Pathfinder: Kingmaker (Steam)

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Rexx
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Re: Pathfinder: Kingmaker (Steam)

Post by Rexx » Fri Nov 02, 2018 12:46 pm

Dimensionist wrote:
Thu Nov 01, 2018 5:54 am
Calypsopoxta wrote:
Thu Nov 01, 2018 4:59 am
Myrryr wrote:
Thu Nov 01, 2018 1:36 am
It's fine, I found a way to do it. Apparently this mod https://www.fearlessrevolution.com/path ... ker/mods/7 works beautifully and can set them all the way to zero, allowing you to select everything, including changing their archetypes. Made Regongar into a sword saint and Octavia into a pure evocation wizard. Can changes their portraits too, yet keep their voices.
Having trouble finding the mod using your link, I'm very interested in this.
That's because it's the wrong link - replace fearlessrevolution in the link with nexusmods.
Can you use this mod just to change the portraits? Cause I have some that are way too similar and would like to change them so I make sure I select teh right characters. I am really shocked they put up so few images.

Calypsopoxta
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Re: Pathfinder: Kingmaker (Steam)

Post by Calypsopoxta » Fri Nov 02, 2018 7:24 pm

Rexx wrote:
Fri Nov 02, 2018 12:46 pm
Can you use this mod just to change the portraits? Cause I have some that are way too similar and would like to change them so I make sure I select teh right characters. I am really shocked they put up so few images.
It sure looks like it, you just have to select Full when choosing how to respec em.

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always_confused
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Re: Pathfinder: Kingmaker (Steam)

Post by always_confused » Fri Nov 02, 2018 7:57 pm

Sorry if this has been asked before, but I've got a question about speed modifiers.

There's two options -
- Speed Modifier (Map Movement)
- Kingdom Speed Modifier (Map Movement)

Both have a value of 0 by default. Which one do I activate to move faster on the world map? I believe being interrupted on the map by encounters, random or otherwise, shuts down the script? In that, I was moving really fast one moment and after an encounter - that I evaded, so it didn't go to a loading screen - I was back to normal speed.

lc19
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Re: Pathfinder: Kingmaker (Steam)

Post by lc19 » Fri Nov 02, 2018 8:19 pm

Any way to force a next/complete on character creation without spending all feats? I used the feat multiplier to select more bloodlines, but the feats break after that.

Also the game has updated yet again. Small updates might be faster but it's really annoying for CE users and modders. Especially since Steam forces the update on us.

NexusRegis
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Re: Pathfinder: Kingmaker (Steam)

Post by NexusRegis » Fri Nov 02, 2018 10:11 pm

lc19 wrote:
Fri Nov 02, 2018 8:19 pm
Any way to force a next/complete on character creation without spending all feats? I used the feat multiplier to select more bloodlines, but the feats break after that.

Also the game has updated yet again. Small updates might be faster but it's really annoying for CE users and modders. Especially since Steam forces the update on us.
+1 on this, same problem here with bloodlines as well as heritages during character creation since I can't choose more than one feat at character creation even if I chose more than that (blocks appear empty and stops me from continuing) and If I disable the feat cheat after choosing heritages they are lost except for the first one.

maddock
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Re: Pathfinder: Kingmaker (Steam)

Post by maddock » Fri Nov 02, 2018 11:08 pm

So, I used a table, and accidentally set my general rank up event into permanent failure..any way to edit that into not being the case?

robicab
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Re: Pathfinder: Kingmaker (Steam)

Post by robicab » Sat Nov 03, 2018 1:49 pm

Hello i manage at last to do undead feats , i kept failing to copy scripts/codes from fearless forums but today i tryed something else and it works. So... i start a new char (ex fighter) then i started CE and used from Debug tab" [Experimental] Multiply number of Feats/Abilities on Level Up" and changed 1 to 4 for first lvl with human (warning if you try with aismar with 4 feats in CE it will bugg and verry rarely work, most of the time only 2 work with that race) and on skills i chose 4 feats that i will remember then used https://github.com/ericfitzgerald/Kingm ... eatures.ts from this page viewtopic.php?f=15&t=7995&start=15 and searched for those 4 feats and replaced with jaethal feats from same blueprints feats from github and game worked this time . I tryed this feat to add for two days but never tryed to >replace< :cry: and this worked perfectly :mrgreen: Thanks to neuronek for those links in his tutorial (verry helpfull)
Best regards! :ph34r:

Ghostdragon123
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Re: Pathfinder: Kingmaker (Steam)

Post by Ghostdragon123 » Tue Nov 06, 2018 4:30 pm

when is the next update out

Calypsopoxta
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Re: Pathfinder: Kingmaker (Steam)

Post by Calypsopoxta » Tue Nov 06, 2018 8:06 pm

Any chance of an update so the Never Fail Events works again...? They recently announced they're gonna slow down the patch frequency and start doing bigger updates...

Bain
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Re: Pathfinder: Kingmaker (Steam)

Post by Bain » Wed Nov 07, 2018 2:39 pm

Never Fail Events never worked for me, I gave up on that script a while ago.

Calypsopoxta
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Re: Pathfinder: Kingmaker (Steam)

Post by Calypsopoxta » Thu Nov 08, 2018 2:08 am

Bain wrote:
Wed Nov 07, 2018 2:39 pm
Never Fail Events never worked for me, I gave up on that script a while ago.
It had been working for me up until the most recent patch.

busterwilde3
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Re: Pathfinder: Kingmaker (Steam)

Post by busterwilde3 » Thu Nov 08, 2018 6:35 pm

They released the 1.1 beta patch this morning. It's optional, of course, and most of Niedzielan's table seems to still work with it (haven't gotten far enough to test all of it), but the "Game" sub-table can't be activated.

Just letting people know before they choose to download it and find most of the usable parts of the table locked out.

Dimensionist
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Re: Pathfinder: Kingmaker (Steam)

Post by Dimensionist » Fri Nov 09, 2018 11:22 am

Incidentally, Niedzielan, have you seen Shinkansen's tables for Pillars of Eternity, Tides of Numenara and Tyranny? Those games have a similar structure for skill and feat gain, and Shinkansen's tables allow for a more flexible manipulation of all of that, so it might help in fixing the feat script. Just a thought.

redx3551
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Re: Pathfinder: Kingmaker (Steam)

Post by redx3551 » Fri Nov 09, 2018 1:21 pm

A new update has come out cheat table does not work and no i am not talking about the beta here is the link https://steamcommunity.com/app/640820/d ... 621734273/

Devilgrinder
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Re: Pathfinder: Kingmaker (Steam)

Post by Devilgrinder » Fri Nov 09, 2018 2:29 pm

Be wary it also does not work on version 1.0.16 that was updated today. So those with auto-update like me are stuck. :-(

Hope Niedzielan has the time and will to make an update.

Devilgrinder

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