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Re: Monster Hunter World (Steam)

Posted: Thu Jan 30, 2020 8:32 am
by nono
18nandom wrote:
Thu Jan 30, 2020 7:24 am
I changed my MR to 99 because the grind was killing me and now I can't get MR points anymore, can someone help me? the bar just doesnt come up when i do a mission anymore
You need to finish MR99 quest to remove the cap. MR49, 69 and 99 has that specific quest that you must finish first, talk to the leader npc to get the quest.

Re: Monster Hunter World (Steam)

Posted: Thu Jan 30, 2020 10:54 am
by 18nandom
nono wrote:
Thu Jan 30, 2020 8:32 am
18nandom wrote:
Thu Jan 30, 2020 7:24 am
I changed my MR to 99 because the grind was killing me and now I can't get MR points anymore, can someone help me? the bar just doesnt come up when i do a mission anymore
You need to finish MR99 quest to remove the cap. MR49, 69 and 99 has that specific quest that you must finish first, talk to the leader npc to get the quest.
ye i've already done that, i did the same for hunter rank and now the bars are full when i press start and i can't gain points anymore.

Re: Monster Hunter World (Steam)

Posted: Thu Jan 30, 2020 11:48 am
by Qluh
Will there be an option to edit the Weapon Usage numbers in the Guild Card? Berserk Knight's table before had one so I hope it comes back.

Re: Monster Hunter World (Steam)

Posted: Thu Jan 30, 2020 12:08 pm
by Hellangel98
pox911 wrote:
Thu Jan 30, 2020 5:26 am

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>19403</ID>
      <Description>"Endemic Capture Editor"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>
[ENABLE]

aobscanmodule(EndemicOvrrideAOB,MonsterHunterWorld.exe,44 8D 70 01 89 DA) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+EDDFEEA)

label(code)
label(return)
label(EndemicOvrData)
registersymbol(EndemicOvrData)

newmem:
  mov ebx,[EndemicOvrData]

code:
  lea r14d,[rax+01]
  mov edx,ebx
  jmp return
  EndemicOvrData:

EndemicOvrrideAOB:
  jmp newmem
  nop
return:
registersymbol(EndemicOvrrideAOB)

[DISABLE]

EndemicOvrrideAOB:
  db 44 8D 70 01 89 DA

unregistersymbol(EndemicOvrrideAOB)
unregistersymbol(EndemicOvrData)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "MonsterHunterWorld.exe"+EDDFEEA

