(up) instant abilities cooldown (table Update8.2)
instant bow charge

[ship]
ignore ship health - doesn't even activate anymore (unlike human undead)
inf. ship stamina

[misc.]
stealth mod
ignore drachmae/resources
ignore ability points
exp multiplier
time of day mod
movement mod key UNSURE - not sure how this is supposed to work. E.g. setting jogging to 5.68 speed.thing, but 0.16 does drastically reduce speed.
Hey sorry, but im completely new to the whole cheat engine thing, im trying to change the movement keys and speed, but i cant even find where you find those options, i get the table loaded but i get a whole bunch of No description things, and none of the scripts actually say anything about walk or jogging speed that i could find, any help is appreciated.

thanks.

Re: Assassin's Creed Odyssey +14 (table Update8.3)

Posted: Thu Oct 11, 2018 6:40 pm
by acecel
Darkedone02 wrote:
Thu Oct 11, 2018 4:06 pm
Will we be having an equipment editor in the future?
I can't wait for that :)

Re: Assassin's Creed Odyssey +14 (table Update8.3)

Posted: Thu Oct 11, 2018 7:37 pm
by gunbalde60
Has anyone tried finding the cultist artifacts in CE?

Re: Assassin's Creed Odyssey +14 (table Update8.3)

Posted: Thu Oct 11, 2018 9:29 pm
by bloodaxis
gunbalde60 wrote:
Thu Oct 11, 2018 7:37 pm
Has anyone tried finding the cultist artifacts in CE?
If you mean the ones used to upgrade your spear then yes, just a 4 byte search was enough for me to change them, any artifacts you get after fully upgrading the spear get deleted automatically whenever you load a new area/load the game too.