Far Cry 3 - table v: 1.0.8 CT

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TheyCallMeTim13
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Far Cry 3 - table v: 1.0.8 CT

Post by TheyCallMeTim13 » Mon Sep 03, 2018 6:28 pm

Far Cry 3 - table v: 1.0.8 CT
Game Name: Far Cry 3
Game Vendor: Steam & *cough* non-uplay
Game Version:
Game Process: farcry3.exe & farcry3_d3d11.exe
Game File Version: 0.1.0.1


Made by
Zero Cool


So this table was made with a *cough* non-uplay version of the game (Uplay runs like a**), but I did test it on the steam version.


Features:
FeaturesShow
  • I2CETState
    Saves and loads table state (i.e.: what memory records are enabled).
    Uses named states (i.e.: 'default', 'testState', or 'SuperCheated'), if no name is given then 'default' is used.
    • Save Table State : Default
    • Save Table State : Casual
    • Save Table State : Full
    • Save Table State : Test
    • Load Table State : Default
    • Load Table State : Casual
    • Load Table State : Full
    • Load Table State : Test
  • I2CETeleporter
    • Teleport To: Waypoint
    • Teleport To: Last Shoot
    • Teleport: Back
    • Save Location (saves location to local file)
      • Saves for "North Island"
    • Helpers
      • Generate Memory Records (helper script for generating "teleport to save" scripts from saves)
      • Zero Camera Rotation Angle
      • Write Saves To File
      • Print Saves
      • Rename Save
      • Read From File
      • Delete Save
  • Pointers
  • Time manipulation
    • Mission Timer Hook
    • Sync with Real Time
    • Time Scale Multiplier
    • Time Never Stops (keeps time from stopping when not moving)
    • Time Setters
    • Time Display (Standard & Military)
  • XP Inc. Hook (Multiplier or Level setter)
  • Infinite Skill Points
  • Skill Points Multiplier
  • Money Dec. Hook (Multiplier)
  • Money Inc. Hook (Multiplier)
  • Infinite Syringes
  • No Hitbox
  • Infinite Health
  • Health Inc. Multiplier
  • Infinite Body Armor
  • Infinite Stamina
  • Infinite Oxygen
  • One Hit Kills
  • Animal One Hit Kills
  • Super Speed
  • Super Jump
  • Infinite Ammo
  • Ammo Multiplier (Pickup Multiplier)
  • No Reload
  • Infinite Throwables
  • Stealth Mode (Thanks to some helpful advise from l0wb1t)
  • Infinite Weapon Durability
  • No Spread
  • No Recoil
  • Sniper's Breath Hook (Duration Multiplier & Infinite)
  • Instant Bow Draw
  • Syringe Effect Duration Multiplier
  • Infinite Syringe Effect Duration
  • New Syringe Cap. Base
  • Ammo Cap. Multiplier
  • Money Cap. Base Multiplier
  • Rucksack Cap. Base Multiplier
  • Vehicle Health Wrt. Hook
General Helper Scripts:
  • Fill Health
  • Fill Body Armor
  • Fill Stamina
  • Fill Oxygen
  • Fill Ammo
  • +$100
  • +$500
  • +$1000
  • +$5000
  • +5 Skill Points
  • +10 Skill Points
  • +50 Skill Points
  • Clear Skill Points
  • +1 Weapon Slot (Saves with Game)
  • -1 Weapon Slot (Saves with Game)
  • Unlock All Weapon Slots (Saves with Game)
  • +10 Rucksack Slots (Saves with Game)
  • +50 Rucksack Slots (Saves with Game)
  • +500 Rucksack Slots (Saves with Game)
  • -10 Rucksack Slots (Saves with Game)
  • -50 Rucksack Slots (Saves with Game)
  • -500 Rucksack Slots (Saves with Game)
  • +$1,000 Money Cap. (Saves with Game)
  • +$5,000 Money Cap. (Saves with Game)
  • +$10,000 Money Cap. (Saves with Game)
  • -$1,000 Money Cap. (Saves with Game)
  • -$5,000 Money Cap. (Saves with Game)
  • -$10,000 Money Cap. (Saves with Game)
  • Big Ups : (+200)
  • Big Ups : (+300)
Other Features:
  • Auto Table Updater
  • Auto Attach to process
  • Simple Logger (with levels)
  • Debug Section:
    • Helpers:
      • Print Game Module Info
      • Print Game Module Version
      • Enable Compact Mode
      • Disable Compact Mode
      • Set Logger Level : WARN (Default)
      • Set Logger Level : INFO
      • Set Logger Level : DEBUG
      • Set Logger Level : TRACE
    • All hooks have their own section, check scripts for real hook names.

