Divinity Original Sin 2 Definitive Edition (Steam)

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tscolin
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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by tscolin » Sun Sep 16, 2018 12:25 am

taglag wrote:
Sat Sep 15, 2018 10:56 pm
what would be nice to have would be infinite Source point's, or a way to recharge them. Finding source when you need it can sometimes be a real pain.
There are mods for that.

neuronek
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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by neuronek » Mon Sep 17, 2018 3:41 pm

Hmm I am having problems finding carry weight mods for definitive edition :( Do You guys have something or a modified table that would work ? It's a bit of a hassle running back and forth with all that phat loot :D

Edit, I did a little bit research:
a) https://docs.larian.game/Pak_Extractor_Guide
b) there's a mod https:// www. nexusmods .com /divinityoriginalsin2definitiveedition/mods/30?tab=files

And changed carry weight limits significantly, Your chars should have a baseline of 6k or so carry weight at the start :)
(Just unzip it to whever Divinity Original Sin 2 Definitive Edition\Mods is, I'm on GOG so on steam it'll be in steamapps) @pgain2004
Thanks for pointing out that nexusmods is hosting a standalone weight limit mod, there just wasn't any yesterday :)
Last edited by neuronek on Tue Sep 18, 2018 4:01 pm, edited 2 times in total.

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pgain2004
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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by pgain2004 » Tue Sep 18, 2018 1:28 pm

neuronek wrote:
Mon Sep 17, 2018 3:41 pm
Hmm I am having problems finding carry weight mods for definitive edition :( Do You guys have something or a modified table that would work ? It's a bit of a hassle running back and forth with all that phat loot :D

Edit, I did a little bit research:
a) https://docs.larian.game/Pak_Extractor_Guide
b) there's a mod https://www.fearlessrevolution.com/divi ... ?tab=files

And changed carry weight limits significantly, Your chars should have a baseline of 6k or so carry weight at the start :)
(Just unzip it to whever Divinity Original Sin 2 Definitive Edition\Mods is, I'm on GOG so on steam it'll be in steamapps)
level_cap_removal_rebalance_30_bdf534e9-1b9d-4eec-a690-3c0e081523763.zip
https://www.fearlessrevolution.com/divinityorigi ... on/mods/69
https://www.fearlessrevolution.com/divinityoriginalsin2/mods/333

spqr
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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by spqr » Wed Sep 19, 2018 8:19 am

Hi all. Can someone remake the stat address pointer or fix it? I want to change the amount of max source points I have to six from three (or one at the beginning of game), but the `?` field does not work.

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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by yoco » Thu Oct 04, 2018 9:00 pm

For what game version does table work?

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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by lol3003 » Fri Nov 09, 2018 2:17 pm

yeah im kind of sad that no one has managed to get the command console working with the game it just works with the editor

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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by Ontos » Mon Nov 12, 2018 11:05 pm

In the beginning it worked, and then has ceased to work, the Game Master mode.

constantinegt
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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by constantinegt » Sat Dec 01, 2018 3:10 pm

Can you update again?

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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by DrummerIX » Mon Dec 10, 2018 10:06 pm

I got Last Item Moved in backpack working somewhat, but not playing the game to figure out other things.

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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by juntalis » Thu Dec 13, 2018 2:41 am

Few record fixes for anyone who wants them:

Print Global Variables: Change line 8 to

Code: Select all

local globals = "EoCApp.exe+298EAB8"
Global Variables: Change the Base Address entry from EoCApp.exe+1F8F0E8 to EoCApp.exe+298EAB8

Print Treasure Identifiers: Change line 8 to

Code: Select all

local treasure = "EoCApp.exe+298EAB8"
Set Treasure Level: Seems to work reverting back to:

Code: Select all

[ENABLE]
aobscanmodule(treasure_level,EoCApp.exe,8B AE 28 02 00 00 85)
label(treasure_level_value)
treasure_level:
  db 90 BD
treasure_level_value:
  dd #10
registersymbol(treasure_level)
registersymbol(treasure_level_value)

[DISABLE]
treasure_level:
  db 8B AE 28 02 00 00
unregistersymbol(treasure_level)
unregistersymbol(treasure_level_value)

