Dragon Quest XI (Steam)

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kennean
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Re: Dragon Quest XI (Steam)

Post by kennean » Tue Oct 09, 2018 6:54 pm

Gvaz wrote:
Tue Oct 09, 2018 3:23 am
SpoilerShow
kennean wrote:
Mon Oct 08, 2018 12:41 am
fearlessfan1 wrote:
Sat Oct 06, 2018 12:27 am


I did the same thing, I didn't release it because it crashed if it was still activated when leaving roulette, at least for me. I did dig a bit further, but the crashes when I modified asm stuff for testing threw me off and too much was utilizing the same memory addresses in the places I was looking.

One thing that you probably noticed also, was that the result of the wheel is made before the wheel spins, the animation is superfluous. It would of been interesting if they actually used physics to determine the result instead forcing the ball into a predetermined slot.
Yes, I realized that when I was searching, hence I've thought that the Jackpot system would work similarly... With physics it would be very difficult for me to crack it! But more fun indeed! :lol:

Here's the code if you're interested:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4543</ID>
      <Description>"Roulette Result"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(RouleteResultAOB,DRAGON QUEST XI.exe,45 89 3E 48 8B 7C 24 78) // should be unique
registersymbol(RouleteResultAOB)
alloc(newmem10,$1024,RouleteResultAOB)

///
label(return)
label(originalcode)
label(RouleteNumb)
registersymbol(RouleteNumb)

newmem10:
  mov, r15d,[RouleteNumb]

originalcode:
  mov [r14],r15d
  mov rdi,[rsp+78]
  jmp return

RouleteNumb:
dd #1

RouleteResultAOB:
  jmp newmem10
  nop
  nop
  nop
return:


[DISABLE]

RouleteResultAOB:
  db 45 89 3E 48 8B 7C 24 78

unregistersymbol(RouleteResultAOB)
unregistersymbol(RouleteNumb)

dealloc(newmem10)

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>4544</ID>
          <Description>"Roulete Number (0 - 36)"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>RouleteNumb</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Didn't had any crashes entering or exiting the roulette, but when I've bet 2000 tokens on the treasure chest (00) the game froze... With only 200 tokens it worked just fine, no idea why ...
How exactly do I use this? I would like to modify the amount of casino coins, not the gold coins itself
When you activate the script, another "address" will appear... There you put the number that you want as the result of the roulette. Simple as that...
But if you only want to modify your casino tokens, I've posted an pointer just for that... Look at my post on the page 18 and you'll find it and how to use it...
Mind you that you'll have to add the script to your table... If you don't know how to do so, feel free to ask!

MasterVegito
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Re: Dragon Quest XI (Steam)

Post by MasterVegito » Tue Oct 09, 2018 8:13 pm

DrummerIX wrote:
Mon Oct 08, 2018 6:55 pm
MasterVegito wrote:
Mon Oct 08, 2018 6:21 pm
Could draconian options omehow be turned on with cheat engine? This game is sadly the yet another one where the japanese think they are adding challenge to the game by forcing him to restart if he finds the game too easy and making it impossible to turn the options on midgame
That's already in the table. In the pointer section.
You are right, I didn't notice, thank you.

akosipaul
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Re: Dragon Quest XI (Steam)

Post by akosipaul » Wed Oct 10, 2018 3:53 am

Nickd91 wrote:
Tue Oct 09, 2018 6:27 am
akosipaul wrote:
Tue Oct 09, 2018 12:10 am

oh i forgot to mention that im using codex version not steam. i wanted to try it out first before buying, do you know how to make my controller work in codex's version? thanks for the reply btw.
You can still run the game through steam, even if you dont own the game through steam, open steam, at the very top select games, and then add a non steam game . As for another way, I do not know.
thanks for the help. i managed to have my generic usb controller to work fine. im so happy right now. :D :D :D :D

akosipaul
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Re: Dragon Quest XI (Steam)

Post by akosipaul » Wed Oct 10, 2018 5:53 am

hello guys. did anyone get the address for critical hit chance? thanks in advance for the help. :D:D:D:D

FlintlockStaff
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Re: Dragon Quest XI (Steam)

Post by FlintlockStaff » Wed Oct 10, 2018 9:00 am

I'm having some issues getting this to work. I got an older version to activate, but when I try to use a newer table and hit enable cheat engine freezes for about 5 seconds then nothing happens. Any ideas what I should do to fix this?

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randomstuff
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Re: Dragon Quest XI (Steam)

Post by randomstuff » Wed Oct 10, 2018 9:55 am

Hello guys. Is it possible to get the 'Multiply Monster Defeat"?

MasterVegito
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Re: Dragon Quest XI (Steam)

Post by MasterVegito » Fri Oct 12, 2018 5:26 pm

I am wondering if chaning the textures in the files for armors would make them switch places?

For instance, there is a cool bunny suit mod I would like to use. But the thing uses 3 items. Could I change the texture of the bunny suit to a default Jade outfit and vice versa, by replacing the textures within the file? Or wouldn't it work in the 1st place

subeng
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Re: Dragon Quest XI (Steam)

Post by subeng » Fri Oct 12, 2018 6:30 pm

The new bugfix update broke the table and music mods :(

haobiao009
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Re: Dragon Quest XI (Steam)

Post by haobiao009 » Fri Oct 12, 2018 6:34 pm

The recent update broke this table. Can someone fix it please?

DrummerIX
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Re: Dragon Quest XI (Steam)

Post by DrummerIX » Fri Oct 12, 2018 8:36 pm

Put in EDIT 6.5 to fix things for the update around October 12, 2018.

UnfadingOnes
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Re: Dragon Quest XI (Steam)

Post by UnfadingOnes » Fri Oct 12, 2018 8:37 pm

Thanks DrummerIX!

Nickd91
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Re: Dragon Quest XI (Steam)

Post by Nickd91 » Fri Oct 12, 2018 9:08 pm

DrummerIX wrote:
Fri Oct 12, 2018 8:36 pm
Put in EDIT 6.5 to fix things for the update around October 12, 2018.
Oh that, works out well. I was going to post a link to the 1.0 exe, but you beat me to the punch with fixing the table :)
Thanks

haobiao009
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Re: Dragon Quest XI (Steam)

Post by haobiao009 » Sat Oct 13, 2018 7:38 am

Thanks for updating the table!

CheatBlaze
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Re: Dragon Quest XI (Steam)

Post by CheatBlaze » Sun Oct 14, 2018 12:32 am

Anyone else having a problem with the Infinite Item Usage /Set Item Amount script after the update?
It works once, but if I turn it off it won't turn back on until I quit and reload the game and Cheat Engine.

Stalghrit
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Re: Dragon Quest XI (Steam)

Post by Stalghrit » Sun Oct 14, 2018 3:07 am

I'm having the same issue, CheatBlaze. I've been having to reload after switching equipment.

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