Monster Hunter World (Steam)

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Eternallydissolved
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Re: Monster Hunter World (Steam)

Post by Eternallydissolved »

Monskiller wrote:
Sat Oct 06, 2018 8:14 pm
Is anyone getting this wierd issue where Armor pieces have their names and descriptions shuffled about?
[Link]
Your using idlehands88's armor mod, which uses an older file which was replaced in the current patch. you will need to remod the pieces of armor you are using on the armor.am_dat file in the chunk3.bin file. it has been posted in one, if not both of the mod threads for the game so you can download it and there is a alpha version armor editor released on github which makes it less cumbersome to mod the armor. This old file is the cause of those glitches! Go to this link viewtopic.php?f=15&t=7731&p=63338#p63338
The second post has a copy of the armor file relatively unedited. placing that file in your nativepc\common\equip folder replacing the old one will fix it. then go to my post directly below that for a link to the armor editor.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Monskiller
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Re: Monster Hunter World (Steam)

Post by Monskiller »

Eternallydissolved wrote:
Sat Oct 06, 2018 8:40 pm
Monskiller wrote:
Sat Oct 06, 2018 8:14 pm
Is anyone getting this wierd issue where Armor pieces have their names and descriptions shuffled about?
[Link]
Your using idlehands88's armor mod, which uses an older file which was replaced in the current patch. you will need to remod the pieces of armor you are using on the armor.am_dat file in the chunk3.bin file. it has been posted in one, if not both of the mod threads for the game so you can download it and there is a alpha version armor editor released on github which makes it less cumbersome to mod the armor. This old file is the cause of those glitches! Go to this link viewtopic.php?f=15&t=7731&p=63338#p63338
The second post has a copy of the armor file relatively unedited. placing that file in your nativepc\common\equip folder replacing the old one will fix it. then go to my post directly below that for a link to the armor editor.
Ahh my gawd. You're a lifesaver, thank you!

Shirokaido
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Re: Monster Hunter World (Steam)

Post by Shirokaido »

EDITED: removed because I, apparently, don't know how to scroll down and see if a question has already been answered.

nyanmaruu182
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Re: Monster Hunter World (Steam)

Post by nyanmaruu182 »

so i just use Idlehands88's Scripts for Have All Decorations, but not working
however "Have All Items , Have All Ammo , Have All Materials , Have All Event Materials" is still working
any issue with "all decorations?"

endersblade
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Re: Monster Hunter World (Steam)

Post by endersblade »

Was running version 44 of this table and Inf HP wouldn't activate, so I came here to download the newest version. Inf HP works, however, I can't get the Highlighted Item Pointer to activate.

Also, I'd like to request pox911 to take another look at his Infinite Gathering code...as of right now, as I pointed out several pages ago, all it does is just repeat everything you gather. E.X.: Bone S, Bone S, Ancient Bone, then it starts over, over and over again. Same three items every time in the same order. Would be nice to get different carves every time, like it used to work on previous MH titles!

Also a general request - any way to make it so you always get the rare rewards for quests? I'm seriously sitting on 100+ of almost every crafting item so far, trying to farm the stones and other rare items and I'm tired of getting crap I already have a ton of. Would be nice to just see the rare stuff without having to filter out the junk.

Shirokaido
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Re: Monster Hunter World (Steam)

Post by Shirokaido »

endersblade wrote:
Sun Oct 07, 2018 1:45 am
Also, I'd like to request pox911 to take another look at his Infinite Gathering code...as of right now, as I pointed out several pages ago, all it does is just repeat everything you gather. E.X.: Bone S, Bone S, Ancient Bone, then it starts over, over and over again. Same three items every time in the same order. Would be nice to get different carves every time, like it used to work on previous MH titles!
As I've seen this exact code implemented in other MH games, I'm gonna say it's a limitation on how gathering/carving works. Unfortunately, there may not be a way to achieve what you want and if there is, it's likely unrelated to his code. Besides, nothing is like FINALLY getting a tail carve for a gem and just going to town on it.

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Wiler
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Re: Monster Hunter World (Steam)

Post by Wiler »

Hello.

Guys I had a problem with the "it's time to harvest" delivery quest, I log into the game extremely early and the Autumn festival was like "half active" I got the autumn ticket with a "unavailable" message, the thing is I wen't to the researches and completed the delivery but I didn't got the layered armor, now I just did not get the armor but everyone someone that has it joins my quest my game crashes.

Anyone else got this issue? or have any idea about how to fix it? I don't want to wait another year to get the layered and I hate the samurai one

[Link]

Meyrime
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Re: Monster Hunter World (Steam)

Post by Meyrime »

Tried to use Super Buff + Max Sharpness + Break part easy, the game crashed. Something about the framework. Did capcom actually added some sort of anti-cheat or something is broken?

theyellingmute
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Re: Monster Hunter World (Steam)

Post by theyellingmute »

I noticed if you enable "gnore Crafting Requirements" while in a menu you cant move afterwards. luckily all you need to do is go to the title screen and reenter your save and your fine. Just remember to actually save or else everything you just made wont be there.