{
// ORIGINAL CODE - INJECTION POINT: "EoCApp.exe"+12D3B93

"EoCApp.exe"+12D3B72: 48 85 C0                 -  test rax,rax
"EoCApp.exe"+12D3B75: 74 0C                    -  je EoCApp.exe+12D3B83
"EoCApp.exe"+12D3B77: 48 8B C8                 -  mov rcx,rax
"EoCApp.exe"+12D3B7A: E8 51 D1 03 00           -  call EoCApp.exe+1310CD0
"EoCApp.exe"+12D3B7F: 8B E8                    -  mov ebp,eax
"EoCApp.exe"+12D3B81: EB 16                    -  jmp EoCApp.exe+12D3B99
"EoCApp.exe"+12D3B83: 48 8B 0D D6 5D D0 00     -  mov rcx,[EoCApp.exe+1FD9960]
"EoCApp.exe"+12D3B8A: E8 E1 A9 0B 00           -  call EoCApp.exe+138E570
"EoCApp.exe"+12D3B8F: 8B E8                    -  mov ebp,eax
"EoCApp.exe"+12D3B91: EB 06                    -  jmp EoCApp.exe+12D3B99
// ---------- INJECTING HERE ----------
"EoCApp.exe"+12D3B93: 8B AE 28 02 00 00        -  mov ebp,[rsi+00000228]
// ---------- DONE INJECTING  ----------
"EoCApp.exe"+12D3B99: 85 ED                    -  test ebp,ebp
"EoCApp.exe"+12D3B9B: 79 15                    -  jns EoCApp.exe+12D3BB2
"EoCApp.exe"+12D3B9D: 4D 85 D2                 -  test r10,r10
"EoCApp.exe"+12D3BA0: 74 10                    -  je EoCApp.exe+12D3BB2
"EoCApp.exe"+12D3BA2: 4C 8B C6                 -  mov r8,rsi
"EoCApp.exe"+12D3BA5: 49 8B D6                 -  mov rdx,r14
"EoCApp.exe"+12D3BA8: 49 8B CA                 -  mov rcx,r10
"EoCApp.exe"+12D3BAB: E8 70 78 15 00           -  call EoCApp.exe+142B420
"EoCApp.exe"+12D3BB0: 8B E8                    -  mov ebp,eax
"EoCApp.exe"+12D3BB2: 48 8B 1D A7 1A CA 00     -  mov rbx,[EoCApp.exe+1F75660]
}
{
// ORIGINAL CODE - INJECTION POINT: "EoCApp.exe"+12B95E0

"EoCApp.exe"+12B95BD: 48 85 C0                 -  test rax,rax
"EoCApp.exe"+12B95C0: 74 0D                    -  je EoCApp.exe+12B95CF
"EoCApp.exe"+12B95C2: 48 8B C8                 -  mov rcx,rax
"EoCApp.exe"+12B95C5: E8 36 B8 03 00           -  call EoCApp.exe+12F4E00
"EoCApp.exe"+12B95CA: 44 8B E0                 -  mov r12d,eax
"EoCApp.exe"+12B95CD: EB 18                    -  jmp EoCApp.exe+12B95E7
"EoCApp.exe"+12B95CF: 48 8B 0D 22 D1 CE 00     -  mov rcx,[EoCApp.exe+1FA66F8]
"EoCApp.exe"+12B95D6: E8 55 7B 0B 00           -  call EoCApp.exe+1371130
"EoCApp.exe"+12B95DB: 44 8B E0                 -  mov r12d,eax
"EoCApp.exe"+12B95DE: EB 07                    -  jmp EoCApp.exe+12B95E7
// ---------- INJECTING HERE ----------
"EoCApp.exe"+12B95E0: 45 8B A6 28 02 00 00     -  mov r12d,[r14+00000228]
// ---------- DONE INJECTING  ----------
"EoCApp.exe"+12B95E7: 45 85 E4                 -  test r12d,r12d
"EoCApp.exe"+12B95EA: 79 16                    -  jns EoCApp.exe+12B9602
"EoCApp.exe"+12B95EC: 4D 85 D2                 -  test r10,r10
"EoCApp.exe"+12B95EF: 74 11                    -  je EoCApp.exe+12B9602
"EoCApp.exe"+12B95F1: 4D 8B C6                 -  mov r8,r14
"EoCApp.exe"+12B95F4: 49 8B D7                 -  mov rdx,r15
"EoCApp.exe"+12B95F7: 49 8B CA                 -  mov rcx,r10
"EoCApp.exe"+12B95FA: E8 01 33 15 00           -  call EoCApp.exe+140C900
"EoCApp.exe"+12B95FF: 44 8B E0                 -  mov r12d,eax
"EoCApp.exe"+12B9602: 4C 89 6C 24 40           -  mov [rsp+40],r13
}

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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by bigbuttsona » Tue Dec 18, 2018 6:31 pm

What can I do to make Find Item in New Container work? It's not working for me and when I place the new Print Treasure Identifiers and Print Global Variables, it shows me that everything is on a different number when looking at the menu for Item ID.

Aztharos
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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by Aztharos » Fri Dec 21, 2018 4:10 pm

Guys, it's normal when I modify Attribut Point, That did nothing In game ?

Here a Screenshot Image
Just to Try, I put 1k for My Strength but it stay to 10 In game.

Is it because the Table is not for the version 3.6.335509 ? I'm playing from Steam Definitive Edition, solo campaign.

Memiomy
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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by Memiomy » Sat Dec 29, 2018 4:28 am

there's 600mb update... these function doesn't work anymore and request for table update.

- Mouseover Item Editor > can't activate
- Selected Character > changed status in table won't have any effect in-game
Last edited by Memiomy on Wed Jan 02, 2019 2:54 pm, edited 1 time in total.

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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by Aztharos » Sat Dec 29, 2018 11:13 am

Can we expect some update about the Table ?

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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by Memiomy » Sun Dec 30, 2018 9:29 am

+1

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