Assassin's Creed Odyssey v1.3.0/v1.5.1 +21 (table Update18.3)

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Z28Scott
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Re: Assassin's Creed Odyssey +14 (table Update9)

Post by Z28Scott »

I made some scripts for damage multipliers. Just activate and change the multiplier for warrior/assassin/hunter damage. I usually activate in the main menu, but if you activate in game you may need to change or re-equip a weapon for the new values to take effect.

The warrior damage mult may only apply to your primary weapon slot. I'm not far enough in the game to have a secondary slot unlocked yet.

It has worked for me so far on version 1.02 and 1.03.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
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ACOdysseyDamage.CT
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SunBeam
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Re: Assassin's Creed Odyssey +14 (table Update9)

Post by SunBeam »

@Kage: Tested; didn't see a notable change when actually attacking (am not talking about the visuals). Will try a bit more, adding more 0s :)

EDIT: Yeah, Kage. Changing the values to whichever amount doesn't affect the real damage. You can also see this if you debug each of the 4. They are not accessed when you deal damage to the enemy. So I doubt they would be used in some damage calculations. I'll check the other scripts Scott posted.

@Z28Scott: I'll fix your scripts, as allocating will often land in high-memory (so your JMPs won't always be 5-bytes, but often 14-bytes). I noticed something like negative Assassin Damage in the GUI...

Image

See in the above.. the JMP in my case is a 14-bytes one. You're expecting it to be a 5-bytes one. Thus game will crash as soon as that damage value (that code) is hit.

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Re: Assassin's Creed Odyssey +14 (table Update9)

Post by SunBeam »

@Z28Scott: This would be a quick-fix:

Code: Select all

define( memWar, ACOdyssey.exe+115AF188 ) // here
fullaccess( memWar, 0x1000 ) // here

[ENABLE]

aobscanmodule(scanPointWar,ACOdyssey.exe, 8B 5E 34 F3 48 xxxx C1 89 46 38 F3 0F 10 75 0C) // should be unique
define(injectPointWar, scanPointWar+8)
// removed the alloc
registersymbol(scanPointWar)
registersymbol(injectPointWar)
label(multWar)
registerSymbol(multWar)
label(regSpace)
label(return)
I've changed Warrior Damage Mult's Multiplier to 10. Then went into inventory, changed weapon with another, then put it back. Can confirm the damage having increased. Thanks!

BR,
Sun

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Darkedone02
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Re: Assassin's Creed Odyssey +14 (table Update9)

Post by Darkedone02 »

I ment with sargon in the game that sells items for orichalcom but sadly the ignore resources cheat does not work in his store.

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Re: Assassin's Creed Odyssey +14 (table Update9)

Post by SunBeam »

^ Orichalcum is server-sided. I think it's all over the internet. Welcome to mid-October.

Z28Scott
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Re: Assassin's Creed Odyssey +14 (table Update9)

Post by Z28Scott »

Thanks for the help SunBeam, I appreciate it.

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Re: Assassin's Creed Odyssey +14 (table Update9)

Post by SunBeam »

^ Well.. thanks to you, I'll post the calculations derived from PlayerProgressionManager->PlayerStatsManager. There are some base settings that get used in the calculations ;) Each offset is applied to the various properties you see on-screen.

owzi
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Re: Assassin's Creed Odyssey +14 (table Update9)

Post by owzi »

Z28Scott wrote:
Fri Oct 12, 2018 6:49 pm
I made some scripts for damage multipliers. Just activate and change the multiplier for warrior/assassin/hunter damage. I usually activate in the main menu, but if you activate in game you may need to change or re-equip a weapon for the new values to take effect.

The warrior damage mult may only apply to your primary weapon slot. I'm not far enough in the game to have a secondary slot unlocked yet.

It has worked for me so far on version 1.02 and 1.03.

Very nice !! Thank you guy ! can you add armor and health if possible ?

Thanks for your job

reicou
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Re: Assassin's Creed Odyssey +14 (table Update9)

Post by reicou »

Z28Scott wrote:
Fri Oct 12, 2018 6:49 pm
I made some scripts for damage multipliers. Just activate and change the multiplier for warrior/assassin/hunter damage. I usually activate in the main menu, but if you activate in game you may need to change or re-equip a weapon for the new values to take effect.

The warrior damage mult may only apply to your primary weapon slot. I'm not far enough in the game to have a secondary slot unlocked yet.

It has worked for me so far on version 1.02 and 1.03.
works very good. Thanks, dude, great work. :D

acecel
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Re: Assassin's Creed Odyssey +14 (table Update9)

Post by acecel »

acecel wrote:
Fri Oct 12, 2018 1:22 pm
Would it be possible to add god mode to tamed animal ?
That day acecel realized he had the power of online invisibility :lol:

On one game i don't remember, a table had an option to automatically upgrade the level of all items in the inventory to the player level.
Something like that could be very good :wub:
Last edited by acecel on Fri Oct 12, 2018 10:20 pm, edited 3 times in total.

Raborius
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Re: Assassin's Creed Odyssey +14 (table Update9)

Post by Raborius »

Did anyone try finding the price values of the individual Items sold in the different shops ? It should be possible to change those, even for Orich and Helix, even with the server communication. I did that all the time in other games but i can´t find the values etc. in this one. :shock:
Also wouldn´t it be possible to find out when what is send to the server when you find Orich ingame and modify the values/trigger the sending multiple times ?

Kroco
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Re: Assassin's Creed Odyssey +14 (table Update9)

Post by Kroco »

SunBeam wrote:
Fri Oct 12, 2018 7:16 pm
@Z28Scott: This would be a quick-fix:


BR,
Sun
thx, but for ome reason it's changing damage only second weapon, maybe i done smth wrong with fixing Z28Scott table with your fix.
can u explain how do it properly maybe ?

Issun
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Re: Assassin's Creed Odyssey +14 (table Update9)

Post by Issun »

This table is amazing, but i have a question thats kind of unrelated, but this seems to be the best place to ask.

I'm at the final mission and followed some guides to get the good ending, but i think i missed one dialogue line in chapter 6/7. Anyone know if its possible to edit the save file to fix this?

slayer0527
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Re: Assassin's Creed Odyssey +14 (table Update8)

Post by slayer0527 »

LordSaphir wrote:
Fri Oct 05, 2018 3:09 pm
Here a Cheat Engine Table for your Table

There you can Edit your Gold and Resources


Assassins Creed Odyssey Inventory Editor.CT

Have Fun :D
please update this for 1.0.3

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Darkedone02
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Re: Assassin's Creed Odyssey +14 (table Update9)

Post by Darkedone02 »

If it's possible, an item editor will be nice, I'm wondering if I could take a commen item, turn it to a legendary, and have 4 stats of my own choosing.

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