Dragon Quest XI (Steam)

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FlintlockStaff
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Re: Dragon Quest XI (Steam)

Post by FlintlockStaff » Sun Oct 14, 2018 12:43 pm

I'm having some issues getting this to work. I got an older version to activate, but when I try to use a newer table and hit enable cheat engine freezes for about 5 seconds then nothing happens. Any ideas what I should do to fix this?

GoobyTheCat
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How to tell if draconian mode is active

Post by GoobyTheCat » Thu Oct 18, 2018 8:09 pm

Hey, I'm new to this cheat engine, and I can't tell if I'm doing this right. I select the drop boxes, and then check the box for Draconian mode Harder monsters, but I don't see anything in game saying the mode has been activated. Am I doing something wrong or will it just not recognize itself as draconian mode, even if it's playing it?

Nickd91
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Re: How to tell if draconian mode is active

Post by Nickd91 » Thu Oct 18, 2018 10:17 pm

GoobyTheCat wrote:
Thu Oct 18, 2018 8:09 pm
Hey, I'm new to this cheat engine, and I can't tell if I'm doing this right. I select the drop boxes, and then check the box for Draconian mode Harder monsters, but I don't see anything in game saying the mode has been activated. Am I doing something wrong or will it just not recognize itself as draconian mode, even if it's playing it?
It properly updates in-game, or at least it did. Haven't checked for a few weeks. You don't have to keep the box checked. Did you get a pop up at any point? Like draconian mode active, that doesn't go away until you turn it off, really annoying. Its normally at the beginning of the game, if you start in draconian mode. For those options I believe they have an on/off "switch". The option will say true/false or on/off, can't remember. You change those to true for the options you want on, false to what you want off.

UnfadingOnes
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Re: Dragon Quest XI (Steam)

Post by UnfadingOnes » Sat Oct 20, 2018 7:58 am

akosipaul wrote:
Wed Oct 10, 2018 5:53 am
hello guys. did anyone get the address for critical hit chance? thanks in advance for the help. :D:D:D:D
Would like to second this request, if possible..

sardanapalos_qq
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Re: Dragon Quest XI (Steam)

Post by sardanapalos_qq » Thu Oct 25, 2018 9:30 pm

Any chances we see a script for jackpot? This damn quest...

ZZHK
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Re: Dragon Quest XI (Steam)

Post by ZZHK » Fri Nov 02, 2018 2:31 pm

kennean wrote:
Tue Oct 09, 2018 6:54 pm
Gvaz wrote:
Tue Oct 09, 2018 3:23 am
SpoilerShow
kennean wrote:
Mon Oct 08, 2018 12:41 am


Yes, I realized that when I was searching, hence I've thought that the Jackpot system would work similarly... With physics it would be very difficult for me to crack it! But more fun indeed! :lol:

Here's the code if you're interested:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4543</ID>
      <Description>"Roulette Result"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(RouleteResultAOB,DRAGON QUEST XI.exe,45 89 3E 48 8B 7C 24 78) // should be unique
registersymbol(RouleteResultAOB)
alloc(newmem10,$1024,RouleteResultAOB)

///
label(return)
label(originalcode)
label(RouleteNumb)
registersymbol(RouleteNumb)

newmem10:
  mov, r15d,[RouleteNumb]

originalcode:
  mov [r14],r15d
  mov rdi,[rsp+78]
  jmp return

RouleteNumb:
dd #1

RouleteResultAOB:
  jmp newmem10
  nop
  nop
  nop
return:


[DISABLE]

RouleteResultAOB:
  db 45 89 3E 48 8B 7C 24 78

unregistersymbol(RouleteResultAOB)
unregistersymbol(RouleteNumb)

dealloc(newmem10)

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>4544</ID>
          <Description>"Roulete Number (0 - 36)"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>RouleteNumb</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Didn't had any crashes entering or exiting the roulette, but when I've bet 2000 tokens on the treasure chest (00) the game froze... With only 200 tokens it worked just fine, no idea why ...
How exactly do I use this? I would like to modify the amount of casino coins, not the gold coins itself
When you activate the script, another "address" will appear... There you put the number that you want as the result of the roulette. Simple as that...
But if you only want to modify your casino tokens, I've posted an pointer just for that... Look at my post on the page 18 and you'll find it and how to use it...
Mind you that you'll have to add the script to your table... If you don't know how to do so, feel free to ask!


I don't know how to add this script, tried several times but can't figure out how to do so, can you please help me? It'll be really appreciated!! been stuck on this for quite a while, am just starting out with CE. :/
Edit : I'm using CE 6.8.1

Edit 2 : Figured it out, just had to paste it directly into the window, thanks anyways for the code!! Would be great if someone could make a jackpot code tho, stuck on the quest!

Xilium
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Re: Dragon Quest XI (Steam)

Post by Xilium » Fri Nov 02, 2018 8:24 pm

Unless I'm doing something wrong, I think the new patch just broke the script.

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randomstuff
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Re: Dragon Quest XI (Steam)

Post by randomstuff » Fri Nov 02, 2018 8:44 pm

sardanapalos_qq wrote:
Thu Oct 25, 2018 9:30 pm
Any chances we see a script for jackpot? This damn quest...
Seconded!!!! Seriously what the hell is with this quest!? Driving me nuts!

ragnin
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Re: Dragon Quest XI (Steam)

Post by ragnin » Fri Nov 02, 2018 11:45 pm

Xilium wrote:
Fri Nov 02, 2018 8:24 pm
Unless I'm doing something wrong, I think the new patch just broke the script.
Yeah whatever they did caused the table to stop working for me as well. Bummer.

geddout
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Re: Dragon Quest XI (Steam)

Post by geddout » Fri Nov 02, 2018 11:46 pm

Thanks for the table.
About the jackpot, you need to talk to the bunny girl by the tower of coins and she needs to say something about someone getting lucky really soon. If that bit of dialogue isn't there, you need to rest and talk to her again until it is. Then play the middle table and place a bet on every number and the chest. It shouldn't take too long then.

DrummerIX
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Re: Dragon Quest XI (Steam)

Post by DrummerIX » Sat Nov 03, 2018 3:30 am

I will have time tomorrow to try updating the table for the new patch. I have to do pointer scanning because of the way I load items and draconian quests.

haobiao009
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Re: Dragon Quest XI (Steam)

Post by haobiao009 » Sat Nov 03, 2018 7:37 am

DrummerIX wrote:
Sat Nov 03, 2018 3:30 am
I will have time tomorrow to try updating the table for the new patch. I have to do pointer scanning because of the way I load items and draconian quests.
Thank you!

Anacra
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Re: Dragon Quest XI (Steam)

Post by Anacra » Sat Nov 03, 2018 7:47 am

DrummerIX wrote:
Sat Nov 03, 2018 3:30 am
I will have time tomorrow to try updating the table for the new patch. I have to do pointer scanning because of the way I load items and draconian quests.
Thank you, Drummer! Looking forward to it.

DrummerIX
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Re: Dragon Quest XI (Steam)

Post by DrummerIX » Sat Nov 03, 2018 2:39 pm

I updated the table with EDIT 7 for latest version on Steam around November 2, 2018.

daru
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Re: Dragon Quest XI (Steam)

Post by daru » Sat Nov 03, 2018 10:57 pm

DrummerIX wrote:
Sat Nov 03, 2018 2:39 pm
I updated the table with EDIT 7 for latest version on Steam around November 2, 2018.
Thanks

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