Phantom Doctrine

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Blanketghost
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Re: Phantom Doctrine

Post by Blanketghost »

STN wrote: Makes hacking easier.
I am starting to like this already.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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izumi64
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Re: Phantom Doctrine

Post by izumi64 »

are the tables that posted here working for 1.05 version?

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vegimata
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Re: Phantom Doctrine

Post by vegimata »

izumi64 wrote:
Mon Sep 03, 2018 6:17 am
are the tables that posted here working for 1.05 version?
They are. At least the Phantom Doctrine - Codex version.ct is

scbkcb
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Re: Phantom Doctrine

Post by scbkcb »

Anyone know how to increase the exp earned after mission by 10x, 100x or even more like in the trainer made by Fearlessrevolution ??

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Mart1z
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Re: Phantom Doctrine

Post by Mart1z »

Rapid/fast construction would be?

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isosplz
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Re: Phantom Doctrine

Post by isosplz »

Anyone found out how to unlock the KGB story?

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vegimata
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Re: Phantom Doctrine

Post by vegimata »

Game has been updated

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Csimbi
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Re: Phantom Doctrine

Post by Csimbi »

Here are two scripts for 1.07 on Steam.
One for the strategic and another for the tactical stage.

Strategic script:
- JBOP; just a bunch of pointers (Cash, Income, Danger Level, Danger Level Cap1, Danger Level Cap2)
- XP Gain Mod; so you can haz more from missions
- Research/Job/Treatment progress mod; these are three separate values, try to experiment which does what.
- Agent max heat; lowers the heat for any agents you click on in the roster to the specified max. level
- Agent stat patcher; raises the base attributes of any agents you click on in the roster to the specified min. level. You should, for best effect, do a quicksave/quickload cycle and heal any "damaged" agents (unless of course, you enable healing them, too).

Tactical script:
- Infinite Action Points; no comment
- Infinite Awareness; no comment
- Infinite Ammo; no comment
- Evac pointers; The pointer won't be valid until you will have ended the turn once since you called transportation. After that, you can edit the values to your liking. "Turns To Arrive" should not be less than 1 though. I included there the name of the ability with red - if it looks like gibberish, don't edit values because the pointers are invalid.

Note: enabling the scripts immediately will take some time because CE is loading symbols when you attach it.
If you wait for the symbol loads (ain't nobody got time for that), scripts will enable pretty quick.
Don't bug table/CE authors about this, it's not a bug.
Not sure whether the game is using the pdb file for anything. Chances are good, it does not.
You could delete the .pdb file (<game dir>\IWTB\Binaries\Win64\IWTB-Win64-Shipping.pdb) and then enabling the scripts will be much faster.

Enjoy!

PS.
I have not found any need for God Mode - so I did not bother.
Should be pretty easy, just edit the Awareness script and patch it there (or add the pChar pointer to the address list with the right offset).
Attachments
1FRIWTB-Win64-Shipping.CT
(29.18 KiB) Downloaded 861 times

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AgentMyth
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Re: Phantom Doctrine

Post by AgentMyth »

Thanks Csimbi you my hero. I'm waiting for so long

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vegimata
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Re: Phantom Doctrine

Post by vegimata »

Thanks!

tslim2696
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Re: Phantom Doctrine

Post by tslim2696 »

any plan to update the tables to work with game version 1.08?

finderz
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Re: Phantom Doctrine

Post by finderz »

New update 1.09 is out. Any plan to update the table?

Many thanks! :D

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vegimata
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Re: Phantom Doctrine

Post by vegimata »

finderz wrote:
Mon Jan 14, 2019 8:38 am
New update 1.09 is out. Any plan to update the table?

Many thanks! :D
The table of Csimbi still works

Zhir
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Re: Phantom Doctrine

Post by Zhir »

vegimata wrote:
Wed Feb 06, 2019 7:41 am
finderz wrote:
Mon Jan 14, 2019 8:38 am
New update 1.09 is out. Any plan to update the table?

Many thanks! :D
The table of Csimbi still works
it doesn't work on mine

Admiral-Luong
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Re: Phantom Doctrine

Post by Admiral-Luong »

Update 1.1 pls!

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