Pathfinder: Kingmaker (Steam)

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neuronek
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Re: Pathfinder: Kingmaker (Steam)

Post by neuronek » Thu Nov 15, 2018 8:12 pm

Dimensionist wrote:
Thu Nov 15, 2018 4:50 am
Even with picking just one extra bloodline, if you try and add multiple feats per level you're invariably going to end up glitching your level up UI. The solution proposed by Bag of Tricks is to remove every 'Key' section after the first 'Key' in every m_selectionsbylevel entry, but while that works, I have no idea what the knock-on effects would be, so I'm a bit leery of it.
Selections are used in Your class progression table, when You view Your char You see which traits You picked. I guess when You remove these and don't lower the level the UI might be glitching there since these "progressions" would be null.

Bain
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Re: Pathfinder: Kingmaker (Steam)

Post by Bain » Fri Nov 16, 2018 12:14 am

I've found that the screen glitches only when using bonus feats and such or rogue talents as extra talents. If I use just the normal feats at third, fifth, and so on, with no other bonus feat/feature/terrain bonus/whatever, the screen doesn't crash. For extra bloodlines/deity selection, cannot go past two without glitching. Some things seem to be hard coded but mainly the bonus feats glitch out, not the regular feats.

busterwilde3
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Re: Pathfinder: Kingmaker (Steam)

Post by busterwilde3 » Fri Nov 16, 2018 4:12 am

I've found that setting it to 2 doesn't cause any issues except if you were to ever run out of potential things to select.

jonson0408
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Re: Pathfinder: Kingmaker (Steam)

Post by jonson0408 » Fri Nov 16, 2018 12:33 pm

It is 1.1.0h now, all the tables need updata :D :D :D

Dimensionist
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Re: Pathfinder: Kingmaker (Steam)

Post by Dimensionist » Fri Nov 16, 2018 6:30 pm

neuronek wrote:
Thu Nov 15, 2018 8:12 pm
Dimensionist wrote:
Thu Nov 15, 2018 4:50 am
Even with picking just one extra bloodline, if you try and add multiple feats per level you're invariably going to end up glitching your level up UI. The solution proposed by Bag of Tricks is to remove every 'Key' section after the first 'Key' in every m_selectionsbylevel entry, but while that works, I have no idea what the knock-on effects would be, so I'm a bit leery of it.
Selections are used in Your class progression table, when You view Your char You see which traits You picked. I guess when You remove these and don't lower the level the UI might be glitching there since these "progressions" would be null.
Right, I actually misunderstood it earlier on. You don't have to remove every 'Key' after the first, those just map to each level you took the ability in. What you do is you erase every blueprint after the 1st (possibly 2nd, depending on if the game allows it) one in each key - a quick way is to just use JSFormat and then Shift+End on the line, immediately after the blueprint you want to keep.

It's surprisingly quick, though it can get tedious doing it again and again.

lc19
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Re: Pathfinder: Kingmaker (Steam)

Post by lc19 » Fri Nov 16, 2018 8:40 pm

FYI, bag of tricks just added build time and alignment switching.

The only thing it lacks (unless I am missing the option somewhere) from these trainers is the ability to alter overall player level. (Which is useful for adding class levels over level 20).

redx3551
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Re: Pathfinder: Kingmaker (Steam)

Post by redx3551 » Fri Nov 16, 2018 9:03 pm

lc19 wrote:
Fri Nov 16, 2018 8:40 pm
FYI, bag of tricks just added build time and alignment switching.

The only thing it lacks (unless I am missing the option somewhere) from these trainers is the ability to alter overall player level. (Which is useful for adding class levels over level 20).
Agreed if it had the same set level i would be very happy with that there are other trainers that have a set level but only niedzielan cheat table does the job for me does anybody know the code for it so i can pass it on to m0nster so he can add it to bag of tricks

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ReDragonInc
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Re: Pathfinder: Kingmaker (Steam)

Post by ReDragonInc » Sat Nov 17, 2018 3:51 am

How do you get the Nied tab to work to get the editting levels to work?

Dimensionist
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Re: Pathfinder: Kingmaker (Steam)

Post by Dimensionist » Sat Nov 17, 2018 4:37 am

ReDragonInc wrote:
Sat Nov 17, 2018 3:51 am
How do you get the Nied tab to work to get the editting levels to work?
You don't. It hasn't been updated yet. Drummer's updated table worked for 1.016, but I don't know if it'll work for 1.10h. Probably not, though.

DrummerIX
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Re: Pathfinder: Kingmaker (Steam)

Post by DrummerIX » Sat Nov 17, 2018 4:51 am

I fixed my table to work with 1.1. EDIT 4.8.

busterwilde3
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Re: Pathfinder: Kingmaker (Steam)

Post by busterwilde3 » Sat Nov 17, 2018 5:40 am

DrummerIX wrote:
Sat Nov 17, 2018 4:51 am
I fixed my table to work with 1.1. EDIT 4.8.
Thanks for keeping your table up to date, it's appreciated

jadow77
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Re: Pathfinder: Kingmaker (Steam)

Post by jadow77 » Sat Nov 17, 2018 8:44 am

Thanks to Drummer I can play the game but I really would like Niedzielan table updated!

redx3551
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Re: Pathfinder: Kingmaker (Steam)

Post by redx3551 » Sat Nov 17, 2018 1:39 pm

jadow77 wrote:
Sat Nov 17, 2018 8:44 am
Thanks to Drummer I can play the game but I really would like Niedzielan table updated!
Agreed but i might have some good news for you i have asked m0nster to take a look at niedzielan cheat table to see if he can add some of the cheats to his mod big of tricks

Bain
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Re: Pathfinder: Kingmaker (Steam)

Post by Bain » Sat Nov 17, 2018 3:23 pm

redx3551 wrote:
Sat Nov 17, 2018 1:39 pm
jadow77 wrote:
Sat Nov 17, 2018 8:44 am
Thanks to Drummer I can play the game but I really would like Niedzielan table updated!
Agreed but i might have some good news for you i have asked m0nster to take a look at niedzielan cheat table to see if he can add some of the cheats to his mod big of tricks
that's great news. I hope he gets the item pointer thing into his mod then.

cool boy
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Re: Pathfinder: Kingmaker (Steam)

Post by cool boy » Sat Nov 17, 2018 11:28 pm

DrummerIX wrote:
Sat Nov 17, 2018 4:51 am
I fixed my table to work with 1.1. EDIT 4.8.
thank you, Can u add #Stop time ?

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