"MonsterHunterWorld.exe"+EDDFEC4: 75 21                       -  jne MonsterHunterWorld.exe+EDDFEE7
"MonsterHunterWorld.exe"+EDDFEC6: 48 8B 0D 83 61 F0 F5        -  mov rcx,[MonsterHunterWorld.exe+4CE6050]
"MonsterHunterWorld.exe"+EDDFECD: E8 5E 67 B3 F2              -  call MonsterHunterWorld.exe+1916630
"MonsterHunterWorld.exe"+EDDFED2: 45 31 C9                    -  xor r9d,r9d
"MonsterHunterWorld.exe"+EDDFED5: 48 89 C1                    -  mov rcx,rax
"MonsterHunterWorld.exe"+EDDFED8: 41 8D 51 63                 -  lea edx,[r9+63]
"MonsterHunterWorld.exe"+EDDFEDC: 45 8D 41 02                 -  lea r8d,[r9+02]
"MonsterHunterWorld.exe"+EDDFEE0: E8 CB 4D 92 F2              -  call MonsterHunterWorld.exe+1704CB0
"MonsterHunterWorld.exe"+EDDFEE5: EB 03                       -  jmp MonsterHunterWorld.exe+EDDFEEA
"MonsterHunterWorld.exe"+EDDFEE7: 44 89 F8                    -  mov eax,r15d
// ---------- INJECTING HERE ----------
"MonsterHunterWorld.exe"+EDDFEEA: 44 8D 70 01                 -  lea r14d,[rax+01]
"MonsterHunterWorld.exe"+EDDFEEE: 89 DA                       -  mov edx,ebx
// ---------- DONE INJECTING  ----------
"MonsterHunterWorld.exe"+EDDFEF0: 45 89 F0                    -  mov r8d,r14d
"MonsterHunterWorld.exe"+EDDFEF3: 48 8D 8D B0 00 00 00        -  lea rcx,[rbp+000000B0]
"MonsterHunterWorld.exe"+EDDFEFA: E8 11 63 8A F2              -  call MonsterHunterWorld.exe+1686210
"MonsterHunterWorld.exe"+EDDFEFF: 0F 10 08                    -  movups xmm1,[rax]
"MonsterHunterWorld.exe"+EDDFF02: 0F 11 4C 24 30              -  movups [rsp+30],xmm1
"MonsterHunterWorld.exe"+EDDFF07: 0F 10 40 10                 -  movups xmm0,[rax+10]
"MonsterHunterWorld.exe"+EDDFF0B: 66 0F 73 D9 08              -  psrldq ,xmm108
"MonsterHunterWorld.exe"+EDDFF10: 0F 11 44 24 40              -  movups [rsp+40],xmm0
"MonsterHunterWorld.exe"+EDDFF15: 8B 40 20                    -  mov eax,[rax+20]
"MonsterHunterWorld.exe"+EDDFF18: 89 44 24 50                 -  mov [rsp+50],eax
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>19401</ID>
          <Description>"Creature"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:---------
49:Bitterbug
50:Flashbug
51:Godbug
52:Thunderbug
53:Baitbug
659:Shepherd Hare
660:Pilot Hare
661:Woodland Pteryx
662:Forest Pteryx
663:Cobalt Flutterfly
664:Phantom Flutterfly
665:Climbing Joyperch
666:Forest Gekko
667:Wildspire Gekko
668:Gloom Gekko
669:Moonlight Gekko
670:Vaporonid
671:Scavantula
672:Revolture
673:Blissbill
674:Omenfly
675:Augurfly
676:Scalebat
677:Dung Beetle
678:Bomb Beetle
679:Pink Parexus
680:Great Pink Parexus
681:Burst Arowana
682:Bomb Arowana
683:Great Burst Arowana
684:Great Bomb Arowana
685:Elegant Coralbird
686:Dapper Coralbird
687:Andangler
688:Downy Crake
689:Bristly Crake
690:Hopguppy
691:Petricanths
692:Paratoad
693:Sleeptoad
694:Nitrotoad
695:Wiggler
696:Wiggler Queen
697:Vigorwasp
698:Giant Vigorwasp
699:Flying Meduso
700:Carrier Ant
701:Hercudrome
702:Gold Hercudrome
703:Prism Hercudrome
704:Emperor Hopper
705:Tyrant Hopper
706:Flashfly
707:Grandfather Mantagrell
708:Iron Helmcrab
709:Soldier Helmcrab
710:Emerald Helmcrab
711:Whetfish
712:Great Whetfish
713:Gastronome Tuna
714:Great Gastronome Tuna
715:King Marlin
716:Great King Marlin
717:Goldenfish
718:Platinumfish
719:Great Goldenfish
720:Great Platinumfish
721:Goldenfry
722:Great Goldenfry
723:Sushifish
724:Great Sushifish
725:Gunpowderfish
726:Great Gunpowderfish
945:Gold Scalebat
946:Gold Helmcrab
947:Shiny Gold Helmcrab
948:Copper Calappa
949:Gold Calappa
950:Tsuchinoko
951:Cactuar Cutting
958:Nekker
967:Flowering Cactuar Cutting
968:Cactuar
1455:Pearlspring Macaque
1456:Goldspring Macaque
1458:Crowned Prawn
1459:Moon Slug
1460:Duffel Penguin
1461:Arrowhead Gekko
1462:Blue Diva
1463:Sealord's Crestfish
1464:Glass Parexus
1465:Wintermoon Nettle
1466:Moly
1467:Mossy Moly
1468:Rocky Moly
1469:Fluffy Moly
1470:Spiny Moly
1473:Great Glass Parexus
1792:Stonebill
1793:Rime Beetle
</DropDownList>
          <LastState Value="51" RealAddress="13FFF001A"/>
          <VariableType>4 Bytes</VariableType>
          <Address>EndemicOvrData</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Here is the endemic capture override. It should have all the creatures including the iceborne ones. Enable, set to creature you want, next one you capture will be that instead.
Endemic Capture Editor works but going back to the room doesn't show any new endemic creatures

Re: Monster Hunter World (Steam)

Posted: Thu Jan 30, 2020 1:04 pm
by asofd
Hellangel98 wrote:
Thu Jan 30, 2020 12:08 pm
Endemic Capture Editor works but going back to the room doesn't show any new endemic creatures
Out of curiosity does it show the endemic creature you actually caught?

Re: Monster Hunter World (Steam)

Posted: Thu Jan 30, 2020 2:22 pm
by scoobydon
So I made a booboo and didn't backup my save... I had some mid level decorations go missing, so I thought I could use this table to just add some golden melding tickets, well, I got them tickets alright... but there in this section of my item box and I can't sell them. Now, when I get decorations I actually want while playing I have to sell them because I don't have space.

Anything I can do to get this out of this section of my item box? All these don't show up for use with the melder and I can't sell them. It let's me go thru the animation of selling them and gives me the money for it but doesn't get rid of the item.

