Shadow of the Tomb Raider +16+1 (table Update10.1)

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Cielos
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Shadow of the Tomb Raider +16+1 (table Update10.1)

Post by Cielos » Wed Sep 12, 2018 6:15 pm

made some scripts for Shadow of the Tomb Raider.

Updates
Update10.1
- inf focus time. added some filters to make sure it works on focus activation. it needs about half a second to "cooldown" in-between aiming with this update, but at least it's stable now.
Update10
- added inf focus duration, inf focus time, stupid enemies, and rifles suppressor key.
- updated custom max ammo to custom max stack size. it covers normal ammos and resources now.
- added pointers to knives to some flags fetch. flip them to "obtained" allows you to change your knife in the camp.
Update9
- added blinded enemies.
Update8
- added custom max ammo and access newgame+ skills.
Update7.2
- updated Unlimited Survival Instinct v2. it allows you to reactivate the Survival Instinct in succession without the need to wait for the cooldown now.
Update7.1
- updated Unlimited Survival Instinct to Unlimited Survival Instinct v2. the old approach is flawed. you may not be able to re-activate the Survival Instinct on some occasions. using the second approach shared by SunBeam now.
Update7
- included Unlimited Survival Instinct by SunBeam.
- updated undead. raised the default "min health" from 10 to 150.
- updated inf ammo pouch / arrow. it covers the alternate ammo for guns now.
- updated ignore weapon appearance change. it covers more weapon upgrades/parts now.
Update6.1
- updated ignore gold pieces. the game patch have a slight change of the code that my script injected to (1 byte), and the aobscan needed to be updated. also make another injection point to deal with the bulk purchase without enough gold pieces. before this update, you can only buy ONE of the stackable item if you don't have enough gold to buy 2 or more.
Update6
- added some flags fetch (working title).
- updated the pointers of ignore weapon appearance change, forgot to include the 2 weapon parts for custom flag switch. also changed the structure a little bit.
Update5
- added ignore gold pieces.
- updated ignore resources. it covers armour crafting now.
- updated ignore weapon appearance change. it covers the weapon parts for handguns (sight and suppressor), and some more weapons now.
Update4.1
- updated ignore weapon appearance change. made a bad edit, and you needed to re-activate the script to apply the script default values. now fixed.
Update4
- added ignore weapon appearance change. mainly because I hate the upgraded appearance of the handgun.. not covering much weapons now, will be updated as I get more.
- removed an unused structure.
Update3
- added ignore skill points.
- updated ignore resources. it covers the crafting in Camp now.
Update2
- added undead.
- updated inf ammo pouch / arrow, it won't set resource to 1 when collecting a resource now.
Update1
- added ignore resources.
- updated inf ammo pouch / arrow.
Options
undead
(new) inf focus duration (table Update10)
(up) inf focus time (table Update10.1)
no reload
inf ammo pouch / arrow
(up) custom max stack size (table Update10)
ignore resources
ignore skill points
ignore gold pieces
blinded enemies
(new) stupid enemies (table Update10)
ignore weapon appearance change
access newgame+ skills
(up) some flags fetch (table Update10)
(new) rifles suppressor key (table Update10)
walk key

Unlimited Survival Instinct v2 (by SunBeam)

Descriptions
undead
- health still drop when damaged, but you won't be killed.

inf focus duration
- focus mode last until you visit camp or scene-change once activated.
- press Shift + ` to force de-activate focus mode.

inf focus time
- when focus mode is activated, slow-down time when aiming would last for 24 hours.
- there is still about half a second "cooldown" in-between aiming. reloading gun shouldn't be a problem, but you may need to re-aim if you change weapon during aiming in order to re-enter the slow-down state.
- you have to learn the skill "Scales of Serpent III" (Focus Time upgrade) first for this script to work properly.

no reload
- ammo clip still drop when firing weapon but it won't reach zero.

inf ammo pouch / arrow
- ammo pouch / arrow still drop when firing weapon but it won't drop below 1.
- you can reload to full clip even if you have only 1 ammo pouch left.

custom max stack size
- by script default, it raises the max arrows (all 4 types of arrows) your quiver can hold, the max normal/alt ammos of the guns you have, and the resources you can hold.

access newgame+ skills
- allows you to learn the newgame+ skills in a non-newgame+ game.
- the requirement still intact. i.e., you still need to learn all the skills in a category before you can learn that category's newgame+ skills.

ignore resources
- you don't need any resources to craft.
- resources still decrease until they reach zero when you craft.

