Battlezone 98 Redux: The Red Odyssey
Posted: Mon Mar 27, 2017 8:21 am
Credits: Csimbi
Following Battlezone 98 Redux, The Red Odyssey got the same HDification treatment.
Makes me very happy at least.
I have taken my previous Battlezone 98 Redux from here to see if it could be adapted.
Well, yes and no.
No because a few changes have been made so it's not a simple "AOB adjust", and yes because I managed to find alternative hooks and replicate the previous script almost 100%.
The "almost 100%" part is related to the radar. But I ain't going to tell you how because you might not even notice. Wink
While TRO includes 98, the difference in the code justifies the separate thread, so I decided to keep TRO separate. (in case you were wondering)
The script is attached, enjoy!
Following Battlezone 98 Redux, The Red Odyssey got the same HDification treatment.
Makes me very happy at least.
I have taken my previous Battlezone 98 Redux from here to see if it could be adapted.
Well, yes and no.
No because a few changes have been made so it's not a simple "AOB adjust", and yes because I managed to find alternative hooks and replicate the previous script almost 100%.
The "almost 100%" part is related to the radar. But I ain't going to tell you how because you might not even notice. Wink
While TRO includes 98, the difference in the code justifies the separate thread, so I decided to keep TRO separate. (in case you were wondering)
The script is attached, enjoy!