Monster Hunter World (Steam)

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LCHLH
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Re: Monster Hunter World (Steam)

Post by LCHLH » Mon Jan 28, 2019 9:34 pm

cyborg5742 wrote:
Sat Jan 26, 2019 8:45 am
Specula wrote:
Sat Jan 26, 2019 2:44 am
I'm having a brain fart. Can anyone help remind me where in the table's script directory the Kulve Taroth investigation editor is please?
under Marcus101RR script
Does it still work though, cause for me on the Steam version, the pointers are useless. And since it's not an AOB script... yeah...
Still, with max buffs and might modifier you can hunt Kulve in one go, since you're making up for the other people's damage.
NinjaBlazin wrote:
Sun Jan 27, 2019 6:32 pm
Is it possible to manipulate the loot rewards at the end of a quest? (Event quests in particular, I want more event items to drop)
Is there something wrong with simply changing the item amount in your item box after finishing the mission?
If so, then use the "selected mission reward" script from SeiKur0's table (extremely outdated originally, different user somewhat updated it, this thread).

Or just copy this code and paste it into your table, it still works fine (activate on the mission reward screen, mouse-over, change value in table):
codeShow

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4109</ID>
      <Description>"selected mission reward"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <Color>8000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : MonsterHunterWorld.exe
  Version:
  Date   : 2018-08-15
  Author : SeiKur0

}
{$lua}
local function listToString(list)
  local str = ""

  for indx = 1, #list do
    local name = list[indx]
    str = str..string.format("%d", indx-1)..":"..name.."\n"
  end
  return str
end

local function getItemList()
   local base = getAddress("p_gamedb")
   local itemcount = readInteger(base+0xd0) / 2
   local database = readPointer(base+0xf0)
   local indx = 0
   local list = {}
   local itemname = nil
   while indx &lt; itemcount do
       itemname = readString(readPointer(database))
       table.insert(list, itemname)
       database = database + 0x10
       indx = indx + 1
   end
   return list
end

local function addDD(entry,str)
    entry.DropDownList.Text = str
    entry.DropDownReadOnly = true
    entry.DropDownDescriptionOnly = true
    entry.DisplayAsDropDownListItem = true
end

local function remDD(entry)
    entry.DropDownList.Text = ""
    entry.DisplayAsDropDownListItem = false
end

local function changeentries_rewarditem(str)
    local parent = getAddressList().getMemoryRecordByDescription('selected mission reward')
    addDD(parent.Child[0],str)
end
local function delentries_rewarditem()
    local parent = getAddressList().getMemoryRecordByDescription('selected mission reward')
    remDD(parent.Child[0])
end

local function registerDB()
      local aobs = AOBScan("53 52 00 00 63 6F 6D 6D 6F 6E 5C 74 65 78 74 5C 73 74 65 61 6D 5C 69 74 65 6D", "-X-C+W", 1, 4)
      if aobs ~= nil then
         local base = getAddress(aobs[0])-8
        unregisterSymbol("p_gamedb")
        registerSymbol("p_gamedb",base)
      end
end

local function cleanup()
     unregisterSymbol("p_gamedb")
     delentries_rewarditem()
end

local function main()
      changeentries_rewarditem(listToString(getItemList()))
end

[ENABLE]
registerDB()
main()

{$asm}
aobscanmodule(inj_rewards,MonsterHunterWorld.exe,48 8D 0C 80 8B 7C CA 10 85 FF)
{aobscanmodule(inj_infreward,MonsterHunterWorld.exe,3B F7 74 2C 85 F6 7E 28)}
alloc(newmem,$1000,"MonsterHunterWorld.exe"+1A75063)

label(p_reward)
registersymbol(p_reward)

label(return_reward)
{label(return_infreward)}

label(code_reward)
{label(code_infreward)}

newmem:
code_reward:

  lea rcx,[rax+rax*4]
  lea rcx,[rdx+rcx*8]
  mov edi,[rcx+10]
  test edi,edi
  je return_reward
  mov [p_reward],rcx
  jmp return_reward