ignore skill points
- you don't need any skill points to learn new skills.
- skill points still decrease until it reaches zero when you learn skills.
- skill points pointer can be found after you activated the script, in case you want to reset it to zero. it's not advised to freeze this value though. vist the camp after the script is activated to populate the pointer.

ignore gold pieces
- you don't need and gold pieces to trade with merchants.
- amount of gold pieces still decrease until it reaches zero after purchase.

blinded enemies
- when you're in stealth mode, enemies won't spot you even if you're in their line of sight.
- enemies can still hear noise, and would go to investigate the source of noise, that means you can still distract them with bottle/arrow if you want to.
- enemies can still enter battle if you open fire with loud weapons, touch them physically, and/or witnessing you killing one of them.
- enemies will have "normal eyesight" in battle.

stupid enemies
- when you're in stealth mode, enemies can still spot you when you're in their line of sight, but they won't start attacking you until they witness you kill one of them, touch one of them physically, and/or you open fire with loud weapons.

ignore weapon appearance change
- allows you to hide the weapons' upgrade/part appearance individually while the upgrades' benefits still applied.
- choose "ignored" to hide the upgrade/part appearance; "as is" to show the upgrade/part appearance (if you've craft the upgrade).
- by script default, all covered weapons' appearances changes will be "ignored".
- not covering all weapon upgrades/parts yet. will be updated when I get more.

some flags fetch
- allows you to toggle the "obtained" flag of some of the weapon's upgrade and weapon parts.
- not many flags are present for now.
- some flags, e.g., silencer, require you to re-visit a camp after you flip it to "obtained", for it to be applied to the weapon properly.
- you can flip the knives to "obtained" and you can change the knife in the camp. the newgame+ knife is included. sadly you can't choose the "tutorial knife" by this method.
- not all flags are thoroughly tested.

rifles suppressor key
- you have to obtain a suppressor for rifles first.
- for best result, you should use ignore weapon appearance change to hide the suppressor for rifles.
- won't work on rifles that can't equip the suppressor, if in doubt, you can check it in the camp menu.
- when activated, firing a rifle with suppressor (e.g. WASP 11) would fire loud ammo normally. press and hold Spacebar would fire silence ammo.
- yet to actually test the silence ammo in stealth mission though...

walk key
- the awkward transition from idle pose to walk is still present in this instalment (you start with the ready-to-run animation, and suddenly switch back to walk animation), and turns out the whole module is the exact same, so here it is.
- when activated, hold the mod key to walk.
- you can choose from SHIFT, CTRL, ALT (default), or CAPS LOCK as the walk mod key, provided in the dropdown list.
- note that it's NOT done by modifying the walk behaviour of the game's default walk key, but manipulating the move speed directly instead. so you should have a separate key for this script's walk key that is different from the game's walk key. e.g. if you want to use ALT as this script walk key, make sure you've changed the game's walk key to a different key.
- if you don't like my prefer walk speed, you can change it via the "Speed" entry. by script default, it's slightly faster than the game own walk key speed, as it's too slow for me.
latest:
SOTTR.CT
+16+1, table Update10.1
(615.91 KiB) Downloaded 907 times
backup(s):
SOTTR.CT
+12+1, table Update9
(484.72 KiB) Downloaded 281 times
SOTTR.CT
+11+1, table Update8
(468.73 KiB) Downloaded 109 times
SOTTR.CT
+9+1, table Update7.2
(431.1 KiB) Downloaded 292 times
SOTTR.CT
+9, table Update6.1
(204.83 KiB) Downloaded 566 times
SOTTR.CT
+9, table Update6
(189.19 KiB) Downloaded 332 times
SOTTR.CT
+8, table Update5
(132.58 KiB) Downloaded 81 times
SOTTR.CT
+7, table Update4.1
(90.5 KiB) Downloaded 48 times
SOTTR.CT
+6, table Update3
(278.62 KiB) Downloaded 238 times
SOTTR.CT
+5. table Update2
(269.15 KiB) Downloaded 84 times
Last edited by Cielos on Fri Sep 28, 2018 7:00 pm, edited 22 times in total.
want a custom cheat that no one seems bothered?
prepare a paypal and PM me, or just find a way for me to access the game in question.

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Re: Shadow of Tomb Raider +3

Post by zachillios » Wed Sep 12, 2018 7:31 pm

Great as always, thank you Cielos.

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Cielos
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Re: Shadow of the Tomb Raider +4 (table Update1)

Post by Cielos » Wed Sep 12, 2018 7:57 pm

you're welcome~
I'm dozing off now, but I've yet to encounter any enemies, thus have no info to trace the health yet.
I'll continue tomorrow..
till then~

oh, do you, or does anyone know if we need to re-download the game or install new patches when it's the official release date? don't know the usual routine for this kind of "early access"...