One another note, would it be possible to find a way to give yourself more Character Edit Vouchers? We get one for free now but if I could even give myself 1 more it would be nice to go back just in case i regret it later

CeLioCiBR
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Re: Monster Hunter World (Steam)

Post by CeLioCiBR »

That's true, i would like to request it too, a way to have unlimited Character Edit Vouchers.. something like 99 or unlimited..

it's a awesome option, and it should be free..

I don't know why they charge for this.. :/

Oh, and of course... thank you very much for the table, all of you xD

it's amazing.
Last edited by CeLioCiBR on Sun Oct 07, 2018 3:43 pm, edited 1 time in total.

Zxeait
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Re: Monster Hunter World (Steam)

Post by Zxeait »

Is there a code to edit the seasonal ticket amounts? A little annoying when you accidentally used some.

Venator
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Re: Monster Hunter World (Steam)

Post by Venator »

This is where I have to once again show my ignorance (I do that a lot, to be fair, so it's not as though it's surprising). How do I utilize these updated scripts in the table? It seems like Marcus has the best solution for addressing the current auto-DC problem, if not permanently then at least for the time being. I would like to make use of this solution, but it seems to be a little more complicated then just trying to copy and paste over the existing scripts in the table. Or am I mistaken?

Hopefully someone -- Marcus, Squall, Seikur0, or anyone with a strong understanding of how to work within the memory -- can find a way to arrange the operations so the game thinks all is normal. Until then, it does seem like sticking to static values is the safe bet.
Marcus101RR wrote:
Fri Oct 05, 2018 6:26 pm
Looks like they added an anti-cheat disconnect setup, you will be disconnected by using most functions that are transferred over peer to peer.

My Scripts / Pointers Updated:
View Code
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>4340</ID>
<Description>"[Marcus101RR's Scripts]"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<Color>FF0000</Color>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>4227</ID>
<Description>"Charm Editor"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : MonsterHunterWorld.exe
Version:
Date : 2018-08-21
Author : Marcus101RR

This script allows editing for active charm.
}

[ENABLE]

aobscanmodule(charmeditor,MonsterHunterWorld.exe,4C 8B 8C C1 18 5E 00 00) // should be unique
alloc(newmem,$1000,charmeditor)

label(code)
label(return)
label(charmIdi)

registersymbol(charmeditor)
registersymbol(charmIdi)

newmem:

code:
mov r9,[rcx+rax*8+00005E18]
mov [charmIdi],r9
jmp return

charmIdi:
dq 0

charmeditor:
jmp newmem
nop
nop
nop
return:

[DISABLE]

charmeditor:
db 4C 8B 8C C1 18 5E 00 00

unregistersymbol(charmeditor)
dealloc(newmem)
unregistersymbol(charmIdi)

