Unlimited Health
Unlimited Energy
Unlimited Ammo
Unlimited Consumables
Ignore Cooldowns
Maximum Fuel
Ignore Blueprint Requirements
Set Resources to 999
Unlock All Blueprints (In-Game Cheat)
Credits: K4zzaa
I've created the table for the resources, but it only works if you already got 1 of the resources, if you see a value in CE like 505883808 don't change it until you found the resource at least once.
Can't really explain why as I've found the static adress but every time I restart the game the pointers point to a different resource and is only valid if you got at least one. My guess it has something to do with the game being x64. Let me know if it works for you.
@snthennumbers
1. Start over and play so for that you got like 2-3k credits and die.
2. Fire up CE and open Win64-Shipping.exe process with it
3. In the hangar (where you can spend credits) type your number of credits in the upper right of CE and hit New Scan and then First Scan.
4. Buy an upgrade, go back to CE and write you new credit value in the field and hit next scan.
5. If you still got more than 3-5 results repeat Step 4. If you get like 3 results change one at a time and look ingame if your value changed, if not try the next one until you found it.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
A table for version (1.0.6.32482).
1. Set Resources to 999
2. Infinite Secondary weapons ammo (rockets)
3. Infinite consumables (devices)
4. No cooldown for devices
5. Infinite fuel
Script "Set Resources to 999" was taken from the outdated table and works well in the 1.0.6.32482 version.
Credits: K4zzaa
I've created the table for the resources, but it only works if you already got 1 of the resources, if you see a value in CE like 505883808 don't change it until you found the resource at least once.
Other scripts were made while playing the actual (1.0.6.32482) game version.
P.S. I'm a newbie in CT scripting, so cannot make scripts for health/shields and blueprints, do not even know how to start and where to look for the values/code.
P.P.S. Sorry for my poor english.
P.S. I'm a newbie in CT scripting, so cannot make scripts for health/shields and blueprints, do not even know how to start and where to look for the values/code.
P.P.S. Sorry for my poor english.
I managed to get the HP to work but then everything turns invulnerable, back to the drawing board
I managed to get the HP to work but then everything turns invulnerable, back to the drawing board
Same result here.
Tried to analyze the "Unlimited hp" script from the outdated table: I see that we need to separate two different codes for player and for enemy, but as I can see, there are different registers in the outdated and in the actual game version (maybe I'm wrong and still counfused with the ***ss commands and xmm regs) so, I can not understand how to identify enemy/player HP decrease code in the actual game version code
Just managed to get 3 colonial warship spawned on me. Best ship with full upgrade got destroyed in 3 sec. Godmode is needed to find out whats in it.
Still problems with the God-mode script. But you can easily make a God-mode in one sector: when you enter the sector, find your HP value in CE (it is a float value, just do some crash-tests with asteroids and filter your actual HP value) and freeze it (but be sure to unfreeze it when you leave the sector)