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La-Mulana 2

Posted: Tue Aug 07, 2018 1:29 am
by Trin
Be advised, this game lazy loads code so the code injection scripts will not work until you have performed certain actions that forces the loading of that code. I have put the necessary instructions in the description of each script in uppercase letters so please follow them :)

This table supports:

Player
- Health
- Souls
- Weights
- Gold

Subweapons
- All

I will try and add more over the next few days. I finally think I found a good place to grab the main sub weapon pointer. I will try and find a better place to get the player data pointer from and add some additional fields / functionality. Please let me know if anything is not working.

Edit: Wording

Re: La-Mulana 2

Posted: Fri Aug 17, 2018 5:55 am
by Sabin Stargem
I have been trying my meager cheat-fu to make it so that there is enough memory to use all applications at once in the game. No dice so far, as using the stated in-game values doesn't give a lead.

The table works for v1.1.1.1.

Re: La-Mulana 2

Posted: Sun Aug 19, 2018 7:31 pm
by Sabin Stargem
The table is working fine on v1.2.2.1. Looks like that short of DLC (probably for a new Hell Temple), things won't break from updates. :)

Re: La-Mulana 2

Posted: Mon Jan 24, 2022 10:46 am
by xduduhao
v1.9.9.2 please.

Re: La-Mulana 2

Posted: Wed Jan 26, 2022 5:53 am
by Lord-Malvictus
Updated to Version 1.9.9.2 with the Tower of Oannes DLC. The other tables that have been posted either don't work or make it so you are stuck in the middle of the screen and cant move left or right.