{
// ORIGINAL CODE - INJECTION POINT: "MonsterHunterWorld.exe"+1A6CC7

"MonsterHunterWorld.exe"+1A6CA2: C3 - ret
"MonsterHunterWorld.exe"+1A6CA3: 41 81 F8 2D 01 00 00 - cmp r8d,0000012D
"MonsterHunterWorld.exe"+1A6CAA: 73 23 - jae MonsterHunterWorld.exe+1A6CCF
"MonsterHunterWorld.exe"+1A6CAC: 49 63 C0 - movsxd rax,r8d
"MonsterHunterWorld.exe"+1A6CAF: 4C 8B 8C C1 48 4B 00 00 - mov r9,[rcx+rax*8+00004B48]
"MonsterHunterWorld.exe"+1A6CB7: 49 8B C1 - mov rax,r9
"MonsterHunterWorld.exe"+1A6CBA: C3 - ret
"MonsterHunterWorld.exe"+1A6CBB: 41 81 F8 2C 01 00 00 - cmp r8d,0000012C
"MonsterHunterWorld.exe"+1A6CC2: 73 0B - jae MonsterHunterWorld.exe+1A6CCF
"MonsterHunterWorld.exe"+1A6CC4: 49 63 C0 - movsxd rax,r8d
// ---------- INJECTING HERE ----------
"MonsterHunterWorld.exe"+1A6CC7: 4C 8B 8C C1 18 5E 00 00 - mov r9,[rcx+rax*8+00005E18]
// ---------- DONE INJECTING ----------
"MonsterHunterWorld.exe"+1A6CCF: 49 8B C1 - mov rax,r9
"MonsterHunterWorld.exe"+1A6CD2: C3 - ret
"MonsterHunterWorld.exe"+1A6CD3: 90 - nop
"MonsterHunterWorld.exe"+1A6CD4: 42 6C - insb
"MonsterHunterWorld.exe"+1A6CD6: 1A 00 - sbb al,byte ptr [rax]
"MonsterHunterWorld.exe"+1A6CD8: 5B - pop rbx
"MonsterHunterWorld.exe"+1A6CD9: 6C - insb
"MonsterHunterWorld.exe"+1A6CDA: 1A 00 - sbb al,byte ptr [rax]
"MonsterHunterWorld.exe"+1A6CDC: 73 6C - jae MonsterHunterWorld.exe+1A6D4A
"MonsterHunterWorld.exe"+1A6CDE: 1A 00 - sbb al,byte ptr [rax]
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>4234</ID>
<Description>"Code"</Description>
<VariableType>Array of byte</VariableType>
<ByteLength>16</ByteLength>
<Address>charmIdi</Address>
<Offsets>
<Offset>33</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>17</Key>
<Key>97</Key>
</Keys>
<Value>3 3 3 0 0 0 0 21 0 22 0 23 0 0 0 0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>5950</ID>
<Description>"No description"</Description>
<VariableType>Byte</VariableType>
<Address>charmIdi</Address>
<Offsets>
<Offset>40</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>4228</ID>
<Description>"Skill 1"</Description>
<DropDownList DisplayValueAsItem="1">00:None
01:Poison Resistance
02:Paralysis Resistance
03:Sleep Resistance
04:Stun Resistance
05:Muck Resistance
06:Blast Resistance
07:Bleeding Resistance
08:Iron Skin
09:Res Down Protection
0B:Earplugs
0C:Windproof
0D:Tremor Resistance
0E:Dungmaster
10:Effluvial Expert
11:Heat Guard
13:Attack Boost
14:Defense Boost
15:Health Boost
16:Recovery Up
17:Recovery Speed
18:Fire Resistance
19:Water Resistance
1A:Ice Resistance
1B:Thunder Resistance
1C:Dragon Resistance
1D:Blight Resistance
1E:Fire Attack
1F:Water Attack
20:Ice Attack
21:Thunder Attack
22:Dragon Attack
23:Poison Attack
24:Paralysis Attack
25:Sleep Attack
26:Blast Attack
27:Normal Attack
28:Piercing Shots
29:Spread/Power Shots
2A:Poison Functionality
2B:Para Functionality
2C:Sleep Functionality
2D:Power Functionality
2E:Blast Functionality
2F:Free Elem/Ammo Up
30:Critical Eye
31:Critical Boost
32:Weakness Exploit
33:Repeat Offender
34:Focus
35:Powert Prolonger
36:Handicraft
37:Critical Draw
38:Partbreaker
39:Slugger
3A:Stamina Thief
3B:Master Mounter
3C:Airborne
3D:Latent Power
3E:Agitator
3F:Peak Performance
40:Heroics
41:Fortify
42:Resentment
43:Resuscitate
44:Horn Maestro
45:Capacity Boost
46:Special Ammo Boost
47:Artillery
48:Heavy Artillery
49:Marathon Runner
4A:Constitution
4B:Leap of Faith
4C:Stamina Surge
4D:Hunger Resistance
4E:Evade Window
4F:Evade Extender
50:Guard
51:Quick Sheath
52:Wide-Range
53:Item Prolonger
54:Free Meal
55:Speed Eating
56:Speed Sharpening
58:Bombardier
5A:Mushroomancer
5B:Master Fisher
5C:BBQ Master
5D:Pro Transporter
5E:Master Gatherer
5F:Honey Hunter
60:Carving Pro
61:Divine Blessing
62:Palico Rally
63:Botanist
64:Geologist
65:Maximum Might
66:Slinger Capacity
67:Stealth
68:Flinch Free
69:Scoutfly Range Up
6A:Speed Crawler
6B:Jump Master
6C:Sporepuff Expert
6D:Aquatic Expert
6E:Afishionado
6F:Cliffhanger
70:Blindsider
72:Scholar
73:Entomologist
74:Effluvia Resistance
75:Scenthound
76:Forager's Luck
77:Detector
78:Tool Specialist
7A:Affinity Sliding
7B:Elderseal Boost
7C:Intimidator
7D:Anjanath Power
7E:Nergigante Hunger
7F:Vaal Hazak Vitality
80:Rathalos Power
81:Diablos Power
82:Kirin Blessing
83:Pink Rathian Mastery
84:Anjanath Will
87:Rathalos Mastery
88:Diablos Mastery
89:Kirin Favor
8A:Urgaan Protection
8E:Bazelgeuse Protection
8F:Teostra Technique
90:Kushala Daora Flight
91:Xeno'jiiva Divinity
93:Zorah Magdaros Mastery
94:Hero's Protection
95:Guild Guidance
96:Commission Guidance
97:Legiana Blessing
98:Legiana Favor
99:Odogaron Power
9A:Odogaron Mastery
9B:Bow Charge Plus
9C:Mind's Eye/Ballistics
9D:Guard Up
9E:Protective Polish
9F:Non-elemental Boost
A0:Guts
A1:Hasten Recovery
A2:Razor Sharp/Spare Shot
A3:Lunastra Favor
</DropDownList>
<ShowAsHex>1</ShowAsHex>
<VariableType>Byte</VariableType>
<Address>charmIdi</Address>
<Offsets>
<Offset>3A</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>4229</ID>
<Description>"Lv."</Description>
<VariableType>Byte</VariableType>
<Address>charmIdi</Address>
<Offsets>
<Offset>33</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>4232</ID>
<Description>"Skill 2"</Description>
<DropDownList DisplayValueAsItem="1">00:None
01:Poison Resistance
02:Paralysis Resistance
03:Sleep Resistance
04:Stun Resistance
05:Muck Resistance
06:Blast Resistance
07:Bleeding Resistance
08:Iron Skin
09:Res Down Protection
0B:Earplugs
0C:Windproof
0D:Tremor Resistance
0E:Dungmaster
10:Effluvial Expert
11:Heat Guard
13:Attack Boost
14:Defense Boost
15:Health Boost
16:Recovery Up
17:Recovery Speed
18:Fire Resistance
19:Water Resistance
1A:Ice Resistance
1B:Thunder Resistance
1C:Dragon Resistance
1D:Blight Resistance
1E:Fire Attack
1F:Water Attack
20:Ice Attack
21:Thunder Attack