Versions:
Table Versions InfoShow
  • v 1.0.1: Initial release
  • v 1.0.2:
    • Added: Special arrows to "Infinite Ammo"
    • Added: The auto updater, forgot to uncomment some code for it on the first tables.
  • v 1.0.3:
    • Fixed: Crashing with "AmmoArrowSplDecHook" in "Infinite Ammo".
  • v 1.0.4:
    • Added: "Ammo Cap. Multiplier"
    • Added: "Mission Timer Hook"
    • Fixed: "Animal One Hit Kills"
    • Changed: "Instant Vehicle Repairs" to "Vehicle Health Wrt. Hook"
    • Added: "Full Auto Weapons"
  • v 1.0.5:
    • Added: Teleporter saves for "North Island".
    • Fixed: "Ammo Cap. Multiplier", changed hardcoded module to "MODULE_NAME" variable.
    • Fixed: "Mission Timer Hook", added missing memory records.
    • Removed: "Full Auto Weapons", It's not working right.
  • v 1.0.6:
    • Added: "Teleport to: Last Shoot"
    • Added: "Skill Points Multiplier"
    • Added: "Infinite Skill Points"
    • Added: "Money Cap. Base Multiplier"
    • Added: "Rucksack Cap. Base Multiplier"
  • v 1.0.7:
    • Added: "Stealth Mode" (Thanks to some helpful advise from l0wb1t)
  • v 1.0.8:
    • Added: "No Hitbox"
    • Added: Teleporter saves for "South Island".

For simplicity I'll post a table for both "farcry3.exe" & "farcry3_d3d11.exe"; But the only difference will be in the table Lua script.
For "farcry3" (At line 17):

Code: Select all

USE_DX9_EXE = true
For "farcry3_d3d11" (At line 17):

Code: Select all

--USE_DX9_EXE = true
If you want to use the same table on both EXEs; just set the USE_DX9_EXE as needed, then save and reload the table.

Current Table:
farcry3_d3d11.[v1.0.8].CT
Game File Version: 0.1.0.1
(1.24 MiB) Downloaded 924 times
farcry3.[v1.0.8].CT
Game File Version: 0.1.0.1
(1.24 MiB) Downloaded 140 times

If you find anything you want to know more about how it works (the Lua stuff, or any of the AA scripts), just let me know.

For editing/updatingShow
Just extract the CEA table files in to a folder named "ceaFiles" for running local files instead of the table files.
See this Lua extension with helper tools for extracting the table files into folders used by my Lua modules:
Add Table Helpers to Tools Menu.
Older Table Versions:
Attachments
farcry3_d3d11.[v1.0.7].CT
Game File Version: 0.1.0.1
(1.18 MiB) Downloaded 144 times
farcry3.[v1.0.7].CT
Game File Version: 0.1.0.1
(1.18 MiB) Downloaded 36 times
farcry3_d3d11.[v1.0.6].CT
Game File Version: 0.1.0.1
(1.19 MiB) Downloaded 52 times
farcry3.[v1.0.6].CT
Game File Version: 0.1.0.1
(1.19 MiB) Downloaded 47 times
farcry3_d3d11.[v1.0.5].CT
Game File Version: 0.1.0.1
(654.03 KiB) Downloaded 62 times
farcry3.[v1.0.5].CT
Game File Version: 0.1.0.1
(654.03 KiB) Downloaded 47 times
farcry3_d3d11.[v1.0.4].CT
Game File Version: 0.1.0.1
(668.1 KiB) Downloaded 34 times
farcry3.[v1.0.4].CT
Game File Version: 0.1.0.1
(668.1 KiB) Downloaded 40 times
Last edited by TheyCallMeTim13 on Thu Sep 13, 2018 2:13 am, edited 5 times in total.

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Tahtawy
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Re: Far Cry 3 - table v: 1.0.1 CT

Post by Tahtawy » Tue Sep 04, 2018 9:48 am

This table is awesome. Thank you. I started playing the game again to try it.

The syringe cap is amazing. I wonder if you can do the same thing with the arrow quivers and their capacity, that would be great.