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Re: Shadow of the Tomb Raider +4 (table Update1)

Post by Althalus » Wed Sep 12, 2018 8:04 pm

Thanks!!!

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Re: Shadow of the Tomb Raider +4 (table Update1)

Post by axess2016 » Wed Sep 12, 2018 8:10 pm

Has anyone had a problem enabling the cheats? I mean - putting the x in the box and opening the cheat list? I did everything I usually do with Cheat Engine when loading it with a game. But, with this game, I can't enable the cheats. It worked once. Then I closed it to open this new one - and now both won't start. I will restart the whole game and see if that helps.

EDIT: Yep. Restarting the whole game worked. Weird.
Last edited by axess2016 on Wed Sep 12, 2018 8:13 pm, edited 1 time in total.

eTheBlack
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Re: Shadow of the Tomb Raider +4 (table Update1)

Post by eTheBlack » Wed Sep 12, 2018 8:11 pm

Cielos wrote:
Wed Sep 12, 2018 7:57 pm
oh, do you, or does anyone know if we need to re-download the game or install new patches when it's the official release date? don't know the usual routine for this kind of "early access"...
They might release new patches, but this is 1.0 release (or should be). Its same version as on official release date, but remember a lot of games get Day 1 or even Day 0 patch release these days (some even day 0 DLC...)

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Meltic
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Re: Shadow of the Tomb Raider +4 (table Update1)

Post by Meltic » Wed Sep 12, 2018 9:01 pm

The photo mode is really cool in this game but i can't move more than a feet from the main character in the game. Is there anyway to make a CE Table so that we can move further away from the player ? ( like unlocking the freecamera movement )

Althalus
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Re: Shadow of the Tomb Raider +4 (table Update1)

Post by Althalus » Wed Sep 12, 2018 9:38 pm

Just FYI, you were correct, the inf resources only works on the run. Crafting at the Campfire still needs resources.

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Re: Shadow of the Tomb Raider +4 (table Update1)

Post by NumberXer0 » Wed Sep 12, 2018 10:50 pm

Thanks for the trainer, the ammo thing is great. Unfortunately the resources need some work. It locks everything at 1, which makes campfire crafting impossible. The lock also persists after disabling the cheat. You have to restart the game to begin gathering again.

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Re: Shadow of the Tomb Raider +4 (table Update1)

Post by axess2016 » Thu Sep 13, 2018 3:21 am

Someone figured out the Skill Points thing. But, they're charging money for the trainer - of course.

Sharkiller
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Re: Shadow of the Tomb Raider +4 (table Update1)

Post by Sharkiller » Thu Sep 13, 2018 3:33 am

axess2016 wrote:
Thu Sep 13, 2018 3:21 am
Someone figured out the Skill Points thing. But, they're charging money for the trainer - of course.
fling trainer is out.

Image

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Re: Shadow of the Tomb Raider +4 (table Update1)

Post by zachillios » Thu Sep 13, 2018 3:51 am

axess2016 wrote:
Thu Sep 13, 2018 3:21 am
Someone figured out the Skill Points thing. But, they're charging money for the trainer - of course.
Skill points are just an easy 4byte search, no one should be paying for that lol.

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Re: Shadow of the Tomb Raider +4 (table Update1)

Post by peebeee » Thu Sep 13, 2018 4:16 am

Sharkiller wrote:
Thu Sep 13, 2018 3:33 am
axess2016 wrote:
Thu Sep 13, 2018 3:21 am
Someone figured out the Skill Points thing. But, they're charging money for the trainer - of course.
fling trainer is out.
And where would that be?
Last edited by peebeee on Thu Sep 13, 2018 10:57 am, edited 1 time in total.

axess2016
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Re: Shadow of the Tomb Raider +4 (table Update1)

Post by axess2016 » Thu Sep 13, 2018 4:30 am

Yes. Please link the Fling Trainer if legit.

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Re: Shadow of the Tomb Raider +4 (table Update1)

Post by axess2016 » Thu Sep 13, 2018 4:34 am

zachillios wrote:
Thu Sep 13, 2018 3:51 am
axess2016 wrote:
Thu Sep 13, 2018 3:21 am
Someone figured out the Skill Points thing. But, they're charging money for the trainer - of course.
Skill points are just an easy 4byte search, no one should be paying for that lol.
Yeah, I found the Skill Points, gold (1 of 3 addresses - haven't narrowed it down yet) and 3 of the crafting resources (Bolt looking things (I forget the name), Powder, and Fuel)

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