22:Dragon Attack
23:Poison Attack
24:Paralysis Attack
25:Sleep Attack
26:Blast Attack
27:Normal Attack
28:Piercing Shots
29:Spread/Power Shots
2A:Poison Functionality
2B:Para Functionality
2C:Sleep Functionality
2D:Power Functionality
2E:Blast Functionality
2F:Free Elem/Ammo Up
30:Critical Eye
31:Critical Boost
32:Weakness Exploit
33:Repeat Offender
34:Focus
35:Powert Prolonger
36:Handicraft
37:Critical Draw
38:Partbreaker
39:Slugger
3A:Stamina Thief
3B:Master Mounter
3C:Airborne
3D:Latent Power
3E:Agitator
3F:Peak Performance
40:Heroics
41:Fortify
42:Resentment
43:Resuscitate
44:Horn Maestro
45:Capacity Boost
46:Special Ammo Boost
47:Artillery
48:Heavy Artillery
49:Marathon Runner
4A:Constitution
4B:Leap of Faith
4C:Stamina Surge
4D:Hunger Resistance
4E:Evade Window
4F:Evade Extender
50:Guard
51:Quick Sheath
52:Wide-Range
53:Item Prolonger
54:Free Meal
55:Speed Eating
56:Speed Sharpening
58:Bombardier
5A:Mushroomancer
5B:Master Fisher
5C:BBQ Master
5D:Pro Transporter
5E:Master Gatherer
5F:Honey Hunter
60:Carving Pro
61:Divine Blessing
62:Palico Rally
63:Botanist
64:Geologist
65:Maximum Might
66:Slinger Capacity
67:Stealth
68:Flinch Free
69:Scoutfly Range Up
6A:Speed Crawler
6B:Jump Master
6C:Sporepuff Expert
6D:Aquatic Expert
6E:Afishionado
6F:Cliffhanger
70:Blindsider
72:Scholar
73:Entomologist
74:Effluvia Resistance
75:Scenthound
76:Forager's Luck
77:Detector
78:Tool Specialist
7A:Affinity Sliding
7B:Elderseal Boost
7C:Intimidator
7D:Anjanath Power
7E:Nergigante Hunger
7F:Vaal Hazak Vitality
80:Rathalos Power
81:Diablos Power
82:Kirin Blessing
83:Pink Rathian Mastery
84:Anjanath Will
87:Rathalos Mastery
88:Diablos Mastery
89:Kirin Favor
8A:Urgaan Protection
8E:Bazelgeuse Protection
8F:Teostra Technique
90:Kushala Daora Flight
91:Xeno'jiiva Divinity
93:Zorah Magdaros Mastery
94:Hero's Protection
95:Guild Guidance
96:Commission Guidance
97:Legiana Blessing
98:Legiana Favor
99:Odogaron Power
9A:Odogaron Mastery
9B:Bow Charge Plus
9C:Mind's Eye/Ballistics
9D:Guard Up
9E:Protective Polish
9F:Non-elemental Boost
A0:Guts
A1:Hasten Recovery
A2:Razor Sharp/Spare Shot
A3:Lunastra Favor
</DropDownList>
<ShowAsHex>1</ShowAsHex>
<VariableType>Byte</VariableType>
<Address>charmIdi</Address>
<Offsets>
<Offset>3C</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>4233</ID>
<Description>"Lv."</Description>
<VariableType>Byte</VariableType>
<Address>charmIdi</Address>
<Offsets>
<Offset>34</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>4230</ID>
<Description>"Skill 3"</Description>
<DropDownList DisplayValueAsItem="1">00:None
01:Poison Resistance
02:Paralysis Resistance
03:Sleep Resistance
04:Stun Resistance
05:Muck Resistance
06:Blast Resistance
07:Bleeding Resistance
08:Iron Skin
09:Res Down Protection
0B:Earplugs
0C:Windproof
0D:Tremor Resistance
0E:Dungmaster
10:Effluvial Expert
11:Heat Guard
13:Attack Boost
14:Defense Boost
15:Health Boost
16:Recovery Up
17:Recovery Speed
18:Fire Resistance
19:Water Resistance
1A:Ice Resistance
1B:Thunder Resistance
1C:Dragon Resistance
1D:Blight Resistance
1E:Fire Attack
1F:Water Attack
20:Ice Attack
21:Thunder Attack
22:Dragon Attack
23:Poison Attack
24:Paralysis Attack
25:Sleep Attack
26:Blast Attack
27:Normal Attack
28:Piercing Shots
29:Spread/Power Shots
2A:Poison Functionality
2B:Para Functionality
2C:Sleep Functionality
2D:Power Functionality
2E:Blast Functionality
2F:Free Elem/Ammo Up
30:Critical Eye
31:Critical Boost
32:Weakness Exploit
33:Repeat Offender
34:Focus
35:Powert Prolonger
36:Handicraft
37:Critical Draw
38:Partbreaker
39:Slugger
3A:Stamina Thief
3B:Master Mounter
3C:Airborne
3D:Latent Power
3E:Agitator
3F:Peak Performance
40:Heroics
41:Fortify
42:Resentment
43:Resuscitate
44:Horn Maestro
45:Capacity Boost
46:Special Ammo Boost
47:Artillery
48:Heavy Artillery
49:Marathon Runner
4A:Constitution
4B:Leap of Faith
4C:Stamina Surge
4D:Hunger Resistance
4E:Evade Window
4F:Evade Extender
50:Guard
51:Quick Sheath
52:Wide-Range
53:Item Prolonger
54:Free Meal
55:Speed Eating
56:Speed Sharpening
58:Bombardier
5A:Mushroomancer
5B:Master Fisher
5C:BBQ Master
5D:Pro Transporter
5E:Master Gatherer
5F:Honey Hunter
60:Carving Pro
61:Divine Blessing
62:Palico Rally
63:Botanist
64:Geologist
65:Maximum Might
66:Slinger Capacity
67:Stealth
68:Flinch Free
69:Scoutfly Range Up
6A:Speed Crawler
6B:Jump Master
6C:Sporepuff Expert
6D:Aquatic Expert
6E:Afishionado
6F:Cliffhanger
70:Blindsider
72:Scholar
73:Entomologist
74:Effluvia Resistance
75:Scenthound
76:Forager's Luck
77:Detector
78:Tool Specialist
7A:Affinity Sliding
7B:Elderseal Boost
7C:Intimidator
7D:Anjanath Power
7E:Nergigante Hunger
7F:Vaal Hazak Vitality
80:Rathalos Power
81:Diablos Power
82:Kirin Blessing
83:Pink Rathian Mastery
84:Anjanath Will
87:Rathalos Mastery
88:Diablos Mastery
89:Kirin Favor
8A:Urgaan Protection
8E:Bazelgeuse Protection
8F:Teostra Technique
90:Kushala Daora Flight
91:Xeno'jiiva Divinity
93:Zorah Magdaros Mastery
94:Hero's Protection
95:Guild Guidance
96:Commission Guidance
97:Legiana Blessing
98:Legiana Favor
99:Odogaron Power
9A:Odogaron Mastery
9B:Bow Charge Plus
9C:Mind's Eye/Ballistics
9D:Guard Up
9E:Protective Polish
9F:Non-elemental Boost
A0:Guts
A1:Hasten Recovery
A2:Razor Sharp/Spare Shot
A3:Lunastra Favor
</DropDownList>
<ShowAsHex>1</ShowAsHex>
<VariableType>Byte</VariableType>
<Address>charmIdi</Address>
<Offsets>
<Offset>3E</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>4231</ID>
<Description>"Lv."</Description>
<VariableType>Byte</VariableType>
<Address>charmIdi</Address>
<Offsets>
<Offset>35</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>2</ID>
<Description>"Set Item Quantity"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : MonsterHunterWorld.exe
Version:
Date : 2018-08-11
Author : Marcus101RR

