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Re: Dragon Quest XI (Steam)

Posted: Fri Sep 07, 2018 5:53 am
by Zero123
Could we add a pointer for "perfectionist orbs". It doesn't seem to be and item and I couldn't find an option with the current table to add them. I was just changing material values and using perfect bash and making the same item heaps to get orbs but takes ages.

Re: Dragon Quest XI (Steam)

Posted: Fri Sep 07, 2018 6:19 am
by Sauce
Probably a simple pointer, you can just search it with 4 bytes and find it in a few searches.

Re: Dragon Quest XI (Steam)

Posted: Fri Sep 07, 2018 8:08 am
by Nickd91
On subject of "enemies always dropping items", the "bunny tail" accessory could be useful as each one equipped increases the drop rate. There may be another item with a better modifier, I just noticed it in the special effects listing for the item.

Re: Dragon Quest XI (Steam)

Posted: Fri Sep 07, 2018 6:28 pm
by DrummerIX
Added in pointers for Mini Medals and Perfectionist's Pearls. You have to view the Attributes Everything menu to update the pointer.

Re: Dragon Quest XI (Steam)

Posted: Fri Sep 07, 2018 6:50 pm
by eugene9
DrummerIX wrote:
Fri Sep 07, 2018 6:28 pm
Added in pointers for Mini Medals and Perfectionist's Pearls. You have to view the Attributes Everything menu to update the pointer.
Thank you! What about changing characters' spells and skill panels?

Re: Dragon Quest XI (Steam)

Posted: Fri Sep 07, 2018 7:20 pm
by DrummerIX
eugene9 wrote:
Fri Sep 07, 2018 6:50 pm
Thank you! What about changing characters' spells and skill panels?
Not sure where to start looking for that. You can never change it in the game normally.

I did spend some time searching for something for always steal, but figuring out what code to change is sometimes difficult. I may spend more time on it, but right now, I'm playing a little further along.

Re: Dragon Quest XI (Steam)

Posted: Fri Sep 07, 2018 8:11 pm
by manila35
DrummerIX wrote:
Fri Sep 07, 2018 7:20 pm
eugene9 wrote:
Fri Sep 07, 2018 6:50 pm
Thank you! What about changing characters' spells and skill panels?
Not sure where to start looking for that. You can never change it in the game normally.

I did spend some time searching for something for always steal, but figuring out what code to change is sometimes difficult. I may spend more time on it, but right now, I'm playing a little further along.
How about 100% drop rate?

Also, can we get a code to unlock all characters' Spell/Abilities early on? Or even to have a drop down menu where you can modify current Spell/Abilities for stronger version and/or Pep-up abilities. I know you have done it for other games so I wonder if it's possible for this one.

Re: Dragon Quest XI (Steam)

Posted: Fri Sep 07, 2018 8:16 pm
by Sauce
Does the mini-medals pointer actually work for unlocking things though? I've tried doing it myself, and I can change the display, I've tried the fearlessrevolution trainer (which doesn't actually seem to do anything with the option), but when you talk to the medal stamp people, they just say you don't have any new medals to show them. Which is why I thought they must have the medals on individual flags.

Edit: Medal collector isn't available where I am in game right now.

Re: Dragon Quest XI (Steam)

Posted: Fri Sep 07, 2018 8:23 pm
by Nickd91
Sauce wrote:
Fri Sep 07, 2018 8:16 pm
Does the mini-medals pointer actually work for unlocking things though? I've tried doing it myself, and I can change the display, I've tried the fearlessrevolution trainer (which doesn't actually seem to do anything with the option), but when you talk to the medal stamp people, they just say you don't have any new medals to show them. Which is why I thought they must have the medals on individual flags.
Have you tried changing the value and then finding a new one "legally", there might just be a flag that determines if you have any unredeemed/new medals.

Re: Dragon Quest XI (Steam)

Posted: Fri Sep 07, 2018 9:23 pm
by Lord Blade
So, casino cheats (because of course)...

Firstly, the basics:

Always win Double or Nothing
- Maybe either make it just always win no matter the card you pick OR if possible just have the game reveal all the cards so we can just choose a winning one :p

Slots options
- Maybe something to let us force it to land on something specific? I tried slowing down the game with the speedhack, but it seems that there's some variance in when the spinner stops after you've clicked (I've had it stop immediately or actually keep going past several things before stopping)

Slime Quest
Dear god there's so many options. lol
Anything you can do similar to the regular slots would be amazing.

I suppose a token cheat is technically useful. But I just cheated for gold and bought a ton. :p

Re: Dragon Quest XI (Steam)

Posted: Fri Sep 07, 2018 9:48 pm
by Nickd91
Lord Blade wrote:
Fri Sep 07, 2018 9:23 pm
I suppose a token cheat is technically useful. But I just cheated for gold and bought a ton. :p
Token cheat is indeed a much more practical choice. It is probably an easy pointer to grab. Unfortunately I have started over to enable the challenges for harder enemies and the exp one before the options were made available in the table. Oh well...

Re: Dragon Quest XI (Steam)

Posted: Sat Sep 08, 2018 12:21 am
by Ehid
Would it be possible to cheat to force certain costumes on characters regardless of armour?

Re: Dragon Quest XI (Steam)

Posted: Sat Sep 08, 2018 2:40 am
by Twill
On the newer updates, it wont let me past enable. any help?

Re: Dragon Quest XI (Steam)

Posted: Sat Sep 08, 2018 3:11 am
by Nickd91
Twill wrote:
Sat Sep 08, 2018 2:40 am
On the newer updates, it wont let me past enable. any help?
That happens. Always make a backup of game exe's. Cheat tables normally only work for specific versions of the game. This one works for 1.0

Edit: I am mid-session, did the game receive an update?

Re: Dragon Quest XI (Steam)

Posted: Sat Sep 08, 2018 3:16 am
by Nickd91
New cheat suggestion, some enemies only appear during rain/weather so a toggle for that could be useful. I am currently waiting until "dusk" because a magical cow told me that was when it was supposed to rain.