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Re: Far Cry 3 - table v: 1.0.1 CT

Post by TheyCallMeTim13 » Tue Sep 04, 2018 1:32 pm

Tahtawy wrote:
Tue Sep 04, 2018 9:48 am
This table is awesome. Thank you. I started playing the game again to try it.

The syringe cap is amazing. I wonder if you can do the same thing with the arrow quivers and their capacity, that would be great.
Yeah I should be able to, for now there is a pointer for it in "Pointers"->"Ammo" you should see one for arrows, there is the value it's max. and the pickup multiplier. You can just set the value to what ever you want. But I'll make a script for it like the syringe one.

EDIT: Not sure if it will save with the game for the ammo max., but I think it might.

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Re: Far Cry 3 - table v: 1.0.1 CT

Post by Tahtawy » Wed Sep 05, 2018 12:02 am

TheyCallMeTim13 wrote:
Tue Sep 04, 2018 1:32 pm
Tahtawy wrote:
Tue Sep 04, 2018 9:48 am
This table is awesome. Thank you. I started playing the game again to try it.

The syringe cap is amazing. I wonder if you can do the same thing with the arrow quivers and their capacity, that would be great.
Yeah I should be able to, for now there is a pointer for it in "Pointers"->"Ammo" you should see one for arrows, there is the value it's max. and the pickup multiplier. You can just set the value to what ever you want. But I'll make a script for it like the syringe one.

EDIT: Not sure if it will save with the game for the ammo max., but I think it might.
Yup, I found that one but I was taking about the special arrows cap (Explosive & Incendiary) which is maximized at 10

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Re: Far Cry 3 - table v: 1.0.1 CT

Post by Tahtawy » Wed Sep 05, 2018 1:09 am

Also,

- After teleporting, all of the attachments are no longer visible on the guns for some reason, but the effect is only visual as they are still functioning
- A stealth option would be nice.

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Re: Far Cry 3 - table v: 1.0.1 CT

Post by TheyCallMeTim13 » Wed Sep 05, 2018 12:20 pm

Tahtawy wrote:
Wed Sep 05, 2018 1:09 am
Also,

- After teleporting, all of the attachments are no longer visible on the guns for some reason, but the effect is only visual as they are still functioning
- A stealth option would be nice.
First, I am working on the first request of yours (well I will be later today most likely), can't believe I didn't think of it.

The teleporting issue I've noticed too, the only way I know to fix it (most times) is to fast travel after it does this.

And stealth, that one has been haunting me. But yeah still not giving up, I've found the visible meter and some flags just gotta keep digging to find the right values to change.

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Re: Far Cry 3 - table v: 1.0.1 CT

Post by Tahtawy » Wed Sep 05, 2018 1:30 pm

TheyCallMeTim13 wrote:
Wed Sep 05, 2018 12:20 pm
Tahtawy wrote:
Wed Sep 05, 2018 1:09 am
Also,

- After teleporting, all of the attachments are no longer visible on the guns for some reason, but the effect is only visual as they are still functioning
- A stealth option would be nice.
First, I am working on the first request of yours (well I will be later today most likely), can't believe I didn't think of it.

The teleporting issue I've noticed too, the only way I know to fix it (most times) is to fast travel after it does this.

And stealth, that one has been haunting me. But yeah still not giving up, I've found the visible meter and some flags just gotta keep digging to find the right values to change.
Thanks a lot.

No one remember the special arrows, there isn't a single option anywhere to make them unlimited, I just though it may not be possible.

I tried the fast travel solution and it works, thanks a lot.

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Re: Far Cry 3 - table v: 1.0.1 CT

Post by TheyCallMeTim13 » Thu Sep 06, 2018 4:06 am

Tahtawy wrote:
Wed Sep 05, 2018 1:30 pm
...
Well, I didn't find the cap. for it but I added them to infinite ammo, so at least you won't run out. They seem to be tied to regular arrows and I haven't found the right spot for the compare; Yet. It doesn't read the value before you try to craft them.
----
Table Updated:
farcry3.[v1.0.2].CT
farcry3_d3d11.[v1.0.2].CT
  • v 1.0.2:
    • Added: Special arrows to "Infinite Ammo"

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Re: Far Cry 3 - table v: 1.0.1 CT

Post by Tahtawy » Thu Sep 06, 2018 10:47 am

TheyCallMeTim13 wrote:
Thu Sep 06, 2018 4:06 am
Tahtawy wrote:
Wed Sep 05, 2018 1:30 pm
...
Well, I didn't find the cap. for it but I added them to infinite ammo, so at least you won't run out. They seem to be tied to regular arrows and I haven't found the right spot for the compare; Yet. It doesn't read the value before you try to craft them.
----
Table Updated:
farcry3.[v1.0.2].CT
farcry3_d3d11.[v1.0.2].CT
  • v 1.0.2:
    • Added: Special arrows to "Infinite Ammo"
Well, whether I activate it before or after crafting them, the option "infinite ammo" now crashes my game once I try to fire any special arrows.

