Monster Hunter World (SeiKur0)

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seikur0
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Monster Hunter World (SeiKur0)

Post by seikur0 » Sat Aug 11, 2018 3:09 pm

Status: On summer vacation until the end of this month 8-)

So this might end up as another big table

Right now I do have:

>Infinite Track Gathering
>Monster Tracks 100% collected (lvl 3 scoutfly)
>Capture/kill all large monsters
>Capture/kill all small monsters

>Have all cantine items (non-permanent)
>Reveal all map locations (activate before mission)

>Selected equipment editor (weapon/armor)
-weapons: damage/sharpness/quality/affinity
-armors: defense/resistances/skills
-sharpness
-quality
-affinity

>Selected mission reward editor (you can't add "wrong" items with that)
>Selected investigation (*)
>Selected quest

>Playerstats:
-right now the same as equipment editor really, but will also have hp/endurance/decoration skills, maybe equipment appearance in the future

>Character:
-name
-palico name
-hunter rank (*)
-zeni
-hunter xp
-palico xp
-research points
-play time (s)
-lucky vouchers
-mission stats
-palico weapon proficiencies
-tailrider xp
-layered armor (*) (can brick your save, if you equip armors that aren't in the game yet, it's reversible though)
-player appearance
-palico appearance

>Item-Free Crafting & Infinite Items
>>>All armors craftable (*)
>Insta Quest-Complete (*) (if you skip cutscenes, you won't be able to help others in that mission later)
>Insta Quest-Return
>Insta-Complete Bounties (*)

>Gather specific item (*) (probably safe, but you never know, I won't spend time on removing ghillie mantles from your inventory :P)
>Catch specific pet

>All event quests always unlocked


Formatting and stuff comes later^^



Please be responsible with this table, don't ruin the fun for other players online.

-Be very careful with the hunter rank, you shouldn't edit that unless you know exactly what you're doing.
-The same with Insta-Complete Bounties and the option for limited bounties (it can break certain questlines).

Always backup your save!!



credit:

thanks to nilfnumb!
I took the appearance offsets from your post, though I'm afraid I messed up the order for the byte types.

thanks to anonymous for the palico and tailrider related addresses

thanks to Squall8 for help with finding the armor editing code, we swapped weapon vs armor :), and especially for mapping the armor datatype. (That part might have been done by someone else, if so contact me and I'll credit you.)

thanks to kkkkyue for the char transmog values, pretty sweet^^
changelogShow
v21.2:
-fixed one misplaced comma in the "selected investigation" script (probably no effect though, not for me)

v21.1:
-updated quest editor (now many more things are mapped)

v21:
-added quest editor (alpha version, some things are still missing/unmapped)

v20.1:
-fixed datatype and thus maximum value for mission stats

v20:
-added "All armors craftable" to Infinite Crafting

v19:
-added "All event/challenge quests available"

v18.1:
-nevermind, v18 had the wrong place, this time Inst Quest-Return is really fixed

v18:
-fixed "Insta Quest-Return" after Deviljho update, everything else is still working (boring^^)

v17.4:
-added proper dropdowns for mission modifier 4 & 5 and reward to make them cap at 2
-removed "wrong" monsters from the dropdowns (the ones that won't work or will crash)

v17.3:
-added Tempered to map rank for the "investigation editor"

v17.2:
-added an additional injection point for the investigation, so you can edit them from the mission selection menu as well (->easier testing)
-mission modifier 4 and 5 re-added, they might do something, but the game doesn't deem it necessary to alter your rewards based on these two, so idk
-fixed none monster value, it was wrong before and lead to crashs

v17.1:
-mission editor completely labeled
(-very small adjustment to capture/kill small monsters script)

v17:
-"selected investigation" editor now has many more things, like dropdowns for monster/map selection and mission parameters

v16:
-added "selected investigation" editor

v15.4:
-re-fixed (v14.1) layered armor
-some player/palico appearance fixes (correct types and color labels)

v15.3:
-fixed "Catch specific pet", now it should be working for all of them again

v15.2:
-added "max gatheramount" option to "Gather specific item"

v15.1:
-fixed "Catch specific pet" for Hercudromes

v15:
-added "Catch specific pet"
-added "Gather specific item"

v14.3:
-fixed Insta Quest-Return

v14.2:
-fixed "Capture/kill all small monsters" my filter wasn't very good before

