Far Cry 3 - table v: 1.0.8 CT

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TheyCallMeTim13
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Re: Far Cry 3 - table v: 1.0.7 CT

Post by TheyCallMeTim13 » Thu Sep 13, 2018 2:21 am

Table Update:
  • v 1.0.7:
    • Added: "Stealth Mode" (Thanks to some helpful advise from l0wb1t)
farcry3_d3d11.[v1.0.7].CT
farcry3.[v1.0.7].CT

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Re: Far Cry 3 - table v: 1.0.7 CT

Post by TheyCallMeTim13 » Thu Sep 13, 2018 12:31 pm

Here's one that will be on the next table update.
No Hitbox
No more getting knocked down, but animals can still attack it seems.

Code: Select all

{
	Process			: farcry3_d3d11.exe  -  (x32)
	Module			: FC3_d3d11.dll
	Game Title		: Far Cry 3
	Game Version	: 0.1.0.1
	CE Version		: 6.81
	Script Version	: 0.0.1
	Date			: 09/12/18
	Author			: TheyCallMeTim13
	Name			: HitboxHook

	Hitbox Hook
}

{$STRICT}

define(address, FC3_d3d11.dll+8C8097)
define(bytes, 55 8B EC)

////
//// ------------------------------ ENABLE ------------------------------
[ENABLE]
aobScanModule(aobHitboxHook, FC3_d3d11.dll, 5x8Bxxxxxxxx8Bxxxxxx8BxxE8xxxxxxxxxxC6xxxxxxxxxxxxE8xxxxxxxxxx85xx74xx80)
//i2aobScanModule(aobHitboxHook, FC3_d3d11.dll, 5x8Bxxxxxxxx8Bxxxxxx8BxxE8xxxxxxxxxxC6xxxxxxxxxxxxE8xxxxxxxxxx85xx74xx80)
define(injHitboxHook, aobHitboxHook)
assert(injHitboxHook, bytes)
//i2assert(injHitboxHook, bytes)
registerSymbol(injHitboxHook)


////
//// ---------- Injection Point ----------
injHitboxHook:
	ret 0004


////
//// ------------------------------ DISABLE ------------------------------
[DISABLE]
////
//// ---------- Injection Point ----------
injHitboxHook:
	db bytes

unregisterSymbol(injHitboxHook)

{
//// Injection Point: FC3_d3d11.dll+8C8097  -  553E8097
//// AOB address: 553E8097  -  FC3_d3d11.dll+8C8097
//// Process: farcry3_d3d11.exe  -  013B0000
//// Module: FC3_d3d11.dll  -  54B20000
//// Module Size: 023CA000
FC3_d3d11.dll+8C8057:  51                          -  push ecx                           
FC3_d3d11.dll+8C8058:  8D 8E DD010000              -  lea ecx,[esi+000001DD]             
FC3_d3d11.dll+8C805E:  51                          -  push ecx                           
FC3_d3d11.dll+8C805F:  68 04142356                 -  push 56231404                      [1FDDE782]
FC3_d3d11.dll+8C8064:  8B C8                       -  mov ecx,eax                        
FC3_d3d11.dll+8C8066:  E8 A200A3FF                 -  call 54E1810D                      
FC3_d3d11.dll+8C806B:  8B 46 04                    -  mov eax,[esi+04]                   
FC3_d3d11.dll+8C806E:  8B 48 0C                    -  mov ecx,[eax+0C]                   
FC3_d3d11.dll+8C8071:  8D 45 F0                    -  lea eax,[ebp-10]                   
FC3_d3d11.dll+8C8074:  50                          -  push eax                           
FC3_d3d11.dll+8C8075:  E8 F05988FF                 -  call 54C6DA6A                      
FC3_d3d11.dll+8C807A:  D9 00                       -  fld dword ptr [eax]                
FC3_d3d11.dll+8C807C:  D9 9E B4020000              -  fstp dword ptr [esi+000002B4]      
FC3_d3d11.dll+8C8082:  D9 40 04                    -  fld dword ptr [eax+04]             
FC3_d3d11.dll+8C8085:  D9 9E B8020000              -  fstp dword ptr [esi+000002B8]      
FC3_d3d11.dll+8C808B:  D9 40 08                    -  fld dword ptr [eax+08]             
FC3_d3d11.dll+8C808E:  D9 9E BC020000              -  fstp dword ptr [esi+000002BC]      
FC3_d3d11.dll+8C8094:  5E                          -  pop esi                            
FC3_d3d11.dll+8C8095:  C9                          -  leave                              
FC3_d3d11.dll+8C8096:  C3                          -  ret                                
////  INJECTING START  ----------------------------------------------------------
FC3_d3d11.dll+8C8097:  55                          -  push ebp                           <<<--- AOB Starts Here
FC3_d3d11.dll+8C8098:  8B EC                       -  mov ebp,esp                        
////  INJECTING END  ----------------------------------------------------------
FC3_d3d11.dll+8C809A:  53                          -  push ebx                           
FC3_d3d11.dll+8C809B:  56                          -  push esi                           
FC3_d3d11.dll+8C809C:  57                          -  push edi                           
FC3_d3d11.dll+8C809D:  8B 7D 08                    -  mov edi,[ebp+08]                   
FC3_d3d11.dll+8C80A0:  57                          -  push edi                           
FC3_d3d11.dll+8C80A1:  8B F1                       -  mov esi,ecx                        
FC3_d3d11.dll+8C80A3:  E8 EE330700                 -  call 5545B496                      [FC3_d3d11.dll+23A8B55]
FC3_d3d11.dll+8C80A8:  57                          -  push edi                           
FC3_d3d11.dll+8C80A9:  C6 86 AF010000 00           -  mov byte ptr [esi+000001AF],00     
FC3_d3d11.dll+8C80B0:  E8 F96D85FF                 -  call 54C3EEAE                      
FC3_d3d11.dll+8C80B5:  59                          -  pop ecx                            
FC3_d3d11.dll+8C80B6:  85 C0                       -  test eax,eax                       
FC3_d3d11.dll+8C80B8:  74 3D                       -  je 553E80F7                        
FC3_d3d11.dll+8C80BA:  80 B8 EC000000 00           -  cmp byte ptr [eax+000000EC],00     
FC3_d3d11.dll+8C80C1:  0F85 54010000               -  jne 553E821B                       
FC3_d3d11.dll+8C80C7:  8B 58 24                    -  mov ebx,[eax+24]                   
FC3_d3d11.dll+8C80CA:  33 C9                       -  xor ecx,ecx                        
FC3_d3d11.dll+8C80CC:  8D 43 08                    -  lea eax,[ebx+08]                   
FC3_d3d11.dll+8C80CF:  41                          -  inc ecx                            
//// Template: I2CEA_AOBInjection
//// Generated with: I2 Cheat Engine Auto Assembler Script Template Generator
//// Code Happy, Code Freely, Be Awesome.
}


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TheyCallMeTim13
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Re: Far Cry 3 - table v: 1.0.8 CT

Post by TheyCallMeTim13 » Sun Sep 16, 2018 4:34 am

Table Update:
  • v 1.0.8:
    • Added: "No Hitbox"
    • Added: Teleporter saves for "South Island".
farcry3_d3d11.[v1.0.8].CT
farcry3.[v1.0.8].CT

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