Here's my specs: MHW build 161254, CH version 6.8.1, Borderless Windowed: Yes, Stealth Edit 2.4 64-bit dll, private and offline session. Invulnerable for me, works. As in, character is unaffected by any status effects/shouts or attacks. Did an arena quest with it on the whole time. Not sure what's going on for those who say it won't work.
Are you on Steam(?) is what matters most.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
CODEX USERS:
Of course the table isn't going to work properly for you. Why? You've been reporting issues that have existed long before this updated anti-cheat came out, so I know you are working with an old version. A number of things have changed since then. The current table also uses the module address in some of the scripts which is specifically tied to the Steam Version, let alone Build ID. While they may enable, its hooking a completely different location. I said I would help you out eventually, but to be honest, I'm not sure when I'll get around to it. In the meantime, start sifting through Flings old trainers. Or try this, again not all options will work:
{$lua}
local function hex(input)
return string.format("%02X", input)
end
local function restoreCheck(start_address)
local indx = 100
while indx < 200 do
if readBytes(start_address+indx,1) == 0xB0 then
if readBytes(start_address+indx+1,1) == 0x01 then
if readBytes(start_address+indx+2,1) == 0x90 then
writeBytes(start_address+indx,0x0f, 0x94, 0xc0)
return 1
end
end
end
indx = indx + 1
end
return 0
end
local function removeCheck(start_address)
local indx = 100
while indx < 200 do
if readBytes(start_address+indx,1) == 0x0f then
if readBytes(start_address+indx+1,1) == 0x94 then
if readBytes(start_address+indx+2,1) == 0xc0 then
writeBytes(start_address+indx,0xB0, 0x01, 0x90)
return 1
end
end
end
indx = indx + 1
end
return 0
end
local function aa_tamper(activate)
local aobs = AOBScan("8B 02 48 8D 52 04 48 33 D8", "+X-C-W", 0)
local modded = 0
if aobs ~= nil then
for ind = 0,aobs.count-1 do
if activate then
modded = modded + removeCheck(getAddress(aobs[ind]))
else
modded = modded + restoreCheck(getAddress(aobs[ind]))
end
end
end
--print(modded.." places modified.")
end
[ENABLE]
aa_tamper(true)
[DISABLE]
aa_tamper(false)
^Seikur0's old bypass, should work on Codex. I'm pretty sure if you grab his table, that'll work as well.
CODEX USERS:
Of course the table isn't going to work properly for you. Why? You've been reporting issues that have existed long before this updated anti-cheat came out, so I know you are working with an old version. A number of things have changed since then. The current table also uses the module address in some of the scripts which is specifically tied to the Steam Version, let alone Build ID. While they may enable, its hooking a completely different location. I said I would help you out eventually, but to be honest, I'm not sure when I'll get around to it. In the meantime, start sifting through Flings old trainers. Or try this, again not all options will work:
{$lua}
local function hex(input)
return string.format("%02X", input)
end
local function restoreCheck(start_address)
local indx = 100
while indx < 200 do
if readBytes(start_address+indx,1) == 0xB0 then
if readBytes(start_address+indx+1,1) == 0x01 then
if readBytes(start_address+indx+2,1) == 0x90 then
writeBytes(start_address+indx,0x0f, 0x94, 0xc0)
return 1
end
end
end
indx = indx + 1
end
return 0
end
local function removeCheck(start_address)
local indx = 100
while indx < 200 do
if readBytes(start_address+indx,1) == 0x0f then
if readBytes(start_address+indx+1,1) == 0x94 then
if readBytes(start_address+indx+2,1) == 0xc0 then
writeBytes(start_address+indx,0xB0, 0x01, 0x90)
return 1
end
end
end
indx = indx + 1
end
return 0
end
local function aa_tamper(activate)
local aobs = AOBScan("8B 02 48 8D 52 04 48 33 D8", "+X-C-W", 0)
local modded = 0
if aobs ~= nil then
for ind = 0,aobs.count-1 do
if activate then
modded = modded + removeCheck(getAddress(aobs[ind]))
else
modded = modded + restoreCheck(getAddress(aobs[ind]))
end
end
end
--print(modded.." places modified.")
end
[ENABLE]
aa_tamper(true)
[DISABLE]
aa_tamper(false)
^Seikur0's old bypass, should work on Codex. I'm pretty sure if you grab his table, that'll work as well.
Thank you for the reply, my bad didn't notice the instruction how to use SE, because the page is scrolling fast.
I try it and sometimes working great and sometimes not working.
btw, how to use bypass that you provided up there by Seikur0's
Thank you for the reply, my bad didn't notice the instruction how to use SE, because the page is scrolling fast.
I try it and sometimes working great and sometimes not working.
btw, how to use bypass that you provided up there by Seikur0's
The bypass will not work on both Steam and CODEX versions. Steam and CODEX versions are both on the same update/build and using the newer anti-cheat. Seikur0's bypass targets the older integrity check but his AOBs are already outdated, you can activate the script but it doesn't actually do anything because if doesn't find any triggers to patch.
Last edited by predprey on Wed Dec 12, 2018 2:51 am, edited 1 time in total.
Which ones cant you activate? I got no issues with invul (tested again against teo and leo), stamina, sharpness, inf items, meal editor, buffs, defense, weapon buff and abnormal status. Also I am on STEAM version.
like below, the uncheck one is not working for me, and a couple more. I'm using STEAM version btw
ok thats weird, i dont use the crafting requirements cos like i mentioned in another post, i use the other table to give myself everything thus no issues. but for the rest like max sharpness and invul, it works for me on STEAM version
Hi, is there any way to modify the time record in arena record (in GC) ?
And my HR got stucked after I modify my HR in game, is there any way to fix this?
Thanks
1. No, Arena records are saved server side. Even if you somehow change the record on your gc, the faster/ earlier record that's saved on the server is what people will see.
For anyone still noticing that invulnerability does not appear to work, I just want to ask, are you actually losing health or is the bar just turning red? I did notice that area damage effects (e.g., Lunastra's fire, lava, ...Lunastra's fire...) cause the bar to turn red, but it never actually decreases. It just all turns into "recoverable" health, at least visually. I haven't actually fainted while using it after a few runs. I'm using CE 6.8.1.
I am just going to correct my previous statement for the record. I finally did manage to stand in Lunastra's fire long enough to get cooked to a perfect, well-done temperature and got carted. So you do still have to be mindful of how far the green health bar falls. Even so, that was the first time and I've not run into much trouble avoiding it running too low.
So the older fearlessrevolution trainers had a Rapid Fire cheat for HBGs...can anyone replicate that for this? If so I could finally stop using the fearlessrevolution trainer and just stick to this!
there is an option fot HBG in the weapon buff section, 3 of them for bowgun, it may not like rapid fire from fearlessrevolution because i dont know about it, but there an option u can have bowgun support all ammo with no reload, i have use it and its works fine with no game crash on STEAM version
I appreciate the response but that has nothing to do at all with what I was asking about. The Rapid Fire cheat from the fearlessrevolution trainer makes the "machine gun" (Wyvern fire? I can't recall what it's called) alternate firing method of HBGs to fire like 10 times faster, just spits out tons and tons of bullets at once. Takes about 3 seconds of direct fire at a wyvern to kill it.