v14.1:
-layered armor dropdown entries fixed

v14:
-udpated after game update
-added layered armor values? at least I think they are?
-added "Capture/Kill all small monsters"
-some renaming/reformatting

v13:
-added "Infinite Track Gathering"

v12:
-added "Have all cantine items (non-permanent)" and "Reveal all map locations on mission return" (because you know you want to collect them all)

v11.1:
-separated "Insta-Complete Quests" into "Insta Quest-Complete" and "Insta Quest-Return"

v11:
-Insta-Complete Quests will now let you return from the quest without wait time (the exact time can be configured)

v10.1:
-different aob for the reward editor script, hope it works for all languages now (english specific before)

v10:
-added "Tracks 100% collected"
-added "Capture/kill all large monsters"
-added "Playerstats"

v9.2:
-added quest flags for gajalaka quests

v9.1:
-reward editor fixed (I accidentally broke it before uploading)
-last character appearance options fixed

v9:
-weapon editor, added some more offsets (thanks Squall8)
-mission reward editor
-character appearance hopefully correct now

v8.1:
-Skin color fixed, where are Eye height and Eye width though? *confused*

v8:
-Added many palico/tailrider related values, palico name etc..
-Selected weapon editor is now the selected equipment editor and works on armor as well (future plans, save slots for edits to make them stick forever)

v7:
-Added mission stats
-Table formatting

v6.1:
-Added affinity to weapon stats

v6:
-Added "selected weapon (equipment menu)"

v5.1:
-Fixed Insta-Complete Quests, I swapped normal and limited quests before and didn't specify on what to do when limited/critical aren't active, that led to weirdness.

v5:
-"Free Crafting" is now "Item-Free Crafting & Infinite Items" and it's working for pouch crafts as well, side effect you won't be able to reduce your items by using them or putting them away (loadouts are working though). And you can just disable it to sort your items at any time.

v4:
-added appearance values for character and palico
-added "Inst-Complete Bounties" script

v3:
-added some more character values
-added "Insta-Complete Quests" script

v2:
-anti-anti-tamper script for Free Crafting improved
-Free Crafting now includes updates as well, i.e. armor spheres
Have fun and stay cool,

SeiKur0
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MonsterHunterWorld_SeiKur0_v21.2.CT
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Last edited by seikur0 on Thu Sep 13, 2018 7:43 pm, edited 51 times in total.

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stealthcl0wn
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Monster Hunter World (SeiKur0)

Post by stealthcl0wn » Sat Aug 11, 2018 3:39 pm

Two tables for two of my favourite games? You're a god, man.

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Post by bigbang20061 » Sun Aug 12, 2018 8:49 am

Nice!?Hope for more functions.

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Post by Sremmurd » Sun Aug 12, 2018 9:06 am

[B][USER=8101]@seikur0[/USER][/B]

Thank you for the anti tamper bullshit killer hope you are having an awesome day happy modding :)
Last edited by Sremmurd on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

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seikur0
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Post by seikur0 » Sun Aug 12, 2018 9:21 am

[USER=14219]@Sremmurd[/USER] Thanks, I am having an awesome day :) That anti-tamper is real bullshit, I can only image the poor programmers who gave it their all and thought very hard about the details of the implementation for MHW to maximize performance and then at the end someone decided to use Denuvo and it all became vain.
Last edited by seikur0 on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

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Post by l0wb1t » Sun Aug 12, 2018 9:26 am

[USER=8101]@seikur0[/USER] could you explain what the Anti-Tamper thing in MHW does? Is this some Kinf of anti-cheat/hack or what. I'm just curious, i dont own the game myself
Last edited by l0wb1t on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

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seikur0
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Post by seikur0 » Sun Aug 12, 2018 10:19 am

[USER=6208]@l0wb1t[/USER]

It does many things, but I think it's not really an anti-cheat/hack and probably more of a drm protection with the side effect of protecting the memory as well.

It calculates memory checksums for some critical parts of the executable memory ever so often and if the checksum isn't the same as at the start of the game, the came throws an exception. The part where the checksum is calculated can be easily found with cheat engine and "Find what accesses this address" on some protected memory address, but there isn't just one part.