{code_infreward:
  mov rdi,rsi

jmp return_infreward}

p_reward:
dq 0

inj_rewards:
  jmp code_reward
  nop
  nop
  nop
return_reward:
registersymbol(inj_rewards)

{inj_infreward:
jmp code_infreward
nop
return_infreward:
db eb
registersymbol(inj_infreward)}

{$lua}
[DISABLE]
cleanup()
{$asm}
inj_rewards:
  db 48 8D 0C 80 8B 7C CA 10

{inj_infreward:
db 3B F7 74 2C 85 F6 7E}

unregistersymbol(p_reward)
unregistersymbol(inj_rewards)
{unregistersymbol(inj_infreward)}
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "MonsterHunterWorld.exe"+1A75063

"MonsterHunterWorld.exe"+1A75044: 48 83 C4 30           -  add rsp,30
"MonsterHunterWorld.exe"+1A75048: 5B                    -  pop rbx
"MonsterHunterWorld.exe"+1A75049: C3                    -  ret 
"MonsterHunterWorld.exe"+1A7504A: 41 B8 6C 02 00 00     -  mov r8d,0000026C
"MonsterHunterWorld.exe"+1A75050: E8 BB 30 C3 FF        -  call MonsterHunterWorld.exe+16A8110
"MonsterHunterWorld.exe"+1A75055: 48 83 C4 30           -  add rsp,30
"MonsterHunterWorld.exe"+1A75059: 5B                    -  pop rbx
"MonsterHunterWorld.exe"+1A7505A: C3                    -  ret 
"MonsterHunterWorld.exe"+1A7505B: 41 8B C1              -  mov eax,r9d
"MonsterHunterWorld.exe"+1A7505E: 48 89 7C 24 40        -  mov [rsp+40],rdi
// ---------- INJECTING HERE ----------
"MonsterHunterWorld.exe"+1A75063: 48 8D 0C 80           -  lea rcx,[rax+rax*4]
"MonsterHunterWorld.exe"+1A75067: 8B 7C CA 10           -  mov edi,[rdx+rcx*8+10]
// ---------- DONE INJECTING  ----------
"MonsterHunterWorld.exe"+1A7506B: 85 FF                 -  test edi,edi
"MonsterHunterWorld.exe"+1A7506D: 74 6D                 -  je MonsterHunterWorld.exe+1A750DC
"MonsterHunterWorld.exe"+1A7506F: 8B CF                 -  mov ecx,edi
"MonsterHunterWorld.exe"+1A75071: E8 DA 2C 9D FF        -  call MonsterHunterWorld.exe+1447D50
"MonsterHunterWorld.exe"+1A75076: 84 C0                 -  test al,al
"MonsterHunterWorld.exe"+1A75078: 74 08                 -  je MonsterHunterWorld.exe+1A75082
"MonsterHunterWorld.exe"+1A7507A: 41 B8 6E 02 00 00     -  mov r8d,0000026E
"MonsterHunterWorld.exe"+1A75080: EB 60                 -  jmp MonsterHunterWorld.exe+1A750E2
"MonsterHunterWorld.exe"+1A75082: BA 01 00 00 00        -  mov edx,00000001
"MonsterHunterWorld.exe"+1A75087: 8B CF                 -  mov ecx,edi
}

