Depleted wrote: ↑Thu Sep 27, 2018 4:00 pm
I can see the megaman gun but not the set, that and a few other ones are invisible for me. (future dlc items i guess.)
If you actually "pick up" a Mega Man Ticket (Seikur0's "Gather Specific Item" or "Selected Mission Reward") then there's a new sub-menu under "Forge Palico Equipment" called "Full Armor Sets" where you can craft the Mega Man armor.
Most of the locked gear can be accessed by picking up a material that way. (Without using the "Unlock Weapons/Armor" script.)
Obviously, equipping a locked armor that doesn't have a model data yet will crash the game. (Previewing is practically the same thing, and will also cause a crash.)
You can equip and use weapons that don't have their model data just fine, except for Gunlances.
Any Gunlance that doesn't have the proper model data yet (Gold, Taroth, and Empress/Lunastra) will crash the game if you even mouse over the icon and cause the game to attempt loading the model.
Of those, only Lunastra ones show up on the weapon tree, so don't pick up any Lunastra mats until it's actually in the game. (I did, and it's a pain when I take a look at the Gunlance weapon tree. The only mitigating factor is that I don't use Gunlances, so I don't look there often.)
Edit: Since you won't be bothering to use it to find and contribute anything relevant, might as well remove the experiment method.
bliseer wrote: ↑Thu Sep 27, 2018 5:36 pm
If you're asking if you can make changes to the script in your copy of the table, go ahead.
If you're asking for that additional functionality in the baseline script, the actual capture threshold will need to be checked first.