There are 260 of these anti-tamper functions and the memory checksums are really only a very small part of it, it's super inefficient and from a programmer's standpoint gross and the rest of these anti-tamper functions is probably for drm. These functions are of course part of the protected memory, so you need to disable all checks, if you want to avoid a crash. Each of these functions is trigger-based, so like "talking to the smith" or "changing location" will trigger it. And also the functions are not identical or anything, they're just loosely similar to each other. And they're tightlight knit into the game's event/task management, so you can't easily disable them whole.

For my script I settled for disabling just the memory checks.
Last edited by seikur0 on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

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Post by darkenemy11 » Sun Aug 12, 2018 11:19 am

Well you saved me, somehow i ended up with HR 999, and this is the only thing i found to get it back to normal.

Only problem is that i don't know the exp amount to progress further normal.

So thats gonna be annoying to fix.



If any other people messed up like me, here are some values.

exp - HR

500.000 - 156

200.000 - 78

135.000 - 61

100.000 - 52
Last edited by darkenemy11 on Sun Aug 12, 2018 11:37 am, edited 1 time in total.

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seikur0
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Post by seikur0 » Sun Aug 12, 2018 11:56 am

[QUOTE="darkenemy11, post: 54926, member: 20511"]somehow i ended up with HR 999[/QUOTE]

<.<

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Post by l0wb1t » Sun Aug 12, 2018 12:18 pm

Thanks so those are Memory Integrity Checks. Got it :)

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Post by darkenemy11 » Sun Aug 12, 2018 12:23 pm

[QUOTE="seikur0, post: 54932, member: 8101"]<.<[/QUOTE]

The cause was probably the trainer i use and pressed a wrong combination basically giving me max exp.

But its fixed so np.

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Post by Turk » Sun Aug 12, 2018 1:22 pm

For the Insta-Complete Quests does it work with Optional quests? I crash everytime with the table attached. Even without activating those scripts.



Well nope not the script. I'm crashing without any cheat engine scripts running. Weird.



Ok I edited my lucky vouchers to 9999 and the game does not like that. Any number other than the 3 I had originally seems to crash the game.
Last edited by Turk on Sun Aug 12, 2018 1:34 pm, edited 2 times in total.

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seikur0
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Post by seikur0 » Sun Aug 12, 2018 1:37 pm

[USER=10693]@Turk[/USER] Yes it does work with optional quests. If you're crashing without any cheat engine scripts running, you can try setting your debugger to "VEH Debugger" in the CE options. Or if you're crashing without CE running write a hate mail about Denuvo to the MHW devs.

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Post by Akabane » Mon Aug 13, 2018 12:41 am

[B]EDIT: [/B]Meh nevermind: after a full reboot, clean launch, the Commander finaly gave me the quest... BUT, I never got the success in steam for lev 100. ¯\_(?)_/¯



----

Mmmm, I did fuck up the level thingy too because if you go too high "just to check" you get automatically the quest needed to unlock the next steps but you will never get the other ones. Since I did invest quite a bit of time to get the same char that I have on PS4 (even with cheats, we're talking about 25h), I'm pretty sad about that. And I have no idea if you can find the toggle to force the game to propose those quests.



(In the game, if you get to level 99 for exemple, you're stuck at this level until you do one particular quest, and then, when you do it, all the XP you got while locked at 99 is added. 1st exemple is the level 15, where you can jump to level 2x when you finally do the important quest.[URL='http://www.ign.com/wikis/monster-hunter-world/Hunter_Rank'] More information here[/URL]. )



For my specific exemple, I went from 31 to 150: I got the level 49 quest but unlocked ranks above 100 at the same time. So even If I go back to 99, I never get the 100 HR quest.



Well, if you have the time and a magic idea about this, it would be very welcome. ;) Thanks!

(and thanks for the awesome .ct anyway ;) )



[QUOTE="Turk, post: 54941, member: 10693"]Ok I edited my lucky vouchers to 9999 and the game does not like that. Any number other than the 3 I had originally seems to crash the game.[/QUOTE]



I'm pretty sure the max is 5 anyway.
Last edited by Akabane on Mon Aug 13, 2018 1:21 am, edited 3 times in total.

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Post by nick2412 » Mon Aug 13, 2018 1:09 am

Thanks for this awesome table. It appears to be the only one capable of auto completing quests. It seems to be working pretty good so far, however, I can't seem to get registered bounties to auto complete. Limited and Critical auto complete just fine however.

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