{
// ORIGINAL CODE - INJECTION POINT: "MonsterHunterWorld.exe"+14490F3

"MonsterHunterWorld.exe"+14490C5: C6 81 AB 54 01 00 01  -  mov byte ptr [rcx+000154AB],01
"MonsterHunterWorld.exe"+14490CC: 48 8B 0D 9D 16 3D 03  -  mov rcx,[MonsterHunterWorld.exe+481A770]
"MonsterHunterWorld.exe"+14490D3: 80 B9 29 A4 00 00 01  -  cmp byte ptr [rcx+0000A429],01
"MonsterHunterWorld.exe"+14490DA: 75 15                 -  jne MonsterHunterWorld.exe+14490F1
"MonsterHunterWorld.exe"+14490DC: 48 8B 0D 7D 0B 3D 03  -  mov rcx,[MonsterHunterWorld.exe+4819C60]
"MonsterHunterWorld.exe"+14490E3: E8 88 24 26 00        -  call MonsterHunterWorld.exe+16AB570
"MonsterHunterWorld.exe"+14490E8: EB 07                 -  jmp MonsterHunterWorld.exe+14490F1
"MonsterHunterWorld.exe"+14490EA: E8 C1 21 00 00        -  call MonsterHunterWorld.exe+144B2B0
"MonsterHunterWorld.exe"+14490EF: 8B F8                 -  mov edi,eax
"MonsterHunterWorld.exe"+14490F1: 3B F7                 -  cmp esi,edi
// ---------- INJECTING HERE ----------
"MonsterHunterWorld.exe"+14490F3: 74 2C                 -  je MonsterHunterWorld.exe+1449121
"MonsterHunterWorld.exe"+14490F5: 85 F6                 -  test esi,esi
"MonsterHunterWorld.exe"+14490F7: 7E 28                 -  jle MonsterHunterWorld.exe+1449121
// ---------- DONE INJECTING  ----------
"MonsterHunterWorld.exe"+14490F9: 48 8B 0D B8 E7 6D 02  -  mov rcx,[MonsterHunterWorld.exe+3B278B8]
"MonsterHunterWorld.exe"+1449100: E8 1B C1 30 00        -  call MonsterHunterWorld.exe+1755220
"MonsterHunterWorld.exe"+1449105: 48 05 94 62 06 00     -  add rax,00066294
"MonsterHunterWorld.exe"+144910B: 48 8B CB              -  mov rcx,rbx
"MonsterHunterWorld.exe"+144910E: 48 C1 E9 05           -  shr rcx,05
"MonsterHunterWorld.exe"+1449112: 83 E3 1F              -  and ebx,1F
"MonsterHunterWorld.exe"+1449115: 48 8D 14 88           -  lea rdx,[rax+rcx*4]
"MonsterHunterWorld.exe"+1449119: 8B 04 88              -  mov eax,[rax+rcx*4]
"MonsterHunterWorld.exe"+144911C: 0F AB D8              -  bts eax,ebx
"MonsterHunterWorld.exe"+144911F: 89 02                 -  mov [rdx],eax
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>4111</ID>
          <Description>"type"</Description>
          <Color>C08000</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>p_reward</Address>
          <Offsets>
            <Offset>10</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>4112</ID>
          <Description>"amount"</Description>
          <Color>C08000</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>p_reward</Address>
          <Offsets>
            <Offset>14</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

cyborg5742
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Re: Monster Hunter World (Steam)

Post by cyborg5742 » Tue Jan 29, 2019 5:01 am

LCHLH wrote:
Mon Jan 28, 2019 9:34 pm
cyborg5742 wrote:
Sat Jan 26, 2019 8:45 am
Specula wrote:
Sat Jan 26, 2019 2:44 am
I'm having a brain fart. Can anyone help remind me where in the table's script directory the Kulve Taroth investigation editor is please?
under Marcus101RR script
Does it still work though, cause for me on the Steam version, the pointers are useless. And since it's not an AOB script... yeah...
Still, with max buffs and might modifier you can hunt Kulve in one go, since you're making up for the other people's damage.
since everyone reported most of the functions are not working so im guessing it doesnt as well. we'll have to wait till squall update the table to match the current version of the game. its been awhile maybe hes busy or something

meanwhile theres a trainer in another post. but it doesnt cover specific stuff like kulve or edit investigation. just the general stuff inf health, ammo etc etc

if the table gets updated then and youre not sure how to use the kulve options, i have made a simple guide for it back in page 195

CeLioCiBR
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Re: Monster Hunter World (Steam)

Post by CeLioCiBR » Tue Jan 29, 2019 12:14 pm

Hey there.. xD

sorry for the noob question, guys... but.

The Stealth Edit plugin, i have to disable it, if i use cheat engine on another game ?

Thank you xD

cyborg5742
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Re: Monster Hunter World (Steam)

Post by cyborg5742 » Tue Jan 29, 2019 3:11 pm

CeLioCiBR wrote:
Tue Jan 29, 2019 12:14 pm
Hey there.. xD

sorry for the noob question, guys... but.

