Hawler wrote: ↑
Mon May 13, 2019 5:15 pm
I used idelhands88's script to add all items and some items were placed in the wrong category (ammo in items, materials in ammo) and i can't find a way to get them out of there. is there a way to just delete them through ce? would appreciate a little help.
ATM there is not a 100% fix.
What you have to do is.
Have all Decorations, Tick it.
Have all Events, Tick it
Then Materials, Tick it
Then Ammo Tick it
Then Items Tick it
What happens is it's placing offset 2 items in the wrong spaces. This makes it IMPOSSIBLE to sell and remove. Only the script itself acts as a "overwrite"
Strictly speaking to get the 2 decorations antidote/Anti paralysis. Turn 2 of the "Unused" content jewels with the Highlight Pointer and change them to the missing 2 Jewels.
YOU cannot Highlight Pointer an object that is in the wrong space without effecting it's cousin in another box. That's the only glinting. Another note if you Press a Tick of different numbers it does not CHANGE the stack it makes a whole new stack thus x50 x100 x999 x5000 can all coexist and not stack ever. If you organize etc. you also realize how the game treats the selling. it always sells from pile left most, Don't let piles duplicate too much. A x50 or x100 duplication is fine (It seems if a pile was a x100 at a point it will just refill it.
MAKE SURE to auto sort between each tick after the decorations. and sell enough space from "Unused content items" or w/e that when the game overwrites the glitched spaces it deletes them. You at the end will have no "potions/megapotions" after creating all items. And 1 spare "ammo bottle in the Ammo section. that is unsolvable atm till a new inserted is developed.
The way chests also work is, They create I think +1 extra box to the right so the item boxes have unlimited spaces in theory. Problem is each item box is relatively shared data. And outright near each other in item code land.
No I am not a programmer IDK whats REALLY going on I'm just good at testing and watching what happens. I have some idea how it works mechanically but not internally. It's also a reason why the items "don't" exist till you get a true copy. sorta. Selling them seems to also make them sorta exist aswell. Though some items are not the key to an event. But DOING the event is the key to unlocking. Example, Any festival tickets require you to have been at said event. That is a different code not tied to items but quests.
Example, You can get the Activation for layer armor of Ciri right now, but you cannot buy her dual blade atm even if you activate the items from the looks. Meaning a trigger has not been flagged to "see/build it" (I saw it when I was using another mod to buy Taroth items.) I was testing a few builds using my PC character and was going to start a 3rd char on PC legit with a few build ideas. But I like to have a tester char for stuff. And I hate...cutscenes.
Update. For the bottles, Just move it to your ammo pouch then place it back and it will "put it back into the right inventory" you can only do it in units of 99 ofc.