This script does blah blah blah
}

define(address,"MonsterHunterWorld.exe"+144BF4C)
define(bytes,8B 48 0C 89 0A)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"MonsterHunterWorld.exe"+144BF4C)

label(code)
label(return)

newmem:

code:
cmp [rax+0C],#50
jge @f
mov [rax+0C],#50
@@:
mov ecx,[rax+0C]
mov [rdx],ecx
jmp return

address:
jmp newmem
return:

[DISABLE]

address:
db bytes
// mov ecx,[rax+0C]
// mov [rdx],ecx

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "MonsterHunterWorld.exe"+144AC1C

"MonsterHunterWorld.exe"+144ABFF: 44 8B C3 - mov r8d,ebx
"MonsterHunterWorld.exe"+144AC02: 8B D6 - mov edx,esi
"MonsterHunterWorld.exe"+144AC04: E8 17 11 80 FF - call MonsterHunterWorld.exe+C4BD20
"MonsterHunterWorld.exe"+144AC09: 48 85 C0 - test rax,rax
"MonsterHunterWorld.exe"+144AC0C: 74 13 - je MonsterHunterWorld.exe+144AC21
"MonsterHunterWorld.exe"+144AC0E: 48 8B 0F - mov rcx,[rdi]
"MonsterHunterWorld.exe"+144AC11: 8B 11 - mov edx,[rcx]
"MonsterHunterWorld.exe"+144AC13: 39 50 08 - cmp [rax+08],edx
"MonsterHunterWorld.exe"+144AC16: 75 09 - jne MonsterHunterWorld.exe+144AC21
"MonsterHunterWorld.exe"+144AC18: 48 8B 57 08 - mov rdx,[rdi+08]
// ---------- INJECTING HERE ----------
"MonsterHunterWorld.exe"+144AC1C: 8B 48 0C - mov ecx,[rax+0C]
"MonsterHunterWorld.exe"+144AC1F: 89 0A - mov [rdx],ecx
// ---------- DONE INJECTING ----------
"MonsterHunterWorld.exe"+144AC21: 48 8B 0D 90 CC 6D 02 - mov rcx,[MonsterHunterWorld.exe+3B278B8]
"MonsterHunterWorld.exe"+144AC28: FF C3 - inc ebx
"MonsterHunterWorld.exe"+144AC2A: E8 F1 A5 30 00 - call MonsterHunterWorld.exe+1755220
"MonsterHunterWorld.exe"+144AC2F: 48 8B C8 - mov rcx,rax
"MonsterHunterWorld.exe"+144AC32: 8B D6 - mov edx,esi
"MonsterHunterWorld.exe"+144AC34: E8 C7 0F 80 FF - call MonsterHunterWorld.exe+C4BC00
"MonsterHunterWorld.exe"+144AC39: 3B D8 - cmp ebx,eax
"MonsterHunterWorld.exe"+144AC3B: 72 B3 - jb MonsterHunterWorld.exe+144ABF0
"MonsterHunterWorld.exe"+144AC3D: 48 8B 5C 24 30 - mov rbx,[rsp+30]
"MonsterHunterWorld.exe"+144AC42: 48 8B 74 24 38 - mov rsi,[rsp+38]
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>5963</ID>
<Description>"Set Item Box Quantity"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : MonsterHunterWorld.exe
Version:
Date : 2018-10-05
Author : Marcus101RR

