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Rain World (2017-04-09)

Posted: Wed Mar 29, 2017 10:52 am
by Shinkansen
Simple table for Rain World, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1001
1. Tested game version V1.01, V1.015. May work on other versions.

2. Player.
"Glowing Set to Glowing?" sets Slugcat to glowing.
"Air Set to Massive?" sets underwater Air to massive.

3. AbstractCreature.
"Enemy Set to Dead?" sets most Enemy to dead.

4. StoryGameSession.
Allows the following to be modfied.
- "StoryGameSession Stats -> saveState -> deathPersistentSaveData -> karma". Karma.


V1000
1. Player.
"Speed Set to Massive?" sets Speed to massive.
"Jump Boost Set to Massive?" sets Jump Boost to massive.

2. AbstractCreature.
"Food Set to Massive?" sets Food to massive.
"Enemy Set to Mostly Blind" sets Enemy to mostly blind.

3. RainWorldGame
"Rain Cycle Timer Set to 0?" sets Rain Cycle Timer to 0, effectively no Rain.

Re: Rain World (2017-03-29)

Posted: Thu Apr 06, 2017 6:11 pm
by AMACHEATER
May u do some weapon swapper? Explospears sooooo rare : (

Re: Rain World (2017-03-29)

Posted: Sat Apr 08, 2017 9:34 pm
by paulowtt
Can some one update the table?

Re: Rain World (2017-04-09)

Posted: Sat Jul 01, 2017 10:04 am
by AMACHEATER
Please update table for gog version. thx

Re: Rain World (2017-04-09)

Posted: Sat Dec 23, 2017 3:47 pm
by AMACHEATER
Please update for 1.5. thx