Battlezone 98 Redux: The Red Odyssey

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STN
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Battlezone 98 Redux: The Red Odyssey

Post by STN » Mon Mar 27, 2017 8:21 am

Credits: Csimbi

Following Battlezone 98 Redux, The Red Odyssey got the same HDification treatment.
Makes me very happy at least.

I have taken my previous Battlezone 98 Redux from here to see if it could be adapted.
Well, yes and no.
No because a few changes have been made so it's not a simple "AOB adjust", and yes because I managed to find alternative hooks and replicate the previous script almost 100%.
The "almost 100%" part is related to the radar. But I ain't going to tell you how because you might not even notice. Wink

While TRO includes 98, the difference in the code justifies the separate thread, so I decided to keep TRO separate. (in case you were wondering)

The script is attached, enjoy!
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Battlezone98Reduxtheredods.CT
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Csimbi
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Re: Battlezone 98 Redux: The Red Odyssey

Post by Csimbi » Thu Oct 19, 2017 3:30 pm

Updated for 2.2.301 (Steam).
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Boomshadow
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Re: Battlezone 98 Redux: The Red Odyssey

Post by Boomshadow » Fri Oct 20, 2017 5:07 pm

Thank you, so much!

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