This script does blah blah blah
}

[ENABLE]

aobscanmodule(boxCarry,MonsterHunterWorld.exe,8B 48 0C 89 0A) // should be unique
alloc(newmem,$1000,boxCarry)

label(code)
label(return)

newmem:

code:
cmp [rax+0C],#300
jge @f
mov [rax+0C],#300
@@:
mov ecx,[rax+0C]
mov [rdx],ecx
jmp return

boxCarry:
jmp newmem
return:
registersymbol(boxCarry)

[DISABLE]

boxCarry:
db 8B 48 0C 89 0A

unregistersymbol(boxCarry)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "MonsterHunterWorld.exe"+14773BC

"MonsterHunterWorld.exe"+147739F: 44 8B C3 - mov r8d,ebx
"MonsterHunterWorld.exe"+14773A2: 8B D6 - mov edx,esi
"MonsterHunterWorld.exe"+14773A4: E8 97 D9 7F FF - call MonsterHunterWorld.exe+C74D40
"MonsterHunterWorld.exe"+14773A9: 48 85 C0 - test rax,rax
"MonsterHunterWorld.exe"+14773AC: 74 13 - je MonsterHunterWorld.exe+14773C1
"MonsterHunterWorld.exe"+14773AE: 48 8B 0F - mov rcx,[rdi]
"MonsterHunterWorld.exe"+14773B1: 8B 11 - mov edx,[rcx]
"MonsterHunterWorld.exe"+14773B3: 39 50 08 - cmp [rax+08],edx
"MonsterHunterWorld.exe"+14773B6: 75 09 - jne MonsterHunterWorld.exe+14773C1
"MonsterHunterWorld.exe"+14773B8: 48 8B 57 08 - mov rdx,[rdi+08]
// ---------- INJECTING HERE ----------
"MonsterHunterWorld.exe"+14773BC: 8B 48 0C - mov ecx,[rax+0C]
"MonsterHunterWorld.exe"+14773BF: 89 0A - mov [rdx],ecx
// ---------- DONE INJECTING ----------
"MonsterHunterWorld.exe"+14773C1: 48 8B 0D 80 28 70 02 - mov rcx,[MonsterHunterWorld.exe+3B79C48]
"MonsterHunterWorld.exe"+14773C8: FF C3 - inc ebx
"MonsterHunterWorld.exe"+14773CA: E8 71 E5 30 00 - call MonsterHunterWorld.exe+1785940
"MonsterHunterWorld.exe"+14773CF: 48 8B C8 - mov rcx,rax
"MonsterHunterWorld.exe"+14773D2: 8B D6 - mov edx,esi
"MonsterHunterWorld.exe"+14773D4: E8 47 D8 7F FF - call MonsterHunterWorld.exe+C74C20
"MonsterHunterWorld.exe"+14773D9: 3B D8 - cmp ebx,eax
"MonsterHunterWorld.exe"+14773DB: 72 B3 - jb MonsterHunterWorld.exe+1477390
"MonsterHunterWorld.exe"+14773DD: 48 8B 5C 24 30 - mov rbx,[rsp+30]
"MonsterHunterWorld.exe"+14773E2: 48 8B 74 24 38 - mov rsi,[rsp+38]
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>4448</ID>
<Description>"Change Max Carry"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : MonsterHunterWorld.exe
Version:
Date : 2018-08-24
Author : Marcus101RR

This script does blah blah blah
}

[ENABLE]

aobscanmodule(maxCap,MonsterHunterWorld.exe,0F BE 48 12 EB 03) // should be unique
alloc(newmem,$1000,maxCap)

label(code)
label(return)

label(curCap)
registersymbol(curCap)
registersymbol(maxCap)

newmem:
mov ecx,[curCap]
mov [rax+12],ecx
code:
movsx ecx,byte ptr [rax+12]
jmp MonsterHunterWorld.exe+1477502
jmp return

curCap:
dq 0A

maxCap:
jmp newmem
nop
return:


