jrubimf wrote: ↑Fri Oct 12, 2018 9:07 am
There's the visual one, and the other one that it really do applies to your damage.
Well, couldn't find references to the non-visual pointers back in 1.02 (have the .exe dumped) to replicate it in 1.03. Any updates?
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"ACOdyssey.exe"+057539F8 (1.02) -> "ACOdyssey.exe"+5812908 (1.03) - - this is PlayerProgressionManager pointer
So all of the entries in the table that use ^ that.. are the visuals.
Then I found this:
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"ACOdyssey.exe"+055CB348 (1.02) -> "ACOdyssey.exe"+05661A48 (1.03) - - used in Armor entry in the table
Can't seem to find them for "Warrior Damage MIN" and "Warrior/Assassin/Hunter Damage Value". Maybe I didn't look too well
Anyway, from my perspective, these are random pointers you found using Pointer-Scan; that being said, I doubt the logic will work across updates. And, as you can see, there are people reporting it still works for them; while for others it doesn't. So those pointers are not stable for everyone, not reliable.