The Stealth Edit plugin, i have to disable it, if i use cheat engine on another game ?

Thank you xD
you can but from my personal experience, i just leave it be and use CE on 2 other games and it works just fine no issues

CeLioCiBR
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Re: Monster Hunter World (Steam)

Post by CeLioCiBR » Tue Jan 29, 2019 11:14 pm

cyborg5742 wrote:
Tue Jan 29, 2019 3:11 pm
CeLioCiBR wrote:
Tue Jan 29, 2019 12:14 pm
Hey there.. xD

sorry for the noob question, guys... but.

The Stealth Edit plugin, i have to disable it, if i use cheat engine on another game ?

Thank you xD
you can but from my personal experience, i just leave it be and use CE on 2 other games and it works just fine no issues
I see, ok, thank you very much xD

Anyone have another opinion ? just wanted to know.. xD

Berserk Knight
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Re: Monster Hunter World (Steam)

Post by Berserk Knight » Wed Jan 30, 2019 9:00 am

Character Editor updated.

Also updated and fixed Seikur0's Catch Specific Pet and Gather Specific Item scripts.

Wolfenhauser
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Re: Monster Hunter World (Steam)

Post by Wolfenhauser » Thu Jan 31, 2019 4:15 am

So the Invulnerable and some other modifiers dont work for me even with the stealth edit, was there any fix on the way or did I miss something?

cyborg5742
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Re: Monster Hunter World (Steam)

Post by cyborg5742 » Thu Jan 31, 2019 5:35 am

Wolfenhauser wrote:
Thu Jan 31, 2019 4:15 am
So the Invulnerable and some other modifiers dont work for me even with the stealth edit, was there any fix on the way or did I miss something?
table is not updated for the latest version the game

konglalada
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Re: Monster Hunter World (Steam)

Post by konglalada » Thu Jan 31, 2019 6:31 am

Berserk Knight wrote:
Wed Jan 30, 2019 9:00 am
Character Editor updated.

Also updated and fixed Seikur0's Catch Specific Pet and Gather Specific Item scripts.
Thank you so much Berserk!

I only use your table because it has everything I need, love your work!

egachakra87
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Re: Monster Hunter World (Steam)

Post by egachakra87 » Thu Jan 31, 2019 10:17 am

can you add Kjarr weapons from AT Kulve??

CeLioCiBR
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Re: Monster Hunter World (Steam)

Post by CeLioCiBR » Thu Jan 31, 2019 11:49 am

Some options from Marcus101RR is missing..
hope we can get them back later.. it was awesome xD
like the Player Pointers and Kulve Taroth investigation editor.
anyway, thank you very much guys, really xD

Amazing table, amazing work everyone.

marckevb
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Re: Monster Hunter World (Steam)

Post by marckevb » Thu Jan 31, 2019 3:18 pm

Is there a Arena Time editor here?

cyborg5742
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Re: Monster Hunter World (Steam)

Post by cyborg5742 » Thu Jan 31, 2019 3:56 pm

marckevb wrote:
Thu Jan 31, 2019 3:18 pm
Is there a Arena Time editor here?
already been answered in page 178. please use the "search this topic" next time

VictoorH
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Re: Monster Hunter World (Steam)

Post by VictoorH » Thu Jan 31, 2019 10:49 pm

Hello guys please help me, yesterday the Inf Item Use was great, it was a perfect match with Inf Item Use and Bowgun Supports All Ammo / No Reload. Today the Inf Item Use option does not work at all, I tryed restart the game but dont work it does not get infinite as before, the potions and ammunition are consumed, the only thing that happens is that the item continues in the pocket without saying the amount only the ammunition icon appears without a number... but in game I cant see to choose the ammunition to use.
I downloaded the last table and the CE is updated.

I hope that you understand me because my bad english sorry :S

SpaceJoker13
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Re: Monster Hunter World (Steam)

Post by SpaceJoker13 » Fri Feb 01, 2019 11:34 am

I know I'm gonna get slaughtered but can someone please explain me how this works? I open the CT file, add the plugin, and then what? For example let's say I want to unlock the augment for one of my weapons, how do I do it? This table doesn't seem to work like any other CT ones I've used.

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