[DISABLE]

maxCap:
db 0F BE 48 12 EB 03

unregistersymbol(maxCap)
dealloc(newmem)
unregistersymbol(curCap)
{
// ORIGINAL CODE - INJECTION POINT: "MonsterHunterWorld.exe"+144AD79

"MonsterHunterWorld.exe"+144AD57: 48 8B 4F 08 - mov rcx,[rdi+08]
"MonsterHunterWorld.exe"+144AD5B: C6 01 01 - mov byte ptr [rcx],01
"MonsterHunterWorld.exe"+144AD5E: 48 8B 0F - mov rcx,[rdi]
"MonsterHunterWorld.exe"+144AD61: 8B 11 - mov edx,[rcx]
"MonsterHunterWorld.exe"+144AD63: 48 8B 0D 46 4A 6D 02 - mov rcx,[MonsterHunterWorld.exe+3B1F7B0]
"MonsterHunterWorld.exe"+144AD6A: 48 85 C9 - test rcx,rcx
"MonsterHunterWorld.exe"+144AD6D: 74 10 - je MonsterHunterWorld.exe+144AD7F
"MonsterHunterWorld.exe"+144AD6F: E8 8C 6B 16 00 - call MonsterHunterWorld.exe+15B1900
"MonsterHunterWorld.exe"+144AD74: 48 85 C0 - test rax,rax
"MonsterHunterWorld.exe"+144AD77: 74 06 - je MonsterHunterWorld.exe+144AD7F
// ---------- INJECTING HERE ----------
"MonsterHunterWorld.exe"+144AD79: 0F BE 48 12 - movsx ecx,byte ptr [rax+12]
"MonsterHunterWorld.exe"+144AD7D: EB 03 - jmp MonsterHunterWorld.exe+144AD82
// ---------- DONE INJECTING ----------
"MonsterHunterWorld.exe"+144AD7F: 41 8B CE - mov ecx,r14d
"MonsterHunterWorld.exe"+144AD82: 48 8B 47 10 - mov rax,[rdi+10]
"MonsterHunterWorld.exe"+144AD86: 2B 4B 0C - sub ecx,[rbx+0C]
"MonsterHunterWorld.exe"+144AD89: 89 08 - mov [rax],ecx
"MonsterHunterWorld.exe"+144AD8B: 48 8B 47 10 - mov rax,[rdi+10]
"MonsterHunterWorld.exe"+144AD8F: 44 39 30 - cmp [rax],r14d
"MonsterHunterWorld.exe"+144AD92: 7D 10 - jnl MonsterHunterWorld.exe+144ADA4
"MonsterHunterWorld.exe"+144AD94: 44 89 30 - mov [rax],r14d
"MonsterHunterWorld.exe"+144AD97: EB 0B - jmp MonsterHunterWorld.exe+144ADA4
"MonsterHunterWorld.exe"+144AD99: 85 C0 - test eax,eax
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>4328</ID>
<Description>"Static Data (AOB)"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : MonsterHunterWorld.exe
Version:
Date : 2018-08-21
Author : Marcus101RR
}

[ENABLE]

aobscanmodule(conitemparam,MonsterHunterWorld.exe,F3 0F 10 80 A8 00 00 00 48)
alloc(newmem,$1000,conitemparam)

label(code)
label(return)
label(itemparamp)

registersymbol(conitemparam)
registersymbol(itemparamp)

newmem:
mov [itemparamp],rax

code:
movss xmm0,[rax+000000A8]
jmp return

itemparamp:
dq 0

conitemparam:
jmp newmem
nop
nop
nop
return:

[DISABLE]

