Two Point Hospital

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Rubyelf
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Re: Two Point Hospital

Post by Rubyelf » Thu Oct 25, 2018 6:17 pm

Thank you so much !

Junkers80
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Re: Two Point Hospital

Post by Junkers80 » Fri Oct 26, 2018 4:16 pm

1.08 is in on Beta Branch.

https://steamcommunity.com/app/535930/d ... 696549361/

Hi everyone,

We have been working on Sandbox mode, and we are really excited to share the first version! We wanted to get it out to you as soon as we could, and we will continue to update and improve it. So please us know of any feedback that you have :) You can now also choose if rooms are for diagnosis or treatment, and a few other bits and bobs (see below for details!)

You can read a bit more about sandbox mode in Lauran's blog post here: https://steamcommunity.com/app/535930/d ... 696177534/

We’ll be adding it to a beta branch first before migrating it over to the default branch. If you’d like to test out the new update, you can download it by following these steps:

1. Right-click Two Point Hospital in your game library and select Properties.
2. Select the BETAS tab.
3. Choose twopointhospital_patch_beta from the drop-down menu.
4. The build will start downloading.

Please note that saves created on the beta branch will not work on the live build. We recommend you take a backup of your save files if you might want to switch back to the live build
  • Sandbox: Freeplay will unlock after getting 1 star in Flottering. If you've already got 1 star in Flottering then load your career and Sandbox will become available. You can then access it from the main menu.
  • Ability to specify diagnosis or treatment for rooms that can handle both (Ward, Psychiatry and DNA). To do this select the room, and on the room UI you will now see 'Diagnosis' and 'Treatment' buttons. These allow you to toggle the options.
  • Added visual effect for projector in Training Room
  • All staff and any patients who are leaving the hospital are not initially infected by Epidemics
  • Fixed issue with staff resigning after already having been fired
  • Fix issue where key bindings were not always being saved
  • Various bug fixes and optimisations
Let us know in the comments below if you have any questions or problems, and we will get back to you.

Thanks,
Jo
And the CSharps for enabling console:
TPH 1.08 Beta CSharps.rar
(1.52 MiB) Downloaded 585 times

ragnakore
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Re: Two Point Hospital

Post by ragnakore » Thu Nov 08, 2018 8:55 am

apparently, there is Nov 3 patch that negated the above... :(

AnEmeraldSky
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Re: Two Point Hospital

Post by AnEmeraldSky » Thu Nov 29, 2018 9:00 pm

I edited the .dlls with the instructions provided before, and they seem to be working for me (Steam edition, no beta). Hope they work for you too!
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1.08-TPH-CSharps.rar
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drasylum
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Re: Two Point Hospital

Post by drasylum » Sun Dec 02, 2018 1:04 am

thx a lot works on my steam version to :) but only after i uninstalled all mods in UnityModManager !!

Junkers80
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Re: Two Point Hospital

Post by Junkers80 » Wed Dec 05, 2018 8:02 pm

1.9.24525 Bigfoot DLC Console

TPH_1.9.24525_Console.rar
TPH 1.9.24525 Bigfoot Console
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drasylum
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Re: Two Point Hospital

Post by drasylum » Wed Dec 05, 2018 8:28 pm

lol you beat me to it :)
thx to koderkrazy for the info to do it you'r self !!
so i did and it workd for me

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drasylum
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Re: Two Point Hospital

Post by drasylum » Tue Dec 11, 2018 7:40 pm

update for version
TPH 1.9.24620 Bigfoot Console
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TPH 1.9.24620 Bigfoot Console.rar
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addancrah
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Re: Two Point Hospital

Post by addancrah » Wed Dec 19, 2018 5:07 pm

updated for version
TPH 1.10.24826 Bigfoot DLC Console
Works for me (steam version)
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TPH 1.10.24826 Bigfoot DLC Console.zip
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Junkers80
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Re: Two Point Hospital

Post by Junkers80 » Wed Feb 06, 2019 5:14 pm

Updated for version 1.11.26206

TPH Interior Designer Update
TPH_1.11.26206_Interior_Designer_Console.rar
Interior Designer CSharps
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alexnode
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Re: Two Point Hospital

Post by alexnode » Thu Feb 21, 2019 12:43 pm

There must be a new update ... it says that my savegames are old ?

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Re: Two Point Hospital

Post by alexnode » Mon Feb 25, 2019 5:01 pm

any hints on how to enable jit debugging to create new patched dlls ? I am googling it but i don't understand exactly what i need to do ... do i need visual studio ? or should i try to do that for the ilspy?

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Re: Two Point Hospital

Post by alexnode » Mon Feb 25, 2019 6:36 pm

Managed.7z
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Ok here we are Files to activate the console , if you have a compiling error you need to download the free visual studio community , choose unity3d as workspace and tick JIT debugging on the components. This is for the current Steam Version 1.12.27083+2019-02-20.1922

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Re: Two Point Hospital

Post by alexnode » Thu Mar 14, 2019 9:46 pm

<t>new update is coming now on steam ... did anybody patch the dlls for the console ?</t>

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Re: Two Point Hospital

Post by alexnode » Thu Mar 14, 2019 10:05 pm

Managed.7z
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OK here is the new one ... For the 14 of march steam release

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