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Re: Far Cry 3 - table v: 1.0.1 CT

Post by TheyCallMeTim13 » Thu Sep 06, 2018 10:51 am

Tahtawy wrote:
Thu Sep 06, 2018 10:47 am
...

Well, whether I activate it before or after crafting them, the option "infinite ammo" now crashes my game once I try to fire any special arrows.
Well, until I fix it, you can disable if by opening that script and comment out: "AmmoArrowSplDecHook"
i.e.: Change this:

Code: Select all

I2CETableCEA.autoAssembleFile('AmmoArrowSplDecHook.CEA', memrec)
to this:

Code: Select all

--I2CETableCEA.autoAssembleFile('AmmoArrowSplDecHook.CEA', memrec)
Last edited by TheyCallMeTim13 on Thu Sep 06, 2018 11:26 am, edited 1 time in total.
Reason: typo

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Re: Far Cry 3 - table v: 1.0.1 CT

Post by TheyCallMeTim13 » Thu Sep 06, 2018 10:57 am

Tahtawy wrote:
Thu Sep 06, 2018 10:47 am
...
Well, whether I activate it before or after crafting them, the option "infinite ammo" now crashes my game once I try to fire any special arrows.
And If you enable it after you fire one, it doesn't crash for me; but yeah, start the game, enable it, and fire one, and it crashes.

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Re: Far Cry 3 - table v: 1.0.1 CT

Post by TheyCallMeTim13 » Thu Sep 06, 2018 11:20 am

Table Updated:
farcry3.[v1.0.3].CT
farcry3_d3d11.[v1.0.3].CT
  • v 1.0.3:
    • Fixed: Crashing with "AmmoArrowSplDecHook" in "Infinite Ammo".
----
Tahtawy wrote:
Thu Sep 06, 2018 10:47 am
...
Well, whether I activate it before or after crafting them, the option "infinite ammo" now crashes my game once I try to fire any special arrows.
This one seems to fix the crashing. But now it just keeps the value above zero, instead of freezing it.

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Re: Far Cry 3 - table v: 1.0.1 CT

Post by Tahtawy » Thu Sep 06, 2018 11:32 am

TheyCallMeTim13 wrote:
Thu Sep 06, 2018 10:57 am
Tahtawy wrote:
Thu Sep 06, 2018 10:47 am
...
And If you enable it after you fire one, it doesn't crash for me; but yeah, start the game, enable it, and fire one, and it crashes.
Yup, tried enabling it after firing one and it works perfectly :D

Will try the new version.

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Re: Far Cry 3 - table v: 1.0.1 CT

Post by TheyCallMeTim13 » Thu Sep 06, 2018 11:46 am

I did make a "crafting multiplier", but I want to test it on a new game with crafting the upgrade/expansion stuff like the bigger rucksack. Don't know if the upgrade/expansion addresses run in this code, but if they do that won't be all bad.

Still can't seem to find that cap. But if you run out of regular arrows you can't fire any of the special ones, so they are tied together in some way. Instead of just a different type of ammo, it's actually a different type of arrow in the code I'm betting. And not being able to upgrade the cap. isn't helping.

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Re: Far Cry 3 - table v: 1.0.1 CT

Post by Tahtawy » Thu Sep 06, 2018 11:48 am

TheyCallMeTim13 wrote:
Thu Sep 06, 2018 11:20 am
Table Updated:
farcry3.[v1.0.3].CT
farcry3_d3d11.[v1.0.3].CT
  • v 1.0.3:
    • Fixed: Crashing with "AmmoArrowSplDecHook" in "Infinite Ammo".
----
This one seems to fix the crashing. But now it just keeps the value above zero, instead of freezing it.
The new version works perfectly. It does keep the arrows at one instead of freezing them but that is better anyway as it allows me to craft other kinds of special arrows without worrying about reaching the cap.

Thanks a lot.

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