Image

Re: Monster Hunter World (Steam)

Posted: Thu Jan 30, 2020 2:41 pm
by Hellangel98
asofd wrote:
Thu Jan 30, 2020 1:04 pm
Hellangel98 wrote:
Thu Jan 30, 2020 12:08 pm
Endemic Capture Editor works but going back to the room doesn't show any new endemic creatures
Out of curiosity does it show the endemic creature you actually caught?
Yes, it says the name of the creature that I edited and it gives you research points that's about it.

Re: Monster Hunter World (Steam)

Posted: Thu Jan 30, 2020 2:48 pm
by Darkdeath7611
Image Anyone help with the CRC Bypass, it doesnt seem to be working when i open it up at the main menu? just gives me an error message. Just say's "Program already used, or nothing found." Only have one open and the game running so i dunno what could be going wrong?

Re: Monster Hunter World (Steam)

Posted: Thu Jan 30, 2020 2:51 pm
by Squall8
Update 75 added.

Re: Monster Hunter World (Steam)

Posted: Thu Jan 30, 2020 4:15 pm
by Javi
Darkdeath7611 wrote:
Thu Jan 30, 2020 2:48 pm
Image Anyone help with the CRC Bypass, it doesnt seem to be working when i open it up at the main menu? just gives me an error message. Just say's "Program already used, or nothing found." Only have one open and the game running so i dunno what could be going wrong?
Are you using Stracker's loader as well? I got the same message when trying to use CRC Bypass with the loader at the same time. But after removing the loader, the CRC Bypass worked fine... I think they are not compatible between them.

Re: Monster Hunter World (Steam)

Posted: Thu Jan 30, 2020 5:24 pm
by pox911
guess i should have checked my room that they were added. I'll have to double check if the area of code accessing the data is accessed by another function as well

Re: Monster Hunter World (Steam)

Posted: Thu Jan 30, 2020 5:27 pm
by Darkdeath7611
Javi wrote:
Thu Jan 30, 2020 4:15 pm
I requested a few pages back, to be able to edit the Palico Equipment, since there is stuff (that cannot be sold) that I want to get rid of, like the HR Nekker gear.

I discovered that Berserk Knight's table has that feature + more, but it hasn't been updated for nearly a year... :(

Can that option be included and updated in a future update, please?
Darkdeath7611 wrote:
Thu Jan 30, 2020 2:48 pm
Image Anyone help with the CRC Bypass, it doesnt seem to be working when i open it up at the main menu? just gives me an error message. Just say's "Program already used, or nothing found." Only have one open and the game running so i dunno what could be going wrong?
Are you using Stracker's loader as well? I got the same message when trying to use CRC Bypass with the loader at the same time. But after removing the loader, the CRC Bypass worked fine... I think they are not compatible between them.
No, i only use the Bypass and the Cheat engine itself, dont have anything else loaded? Unless programs like overwolf mess with it? Cause that is the only new program i have introduced onto my Pc

Re: Monster Hunter World (Steam)

Posted: Thu Jan 30, 2020 5:31 pm
by Shirokaido
Yo, so I know we had a script to keep certain abilities activated permanently (like Agitator, Heroics, etc), was wondering if that would be making a comeback with some of the newer skills (Element Acceleration, Frostcraft, etc)?? Btw, glad to be back on these boards and thanks for all the hard work, Squall n co.

Re: Monster Hunter World (Steam)

Posted: Thu Jan 30, 2020 5:38 pm
by VictoorH
Hello guys how I can upgrade my Kinsect without the requirements? Ignore Crafting Requirements is no longer more working for Kinsect section.

Re: Monster Hunter World (Steam)

Posted: Thu Jan 30, 2020 7:53 pm
by QiLin
18nandom wrote:
Thu Jan 30, 2020 10:54 am
nono wrote:
Thu Jan 30, 2020 8:32 am
18nandom wrote:
Thu Jan 30, 2020 7:24 am
I changed my MR to 99 because the grind was killing me and now I can't get MR points anymore, can someone help me? the bar just doesnt come up when i do a mission anymore
You need to finish MR99 quest to remove the cap. MR49, 69 and 99 has that specific quest that you must finish first, talk to the leader npc to get the quest.
ye i've already done that, i did the same for hunter rank and now the bars are full when i press start and i can't gain points anymore.
It's because you messed with your hunter rank. The EXP values are not matching up to your HR/MR values. I explained it a few pages back to another user that did the same mistake you did.

Say for example if it takes 50,000 EXP for HR50 and you increased your HR to 100 and say that requires 100,000 EXP. Now the game will still register the EXP value as being 50,000 which doesn't match with HR100 which requires 100,000 EXP.

You need to lower that HR/MR back and raise it by adding to your EXP value instead of your HR/MR.