conitemparam:
db F3 0F 10 80 A8 00 00 00

unregistersymbol(conitemparam)
unregistersymbol(itemparamp)
dealloc(newmem)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>4329</ID>
<Description>"Might Seed Duration"</Description>
<VariableType>2 Bytes</VariableType>
<Address>itemparamp</Address>
<Offsets>
<Offset>10E</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>4330</ID>
<Description>"Might Seed Power"</Description>
<VariableType>2 Bytes</VariableType>
<Address>itemparamp</Address>
<Offsets>
<Offset>110</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>4331</ID>
<Description>"Might Pill Duration"</Description>
<VariableType>2 Bytes</VariableType>
<Address>itemparamp</Address>
<Offsets>
<Offset>112</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>4332</ID>
<Description>"Might Pill Power"</Description>
<VariableType>2 Bytes</VariableType>
<Address>itemparamp</Address>
<Offsets>
<Offset>114</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>4333</ID>
<Description>"Adamant Seed Duration"</Description>
<VariableType>2 Bytes</VariableType>
<Address>itemparamp</Address>
<Offsets>
<Offset>116</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>4334</ID>
<Description>"Adamant Seed Power"</Description>
<VariableType>2 Bytes</VariableType>
<Address>itemparamp</Address>
<Offsets>
<Offset>118</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>4335</ID>
<Description>"Adamant Pill Duration"</Description>
<VariableType>2 Bytes</VariableType>
<Address>itemparamp</Address>
<Offsets>
<Offset>11A</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>4336</ID>
<Description>"Hardshell Powder Duration"</Description>
<VariableType>2 Bytes</VariableType>
<Address>itemparamp</Address>
<Offsets>
<Offset>12C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>4337</ID>
<Description>"Hardshell Powder Power"</Description>
<VariableType>2 Bytes</VariableType>
<Address>itemparamp</Address>
<Offsets>
<Offset>12E</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>4338</ID>
<Description>"Demon Powder Duration"</Description>
<VariableType>2 Bytes</VariableType>
<Address>itemparamp</Address>
<Offsets>
<Offset>130</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>4339</ID>
<Description>"Demon Powder Power"</Description>
<VariableType>2 Bytes</VariableType>
<Address>itemparamp</Address>
<Offsets>
<Offset>132</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>5488</ID>
<Description>"Pointers"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>5492</ID>
<Description>"Data"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>5491</ID>
<Description>"Max Health"</Description>
<LastState Value="200" RealAddress="06999C3C"/>
<VariableType>Float</VariableType>
<Address>MonsterHunterWorld.exe+3B78AD8</Address>
<Offsets>
<Offset>2EC</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>5493</ID>
<Description>"Max Stamina"</Description>
<LastState Value="200" RealAddress="06999C54"/>
<VariableType>Float</VariableType>
<Address>MonsterHunterWorld.exe+3B78AD8</Address>
<Offsets>
<Offset>304</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>5498</ID>
<Description>"Health"</Description>
<LastState Value="250" RealAddress="BBB2FB34"/>
<VariableType>Float</VariableType>
<Address>"MonsterHunterWorld.exe"+03B79C88</Address>
<Offsets>
<Offset>64</Offset>
<Offset>7208</Offset>
<Offset>70</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>5497</ID>
<Description>"Max"</Description>
<LastState Value="250" RealAddress="BBB2FB30"/>
<VariableType>Float</VariableType>
<Address>"MonsterHunterWorld.exe"+03B79C88</Address>
<Offsets>
<Offset>60</Offset>
<Offset>7208</Offset>
<Offset>70</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>5499</ID>
<Description>"Base"</Description>
<LastState Value="200" RealAddress="C9B072A4"/>
<VariableType>Float</VariableType>
<Address>"MonsterHunterWorld.exe"+03B79C88</Address>
<Offsets>
<Offset>7204</Offset>
<Offset>70</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>5500</ID>
<Description>"Stamina"</Description>
<LastState Value="200" RealAddress="BBB2FC1C"/>
<VariableType>Float</VariableType>
<Address>"MonsterHunterWorld.exe"+03B79C88</Address>
<Offsets>
<Offset>14C</Offset>
<Offset>7208</Offset>
<Offset>70</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>5501</ID>
<Description>"Max"</Description>
<LastState Value="200" RealAddress="BBB2FC24"/>
<VariableType>Float</VariableType>
<Address>"MonsterHunterWorld.exe"+03B79C88</Address>
<Offsets>
<Offset>154</Offset>
<Offset>7208</Offset>
<Offset>70</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>

Venator
Expert Cheater
Expert Cheater
Posts: 56
Joined: Sun Jun 11, 2017 12:57 pm
Reputation: 16

Re: Monster Hunter World (Steam)

Post by Venator »

Zxeait wrote:
Sun Oct 07, 2018 12:35 pm
Is there a code to edit the seasonal ticket amounts? A little annoying when you accidentally used some.
Apologies to all for the double post. I put up my question and then noticed yours. When you say "seasonal ticket amounts," are you referring to the "Autumn Harvest Tickets"? If so, you can use the function on the table to edit the quantity of items in your box to give yourself more. I usually go to my Item Box and select "Sell Items," because it just gives me a quick view of everything I have.

Go to the Materials tab (third tab; looks like a sleeping monster) and you'll find the Autumn Harvest Tickets under there. If you auto-sort your materials, you'll most likely find them on the last page. Highlight the Autumn Harvest Tickets while the item editor is active and then just change the quantity to however many you need, or more, if you feel so inclined. I usually like to have a few left over just in case. Just in case of what? Great question! I wish I had a good answer. Just makes me feel "secure," I suppose?

benzoin-gum
What is cheating?
What is cheating?
Posts: 4
Joined: Mon Oct 08, 2018 1:13 am
Reputation: 2

Re: Monster Hunter World (Steam)

Post by benzoin-gum »

Added the ability to freely edit the camera's distance and height. Hopefully I did everything right, I'm not too well versed in Cheat Engine.
Attachments
Camera.CT
(11.74 KiB) Downloaded 51 times

Depleted
Cheater
Cheater
Posts: 48
Joined: Wed Aug 15, 2018 9:55 am
Reputation: 6

Re: Monster Hunter World (Steam)

Post by Depleted »

Table's unstable/buggy now with certain features because of the autumn harvest event update, the scripts for items/mats/event don't work, monster health bars still aren't working but other features like inf ammo/weapon buffs/ hp/stam/kill all monsters all work ok.

If you use idlehands modded armour/decos armour titles/descriptions are bugged and your game crashes randomly or when opening up the start menu, for anyone using idles modded gear you need to delete the mods and wait for an update or edit the files and mod all the armour again as five new user sets and two palico sets were added to the gear list - I've just deleted the files and i'm using Squall8's table to max out gear bonuses and slots/gems in the meantime.

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